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vkd3d-shader/hlsl: Don't invalidate OOB constant derefs.
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Notes:
Henri Verbeet
2025-03-12 22:21:25 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1415
@ -1627,9 +1627,18 @@ static void copy_propagation_invalidate_variable_from_deref_recurse(struct hlsl_
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if (path_node->type == HLSL_IR_CONSTANT)
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{
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uint32_t index = hlsl_ir_constant(path_node)->value.u[0].u;
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/* Don't bother invalidating anything if the index is constant but
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* out-of-range.
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* Such indices are illegal in HLSL, but only if the code is not
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* dead, and we can't always know if code is dead without copy-prop
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* itself. */
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if (index >= hlsl_type_element_count(type))
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return;
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copy_propagation_invalidate_variable_from_deref_recurse(ctx, var_def, deref, subtype,
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depth + 1, hlsl_ir_constant(path_node)->value.u[0].u * subtype_comp_count,
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writemask, time);
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depth + 1, index * subtype_comp_count, writemask, time);
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}
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else
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{
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@ -186,3 +186,22 @@ if(sm<4) uniform 8 float4 1 0 0 0
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if(sm>=4) uniform 8 uint4 1 0 0 0
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todo(msl) draw quad
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probe (0, 0) rgba(3.0, 3.0, 3.0, 3.0)
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% OOB indexes are illegal, but sm < 6 allows them in dead code.
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% We need copy-prop to know if the code is dead.
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% This means copy-prop needs to be able to handle OOB indexes.
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[pixel shader fail(sm>=6)]
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float4 main() : sv_target
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{
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static float4 arr[4];
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bool x = false;
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if (x)
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{
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arr[100] = 0;
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return arr[100];
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}
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return 0;
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}
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