Henri Verbeet
90f26759b5
vkd3d: Always use UINT views to clear UAVs with integer formats.
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We would previously try to use float pipelines for SINT formats.
2024-06-13 23:26:35 +02:00
Giovanni Mascellani
a54187f3c9
vkd3d: Do not synchronize with the geometry shader stage if it's not enabled.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
a1a07de8ca
vkd3d: Enable VK_KHR_portability_subset if available.
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We don't check it, but at least the validation layer does not complain
when using MoltenVK.
2024-06-13 23:24:22 +02:00
Giovanni Mascellani
3254eff328
vkd3d: Do not request VK_EXT_debug_marker if debug is disabled.
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Because it requires VK_EXT_debug_report.
2024-06-13 23:24:22 +02:00
Nikolay Sivov
222c52380b
vkd3d-shader/fx: Fix variable buffer offset value.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Nikolay Sivov
402dc94259
vkd3d-shader/fx: Set EXPLICIT_BIND_POINT flag for packoffset() reservations as well.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-12 19:02:20 +02:00
Elizabeth Figura
2f88442d7d
vkd3d-shader/hlsl: Always initialize $$ when parsing modifiers from an arbitrary string.
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This avoids spurious errors like "row_major and column_major are mutually
exclusive" when an invalid modifier is used.
Fixes: cf7c05f4315dd21a96f60653497c1228a38f61af
2024-06-11 15:54:10 +02:00
Nikolay Sivov
72ddea6030
vkd3d-shader/fx: Use original full semantic name.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Nikolay Sivov
1124ea46ee
vkd3d-shader/hlsl: Store original semantic name.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:53:19 +02:00
Conor McCarthy
47d077e5ce
vkd3d: Interpret a null vertex buffer 'views' pointer as a null buffer.
2024-06-11 15:52:28 +02:00
Conor McCarthy
589ed1e358
vkd3d: Allow block compressed textures to have unaligned width and height.
2024-06-11 15:51:34 +02:00
Nikolay Sivov
ba18035260
vkd3d-shader/d3dbc: Write load instruction for tex2Dbias().
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
a289393fe7
vkd3d-shader/asm: Output 'bias' flag for 'texld'.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Nikolay Sivov
ccbe36fb8d
vkd3d-shader/hlsl: Implement tex2Dbias().
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Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56701
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-06-11 15:50:34 +02:00
Elizabeth Figura
33e5553158
vkd3d-shader/hlsl: Write SM5.1 binding reflection data.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
bb41947fc6
vkd3d-shader: Write SM5.1 register spaces.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
4355e6ca69
vkd3d-shader/hlsl: Allocate register spaces for objects.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
7b61b0219e
vkd3d-shader/hlsl: Allocate register spaces for constant buffers.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
28a5e23814
vkd3d-shader: Write SM5.1 register indices.
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Separate ID and index. Allocate IDs for all external resources (but ignore them
for shader models other than 5).
2024-06-11 15:49:30 +02:00
Elizabeth Figura
19a13740de
vkd3d-shader/hlsl: Put constant buffers into the extern_resources struct.
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Mostly to get the same sorting logic.
2024-06-11 15:49:30 +02:00
Elizabeth Figura
558320b52f
vkd3d-shader/hlsl: Add a hlsl_fixme() for 5.1 resource arrays.
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These are a bit trickier to handle, and need more tests.
2024-06-11 15:49:30 +02:00
Conor McCarthy
9b070edf01
vkd3d-shader/spirv: Implement the QUAD_READ_LANE_AT instruction.
2024-06-11 15:48:21 +02:00
Conor McCarthy
0b8b5b2d0f
vkd3d-shader/dxil: Implement DX intrinsic QuadReadLaneAt.
2024-06-11 15:48:21 +02:00
Conor McCarthy
c298493e4f
vkd3d-shader/spirv: Implement the QUAD_READ_ACROSS_* instructions.
2024-06-11 15:48:21 +02:00
Conor McCarthy
8a15642f45
vkd3d-shader/dxil: Implement DX intrinsic QuadOp.
2024-06-11 15:48:21 +02:00