Giovanni Mascellani
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17f4afc2b5
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vkd3d-shader/ir: Validate that structured CF does not appear in block-based shaders.
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2024-01-18 23:15:53 +01:00 |
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Giovanni Mascellani
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1d45b7a422
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vkd3d-shader/spirv: Normalise the shader before allocating registers.
So registers are allocated after normalisation (which could require
additional registers).
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2024-01-18 23:15:48 +01:00 |
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Zebediah Figura
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9ad48f16ea
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vkd3d-shader/hlsl: Forbid mismatched argument types in ternaries.
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2024-01-18 23:15:44 +01:00 |
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Zebediah Figura
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275901557c
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vkd3d-shader/hlsl: Handle scalar values in ternaries.
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2024-01-18 23:15:43 +01:00 |
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Zebediah Figura
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11112798c8
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vkd3d-shader/hlsl: Handle scalar conditions in ternaries.
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2024-01-18 23:15:42 +01:00 |
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Zebediah Figura
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2c8751478f
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vkd3d-shader/hlsl: Forbid objects in ternary conditions.
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2024-01-18 23:15:41 +01:00 |
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Giovanni Mascellani
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38fdf24002
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vkd3d-shader: Make relative address sources mutable too.
They were forgotten in 78d95889bd .
Fixes: 78d95889bd
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2024-01-18 23:15:35 +01:00 |
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Giovanni Mascellani
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93100edb4b
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tests: Test a couple of degenerate switch instances.
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2024-01-18 23:15:35 +01:00 |
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Giovanni Mascellani
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6cb7487fb0
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tests: Add a test with non-trivial control flow.
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2024-01-18 23:15:35 +01:00 |
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Conor McCarthy
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83851133c5
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vkd3d-shader/ir: Set merged signature element interpolation mode only from used elements.
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2024-01-18 23:15:27 +01:00 |
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Conor McCarthy
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759362b527
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tests: Test an interpolated PS input where component x is unused.
FXC does not emit an interpolation mode for unused elements.
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2024-01-18 23:15:26 +01:00 |
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Conor McCarthy
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b8280e4210
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vkd3d-shader/ir: Revert "Do not merge signature elements which have different interpolation modes.".
This reverts commit b5c067b41a .
The commit causes regressions in other shaders because unused elements
do not have an interpolation mode.
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2024-01-18 23:15:25 +01:00 |
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Conor McCarthy
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efe800f7f0
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vkd3d-shader/dxil: Handle the DXIL SWITCH instruction.
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2024-01-18 23:15:14 +01:00 |
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Conor McCarthy
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ba1ee27b4b
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vkd3d-shader/dxil: Handle the DXIL PHI instruction.
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2024-01-18 23:15:12 +01:00 |
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Conor McCarthy
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8a5804eb43
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vkd3d-shader/dxil: Handle the DXIL BR instruction conditional variant.
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2024-01-18 23:15:10 +01:00 |
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Conor McCarthy
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c9493884ef
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vkd3d-shader/dxil: Handle the DXIL BR instruction unconditional variant.
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2024-01-18 23:15:03 +01:00 |
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Conor McCarthy
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9e964fa0c7
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vkd3d-shader/dxil: Introduce a code block terminator struct.
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2024-01-18 23:15:01 +01:00 |
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Giovanni Mascellani
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866e5de95b
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ci: Prepare the macOS build environment in a dedicated CI job.
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2024-01-18 23:13:05 +01:00 |
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Giovanni Mascellani
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847930d5e0
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ci: Rename CI target build-image to image-linux.
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2024-01-18 23:13:03 +01:00 |
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Henri Verbeet
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cd77b2a9be
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vkd3d-utils: Use debugstr_hresult() in D3DStripShader().
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2024-01-17 22:29:39 +01:00 |
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Henri Verbeet
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1b3aa005db
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vkd3d-utils: Use debugstr_hresult() in get_blob_part().
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2024-01-17 22:29:39 +01:00 |
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Henri Verbeet
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2476d6bd6c
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vkd3d-utils: Use debugstr_hresult() in D3DCreateBlob().
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2024-01-17 22:29:39 +01:00 |
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Henri Verbeet
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cd9610bbe0
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include: Introduce a debug helper for HRESULTs.
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2024-01-17 22:29:39 +01:00 |
|
Henri Verbeet
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71decc927f
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vkd3d-common: Introduce vkd3d_atomic_increment_u64().
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2024-01-17 22:29:29 +01:00 |
|
Conor McCarthy
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c40093474e
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vkd3d-shader/tpf: Validate sysvals in index range declarations.
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2024-01-17 22:29:01 +01:00 |
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