Giovanni Mascellani
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9867d48c3a
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vkd3d-shader/ir: Use the iterator in vsir_program_lower_ifc().
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2025-07-17 14:04:28 +02:00 |
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Giovanni Mascellani
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2d848b5bc0
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vkd3d-shader/ir: Introduce an abstraction to iterate through vsir instructions.
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2025-07-17 14:04:00 +02:00 |
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Giovanni Mascellani
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ba545669cd
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vkd3d-shader/ir: Validate ISHR operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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126ff8e4f5
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vkd3d-shader/ir: Validate ISHL operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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94d999bd8a
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vkd3d-shader/ir: Validate IREM operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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636e9a91bb
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vkd3d-shader/ir: Validate INEG operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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7d92142fe0
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vkd3d-shader/ir: Validate INE operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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d288d3c088
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vkd3d-shader/ir: Validate IMIN operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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2a62b7035c
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vkd3d-shader/ir: Validate IMAX operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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5fc8baabfb
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vkd3d-shader/ir: Validate IMAD operations.
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2025-07-16 18:07:26 +02:00 |
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Giovanni Mascellani
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56247130c1
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vkd3d-shader/ir: Validate UAV flags in vsir programs.
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2025-07-16 17:44:13 +02:00 |
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Giovanni Mascellani
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32bf71ba96
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vkd3d-shader/ir: Validate descriptor flags in vsir programs.
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2025-07-16 17:34:35 +02:00 |
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Nikolay Sivov
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3163e589bc
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vkd3d-shader/fx: Explicitly handle bool state values when parsing.
For bools 0/1 values are treated as named values, outside of this
range it's zero/non-zero.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:38:21 +02:00 |
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Nikolay Sivov
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46c75137c7
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vkd3d-shader/fx: Use the correct value range for bools in fx_4_0 state values.
The earlier fix a06ecb6867 is missing this.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:38:21 +02:00 |
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Nikolay Sivov
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fc77bddb9c
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vkd3d-shader/fx: Improve register naming in the disassembly output.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2025-07-14 18:29:10 +02:00 |
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Giovanni Mascellani
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15561c1e56
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vkd3d-shader/ir: Do not make a local copy of the instructions array in vsir_program_flatten_hull_shader_phases().
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2025-07-14 18:25:24 +02:00 |
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Giovanni Mascellani
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44ca7b7b1b
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vkd3d-shader/ir: Handle SSA registers when flattening hull shader phases.
Currently when a phase is duplicated more than once SSA registers
are not refreshed, therefore they are invalidly assigned more than
once.
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2025-07-14 18:19:23 +02:00 |
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Giovanni Mascellani
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ad1aa739c2
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vkd3d-shader/ir: Collect the hull shader phase flattener code together.
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2025-07-14 18:19:23 +02:00 |
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Henri Verbeet
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673c26a040
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vkd3d-shader/msl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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1a20395e6f
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vkd3d-shader/msl: Implement VSIR_OP_STORE_UAV_TYPED.
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2025-07-14 18:13:43 +02:00 |
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Henri Verbeet
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90b6412daa
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vkd3d-shader/msl: Implement VSIR_OP_UMAX and VSIR_OP_UMIN.
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2025-07-14 18:13:43 +02:00 |
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Giovanni Mascellani
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ed464a4f4c
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vkd3d-shader/ir: Validate ILT instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
|
715d23ebbb
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vkd3d-shader/ir: Validate IGE instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
|
9f455667eb
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vkd3d-shader/ir: Validate IEQ instructions.
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2025-07-14 18:12:22 +02:00 |
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Giovanni Mascellani
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c29e8188ff
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vkd3d-shader/ir: Validate IADD instructions.
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2025-07-14 18:12:22 +02:00 |
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