Jacek Caban
2ae9f18a3a
vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
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Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00
Henri Verbeet
8c6f5b847b
vkd3d-utils: Implement D3DDisassemble().
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Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Henri Verbeet
9228e13155
vkd3d-common: Introduce vkd3d_atomic_decrement_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
03fbf4a3dc
vkd3d-common: Introduce vkd3d_atomic_increment_u32().
2024-01-18 23:16:19 +01:00
Henri Verbeet
cd9610bbe0
include: Introduce a debug helper for HRESULTs.
2024-01-17 22:29:39 +01:00
Henri Verbeet
71decc927f
vkd3d-common: Introduce vkd3d_atomic_increment_u64().
2024-01-17 22:29:29 +01:00
Henri Verbeet
4db7b40ca8
vkd3d-common: Get rid of InterlockedAdd().
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This was once used by libvkd3d's fence worker thread, but currently this is
unused.
2024-01-15 19:57:59 +01:00
Nikolay Sivov
9494b72224
vkd3d-shader: Add separate binary target type for effects.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-01-11 23:04:48 +01:00
Jacek Caban
616bf93931
include: Use GCC-style attributes and builtins on Clang MSVC target.
2023-11-20 22:07:54 +01:00
Henri Verbeet
f75bdd6e21
vkd3d-utils: Implement D3DStripShader().
2023-10-19 23:07:50 +02:00
Henri Verbeet
b63c853688
vkd3d-utils: Implement D3DGetBlobPart().
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This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Henri Verbeet
da89da2bf3
vkd3d-shader: Hide support for DXIL sources.
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Unfortunately this is not sufficiently ready to release.
2023-09-18 21:04:19 +02:00
Zebediah Figura
d077562f79
vkd3d-shader/d3dbc: Scan descriptors for constant register sets.
2023-07-17 22:56:39 +02:00
Conor McCarthy
571d807dd8
vkd3d-shader/dxil: Read the type table.
2023-07-11 22:43:48 +02:00
Alistair Leslie-Hughes
d5a0b3afc4
include: Avoid including unnecessary Windows headers.
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We only require a few types and declarations.
2023-06-28 21:41:14 +02:00
Conor McCarthy
d3e6a3a78f
include: Introduce a function to detect the DXBC source type.
2023-06-28 21:40:36 +02:00
Conor McCarthy
e63201a7a3
vkd3d: Delay writing Vulkan descriptors until submitted to a queue.
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Eliminates vk_sets_mutex. Performance on average may be lower until
the descriptor mutexes are replaced and Vulkan writes are buffered
to reduce thunk calls.
2023-04-25 22:20:09 +02:00
Zebediah Figura
6783524613
vkd3d-common: Make some global string variables const.
2023-04-06 17:52:08 +02:00
Zebediah Figura
dfa4bfdd03
include: Make test context information nestable.
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Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
1bf5050d3d
tests: Factor out vkd3d_test_printf().
2023-04-04 21:59:58 +02:00
Zebediah Figura
8bdee6681b
vkd3d-shader/hlsl: Lower return statements.
2023-02-13 22:16:51 +01:00
Brendan Shanks
963ea98a52
vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name().
2022-10-25 21:25:38 +02:00
Zebediah Figura
303ce66cef
include: Use __MINGW_PRINTF_FORMAT when compiling with MinGW.
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The default for MinGW is always ms_printf rather than gnu_printf, but if we are
using ucrtbase or ANSI stdio, we want gnu_printf.
2022-10-17 17:57:56 +02:00
Giovanni Mascellani
d5fd309ef8
vkd3d: Add a macro to mark unreachable code.
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This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.
Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Zebediah Figura
a2996c2d59
include: Add list_move_after() and list_move_before().
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Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:33 +02:00