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tests: Mark two other tessellation tests as buggy on MoltenVK.
I haven't investigated the actual problem here, but the generated Vulkan commands look correct (and work with basically all other Vulkan implementations) and MoltenVK is known to have incomplete tessellation support, so it's likely that the problem is there.
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committed by
Henri Verbeet
parent
8cf61c859d
commit
c3f01d7db9
Notes:
Henri Verbeet
2025-03-17 15:29:57 +01:00
Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1429
@@ -29092,6 +29092,7 @@ static void test_nop_tessellation_shaders(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_mvk_device(context.device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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reset_command_list(command_list, context.allocator);
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@@ -29771,6 +29772,7 @@ static void test_tessellation_dcl_index_range(void)
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transition_resource_state(command_list, context.render_target,
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D3D12_RESOURCE_STATE_RENDER_TARGET, D3D12_RESOURCE_STATE_COPY_SOURCE);
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bug_if(is_mvk_device(device))
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check_sub_resource_uint(context.render_target, 0, queue, command_list, 0xff00ff00, 0);
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ID3D12Resource_Release(vb);
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