vkd3d/include/private
Jacek Caban 2ae9f18a3a vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate.
Avoids value truncation in 32-bit builds.
2024-02-01 22:25:20 +01:00
..
list.h vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
rbtree.h include: Avoid using a field reference as a truth value. 2022-01-06 11:32:22 +01:00
vkd3d_blob.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00
vkd3d_common.h vkd3d: Use uint64_t for the size in vkd3d_gpu_va_allocator_allocate. 2024-02-01 22:25:20 +01:00
vkd3d_debug.h vkd3d-utils: Implement D3DDisassemble(). 2024-01-29 22:33:44 +01:00
vkd3d_memory.h include: Print failed allocation size. 2021-08-27 21:20:28 +02:00
vkd3d_shader_utils.h vkd3d-shader: Hide support for DXIL sources. 2023-09-18 21:04:19 +02:00
vkd3d_test.h include: Make test context information nestable. 2023-04-04 21:59:58 +02:00
vkd3d_utf8.h build: Make the default symbol visibility "hidden". 2021-08-09 21:43:22 +02:00