Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
...
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Nikolay Sivov
25d353db91
vkd3d-shader/d3dbc: Do not write semantic declarations for unused variables.
...
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55829
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56402
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-11 22:09:55 +01:00
Zebediah Figura
ad495970e0
vkd3d-shader/spirv: Implement SLT and SGE.
2024-03-11 22:09:48 +01:00
Zebediah Figura
27196d8b0f
vkd3d-shader/spirv: Implement CMP.
2024-03-11 22:09:44 +01:00
Francisco Casas
2b06bcc615
tests: Check that -0.0f is not less than 0.0f.
2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4
tests: Test comparison and logic operators on SM1 vertex shaders.
...
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
cfac67ccc2
vkd3d-shader/hlsl: Cast slt before multiplying on ternary operator.
...
Otherwise we may get a failing
"hlsl_types_are_equal(arg1->data_type, arg2->data_type)"
assertion on hlsl_new_binary_expr() when creating the MUL.
This happens in the test introducing in the following patch:
int a, b, c;
void main(out float4 res : COLOR1, in float4 pos : position, out float4 out_pos : sv_position)
{
out_pos = pos;
res = a ? b/1000.0 : c/1000.0;
}
2024-03-11 22:09:42 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Giovanni Mascellani
1690b0b554
vkd3d-shader: Remove the bytecode fields from vkd3d_shader_desc.
2024-03-11 22:09:32 +01:00
Giovanni Mascellani
204c8afb9c
vkd3d-shader/dxbc: Remove flag is_dxil.
...
The full shader profile is already available in vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
470d83a9da
vkd3d-shader: Move shader signatures to vsir_program.
2024-03-11 22:09:31 +01:00
Giovanni Mascellani
56dc0c9842
vkd3d-shader/dxbc: Decouple vkd3d_shader_desc from DXBC parsing.
2024-03-11 22:09:30 +01:00
Giovanni Mascellani
5204b92fa0
vkd3d-shader/tpf: Remove a useless parameter to shader_sm4_init().
2024-03-11 22:09:28 +01:00
Conor McCarthy
7b4b0143bd
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
2024-03-11 22:09:20 +01:00
Conor McCarthy
5a6fd010ac
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
2024-03-11 22:09:18 +01:00
Conor McCarthy
8337b99a2c
tests/shader-runner: Add a Gather test with non-constant offset.
2024-03-11 22:09:16 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Giovanni Mascellani
7273d7f54f
vkd3d-dxbc: Add an option to choose the output filename.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
b72ad78af6
vkd3d-dxbc: Add an option to re-emit the shader with the correct checksum.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
4b80b06f28
vkd3d-dxbc: Add an option to ignore checksum.
2024-03-11 22:08:56 +01:00
Giovanni Mascellani
75bc68962d
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
2024-03-11 22:08:55 +01:00
Giovanni Mascellani
23259263cf
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
2024-03-08 23:36:44 +01:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Evan Tang
4553b2a0dc
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
...
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Giovanni Mascellani
21f76257b0
vkd3d-shader/d3d-asm: Print labels in red.
...
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00