Francisco Casas
c75fbaf94e
vkd3d-shader/tpf: Use the I/O signatures from the vsir program in tpf_write_signature().
2024-10-16 17:40:26 +02:00
Francisco Casas
10442369d8
vkd3d-shader/tpf: Pass a tpf_compiler structure to tpf_compile() callees.
2024-10-16 17:26:47 +02:00
Francisco Casas
16d9a10dd5
vkd3d-shader/tpf: Rename "tpf_writer" to "tpf_compiler".
...
Analog to d3dbc_compiler.
2024-10-16 17:09:15 +02:00
Francisco Casas
5b21cc67f1
vkd3d-shader/hlsl: Split hlsl_sm4_write().
...
Similarly to the already done split from
HLSL IR -> d3dbc
to
HLSL IR -> vsir -> d3bc
we now start splitting the
HLSL IR -> tpf
translation into
HLSL IR -> vsir -> tpf
So hlsl_sm4_write is split into two functions, sm4_generate_vsir() and
tpf_compile().
This translation should be completed once tpf_compile() no longer needs
the hlsl_ctx and entry_func parameters.
2024-10-16 17:08:50 +02:00
Francisco Casas
3601397703
vkd3d-shader/d3dbc: Remove the "hlsl_" prefix from external functions.
...
They no longer rely on HLSL IR.
Also, rename them from "_from_semantic" to "from_semantic_name".
2024-10-16 16:52:45 +02:00
Giovanni Mascellani
7f834f57e5
vkd3d-shader/ir: Validate that signatures are sensible for shader type.
2024-10-15 16:47:04 +02:00
Giovanni Mascellani
859b911b3a
vkd3d-shader/ir: Validate the output control point count.
2024-10-15 16:47:04 +02:00
Giovanni Mascellani
bd3ba87747
vkd3d-shader/ir: Validate the input control point count.
2024-10-15 16:47:04 +02:00
Henri Verbeet
90616be301
vkd3d-shader/dxil: Shift register write masks by the component index in sm6_parser_emit_dx_store_output().
...
To account for the change we made in commit
c571a45e65
on the SPIR-V side.
2024-10-15 16:45:28 +02:00
Francisco Casas
104435df5f
vkd3d-shader/tpf: Use dcl_input_ps_sgv for sv_isfrontface.
...
As the native compiler does.
2024-10-15 16:44:38 +02:00
Francisco Casas
ad2f821ff5
vkd3d-shader/tpf: Write sysval semantic consistently.
...
Specifically we should write the sysval semantic as an instruction idx
for the following instructions:
VKD3D_SM4_OP_DCL_INPUT_SGV
VKD3D_SM4_OP_DCL_INPUT_PS_SGV
VKD3D_SM4_OP_DCL_INPUT_SIV
VKD3D_SM4_OP_DCL_INPUT_PS_SIV
VKD3D_SM4_OP_DCL_OUTPUT_SIV
and not the following ones:
VKD3D_SM4_OP_DCL_INPUT
VKD3D_SM4_OP_DCL_PS_INPUT
VKD3D_SM4_OP_DCL_OUTPUT
Which is consistent with what we do when reading these instructions in
the following functions:
shader_sm4_read_declaration_register_semantic()
shader_sm4_read_dcl_input_ps_siv()
and
shader_sm4_read_dcl_input_ps()
shader_sm4_read_declaration_dst()
for the non-SGV and non-SIV cases.
Note that the non-SGV and non-SIV instructions don't need/use this
extra information because they rely on the dst register type and index.
I suggest to introduce this change because the here replaced check is
brittle, and we might be omitting the sysval semantic in some cases.
2024-10-15 16:44:38 +02:00
Nikolay Sivov
5fb3a91276
vkd3d-shader/hlsl: Implement the modf() intrinsic.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-15 16:43:33 +02:00
Shaun Ren
cb55ba5b9b
vkd3d-shader/hlsl: Invoke prepend_uniform_copy() only once for global uniforms.
...
We store the copy instructions in a separate block that is cloned for
each function processed.
2024-10-15 16:42:47 +02:00
Shaun Ren
0c5dc53fd2
vkd3d-shader/hlsl: Allocate temporary registers separately for each entry function.
2024-10-15 16:39:50 +02:00
Shaun Ren
5f8570b933
vkd3d-shader/hlsl: Track whether a variable is read in any entry function.
2024-10-15 16:18:36 +02:00
Shaun Ren
f15a1c0b23
vkd3d-shader/hlsl: Record semantic extern vars separately for each entry function.
...
This is required in order to process the entry point function and the
patch constant function in hull shaders.
2024-10-15 16:18:27 +02:00
Shaun Ren
bbc6b56ab0
vkd3d-shader/hlsl: Clone static_initializers for each entry function.
2024-10-15 16:13:31 +02:00
Shaun Ren
5571522efe
vkd3d-shader/hlsl: Introduce process_entry_function() helper.
...
This will be used in order to process both the entry point function
and the patch constant function in hull shaders.
2024-10-15 16:10:56 +02:00
Giovanni Mascellani
5dfaa26990
vkd3d-shader/ir: Validate the allowed data type and component count for SV_CullDistance.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
cd5718f59d
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_CullDistance.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
33972998a9
vkd3d-shader/ir: Validate the allowed data type and component count for SV_ClipDistance.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
0465549c9d
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_ClipDistance.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
20b3a4c362
vkd3d-shader/ir: Validate the allowed data type and component count for SV_Position.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
962ce961d4
vkd3d-shader/ir: Validate the allowed signatures and stages for SV_Position.
2024-10-14 19:39:12 +02:00
Giovanni Mascellani
2d452842ed
vkd3d-shader/ir: Introduce a helper for validating MISCTYPE registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
15d8591a26
vkd3d-shader/ir: Introduce a helper for validating RASTOUT registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
7021a57193
vkd3d-shader/ir: Introduce a helper for validating UAV registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
c60eecbac8
vkd3d-shader/ir: Introduce a helper for validating RESOURCE registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
edbf7349bd
vkd3d-shader/ir: Introduce a helper for validating SAMPLER registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
52761e689b
vkd3d-shader/ir: Introduce a helper for validating registers without indices.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
ce638b9cca
vkd3d-shader/ir: Introduce a helper for validating LABEL registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
92d1ba9188
vkd3d-shader/ir: Introduce a helper for validating SSA registers.
2024-10-14 15:42:00 +02:00
Giovanni Mascellani
1c43b2e55f
vkd3d-shader/ir: Introduce a helper for validating TEMP registers.
2024-10-14 15:42:00 +02:00
Nikolay Sivov
35d2df14d8
vkd3d-shader/fx: Add support for tracing string variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-14 15:40:46 +02:00
Nikolay Sivov
907b6705fe
vkd3d-shader/fx: Add support for parsing constant buffer elements.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-14 15:40:14 +02:00
Nikolay Sivov
6801ad9b7a
vkd3d-shader/fx: Introduce a parser/disassembler.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-14 15:20:41 +02:00
Elizabeth Figura
1e3c1392bd
vkd3d-shader/ir: Allow controlling FFP point size clamping through vkd3d-shader parameters.
2024-10-10 22:44:26 +02:00
Elizabeth Figura
54092286be
vkd3d-shader/ir: Allow controlling FFP point size through a vkd3d-shader parameter.
2024-10-10 22:25:09 +02:00
Elizabeth Figura
6ee17cf77e
vkd3d-shader/spirv: Implement shader point size.
2024-10-10 22:14:45 +02:00
Elizabeth Figura
56e5fca501
vkd3d-shader/spirv: Always write the point size in vertex shaders.
...
Vulkan requires that point size be written.
There should be no backwards compatibility concern here, since the vertex shader
supplies point size with the lowest priority.
2024-10-10 21:50:30 +02:00
Giovanni Mascellani
f0e31dd6b3
vkd3d-shader/ir: Only allow PATCHCONST registers as destination parameteres in Hull Shaders.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
f2d181e65c
vkd3d-shader/ir: Only allow PATCHCONST registers as source parameteres in Hull and Domain Shaders.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
6cbe5ffa15
vkd3d-shader/ir: Disallow OUTPUT registers in source parameters.
2024-10-10 20:04:13 +02:00
Giovanni Mascellani
5b5a27dccb
vkd3d-shader/ir: Disallow INPUT registers in destination parameters.
2024-10-10 20:04:13 +02:00
Henri Verbeet
bf71b13797
vkd3d-shader/glsl: Implement support for compute shaders.
2024-10-10 20:00:45 +02:00
Henri Verbeet
fb17ba18ae
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
2024-10-10 20:00:45 +02:00
Henri Verbeet
8e47ecbd92
vkd3d-shader/glsl: Use the semantic index for shader_out_* declarations.
...
Because that's what we use in shader_glsl_print_sysval_name(). Fragment
shaders like the ones from uav-rwtexture.shader_test that output to
sv_target1 would declare "shader_out_0", but then store to
"shader_out_1" in the epilogue.
2024-10-10 20:00:45 +02:00
Henri Verbeet
afb1a2610e
vkd3d-shader/glsl: Use VKD3D_SHADER_ERROR_GLSL_UNSUPPORTED for unsupported CBV descriptor arrays.
2024-10-10 20:00:45 +02:00
Henri Verbeet
845d6f9134
vkd3d-shader/ir: Remove VKD3DSIH_DCL_UAV_TYPED instructions.
2024-10-10 20:00:45 +02:00
Giovanni Mascellani
080f25c583
vkd3d-shader/ir: Do not search for signature elements using a scalar write mask.
...
The fallback code was added when shader_signature_find_element_for_reg()
would crash when unable to find the requested signature element.
Now it doesn't any more, and the second search is redundant.
2024-10-10 20:00:19 +02:00
Giovanni Mascellani
690c47dbf8
vkd3d-shader/ir: Validate that constant interpolation is used with integer types.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
e366fc3ad6
vkd3d-shader/ir: Validate interpolation mode in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
831a797837
vkd3d-shader/ir: Validate minimum precision in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
7b1bc5ca74
vkd3d-shader/ir: Validate component types in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
5034e1eeb5
vkd3d-shader/ir: Validate system value semantics in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
6e14d7ab90
vkd3d-shader/ir: Validate usage masks in shader signatures.
2024-10-10 19:58:00 +02:00
Giovanni Mascellani
71dccc0132
vkd3d-shader/ir: Do not emit an instruction number before starting validating instructions.
2024-10-10 19:58:00 +02:00
Feifan He
ccc48291b3
vkd3d-shader/msl: Implement support for VKD3DSPR_OUTPUT registers.
2024-10-10 19:45:34 +02:00
Feifan He
48a2207511
vkd3d-shader/msl: Implement support for VKD3DSPR_INPUT registers.
2024-10-10 19:43:12 +02:00
Feifan He
75e0cde045
vkd3d-shader/msl: Implement support for VKD3DSPR_CONSTBUFFER registers.
2024-10-10 19:41:31 +02:00
Feifan He
2d7832e738
vkd3d-shader/msl: Generate shader descriptor structure declarations.
2024-10-10 19:40:34 +02:00
Giovanni Mascellani
9cb4207c92
vkd3d-shader/spirv: Write spirv_compiler_emit_variable() in terms of spirv_compiler_emit_array_variable().
...
Essentially for code clarity, so that it's more obvious that a
non-array variable is indeed an array variable with no indices.
2024-10-09 13:15:25 +02:00
Henri Verbeet
aba45d0386
vkd3d-shader/glsl: Implement VKD3DSIH_CONTINUE.
2024-10-09 13:14:31 +02:00
Henri Verbeet
bc4aacd21e
vkd3d-shader/glsl: Implement VKD3DSIH_ULT.
2024-10-09 13:14:31 +02:00
Henri Verbeet
27eb3c07ad
vkd3d-shader/glsl: Implement switches.
2024-10-09 13:14:31 +02:00
Henri Verbeet
93f1af721f
vkd3d-shader/glsl: Implement loops.
2024-10-09 13:14:31 +02:00
Henri Verbeet
790f35533b
vkd3d-shader/glsl: vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT inputs.
2024-10-09 13:14:31 +02:00
Giovanni Mascellani
bb0e4506a6
vkd3d-shader/ir: Validate masks in shader signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
c3b31b96e1
vkd3d-shader/ir: Validate register counts in patch constant signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
a29270fa64
vkd3d-shader/ir: Validate register counts in output signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
118f494de3
vkd3d-shader/ir: Validate register counts in input signatures.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
7202e6e2f3
vkd3d-shader/ir: Allow a patch constant signature only for Hull and Domain Shaders.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
16efb7c0c6
vkd3d-shader: Ignore the patch constant signature when it doesn't make sense.
2024-10-09 13:13:00 +02:00
Giovanni Mascellani
cd74461d6d
vkd3d-shader/ir: Set the signature sort indices in shader_signature_merge().
...
Since the sort index is just a convenience field it is more
appropriate to only set it where it is required, instead of
requiring all frontends and passes to retain sensible values for
it.
2024-10-08 22:05:38 +02:00
Giovanni Mascellani
c332adaa68
vkd3d-shader/d3d-asm: Dump signatures when tracing a VSIR program.
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
c7d09bba97
vkd3d-shader/d3d-asm: Rename dump_signatures() to dump_dxbc_signatures().
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
b21ae8d9c2
vkd3d-shader/d3d-asm: Rename dump_signature() to dump_dxbc_signature().
...
To stress the fact that only the fields that appear in the DXBC
signature sections are considered.
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
1256b4f862
vkd3d-shader/d3d-asm: Rename vkd3d_shader_trace() to vsir_program_trace().
2024-10-08 22:04:59 +02:00
Giovanni Mascellani
3428ed7a64
vkd3d-shader/dxil: Emit double arithmetic operations when appropriate.
2024-10-08 22:04:32 +02:00
Henri Verbeet
cf92d9f398
vkd3d-shader/ir: Store the thread group size in struct vsir_program.
2024-10-08 22:03:05 +02:00
Henri Verbeet
fc8384462f
vkd3d-shader/glsl: Implement VKD3DSIH_IMAX.
2024-10-08 22:01:56 +02:00
Henri Verbeet
c2a42214ff
vkd3d-shader/glsl: Implement VKD3DSIH_INEG.
2024-10-08 22:01:56 +02:00
Henri Verbeet
e55bc76fd2
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT inputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
0acebd6e09
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_UINT outputs.
2024-10-08 22:01:56 +02:00
Henri Verbeet
95a46fb0f0
vkd3d-shader/glsl: Handle SV_POSITION inputs in fragment shaders.
2024-10-08 22:01:56 +02:00
Evan Tang
c571a45e65
vkd3d-shader/ir: Don't shift register write masks by the component index in shader_dst_param_io_normalise().
...
This loses information about which source elements they want, making
"o.yzw = reg.xxyz" compile to "o = reg.xxy" instead of "o = reg.xyz".
2024-10-07 17:36:11 +02:00
Evan Tang
b5ccc0e705
vkd3d-shader/ir: Remove an unnecessary typecast in shader_instruction_eliminate_phase_instance_id().
2024-10-07 17:34:54 +02:00
Elizabeth Figura
34fdb304bb
vkd3d-shader/hlsl: Handle error expressions in increments.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
84685fb56d
vkd3d-shader/hlsl: Handle error expressions in subscripts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
c66f25016b
vkd3d-shader/hlsl: Handle error expressions in array indexes.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
41ff4343e1
vkd3d-shader/hlsl: Handle error expressions in explicit casts.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
10efdd3f63
vkd3d-shader/hlsl: Introduce an add_explicit_conversion() helper.
2024-10-07 17:33:07 +02:00
Elizabeth Figura
aa79bfa681
vkd3d-shader/preproc: Store argument values per expansion, not per macro.
2024-10-07 17:32:27 +02:00
Henri Verbeet
e7c4867359
vkd3d-shader/glsl: Implement support for VKD3DSPR_IDXTEMP registers.
2024-10-07 17:31:20 +02:00
Henri Verbeet
944929d0da
vkd3d-shader/glsl: Implement VKD3DSIH_IADD.
2024-10-07 17:31:20 +02:00
Henri Verbeet
4eed6b8887
vkd3d-shader/glsl: Add interpolation modifiers to interstage inputs and outputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
7b47528e4b
vkd3d-shader/glsl: Handle SV_VERTEX_ID inputs.
2024-10-07 17:31:20 +02:00
Henri Verbeet
79455041f0
vkd3d-shader/glsl: Implement VKD3DSIH_EQO.
2024-10-07 17:31:19 +02:00
Nikolay Sivov
d1c2ae3f0e
vkd3d-shader/hlsl: Remove the type equality assertion for binary expression arguments.
2024-10-07 17:29:40 +02:00
Francisco Casas
0b989c9f37
vkd3d-shader/hlsl: Fix the conditions to discard default values.
...
Otherwise default_values for strings are lost.
Thanks to Nikolay Sivov for pointing this out.
2024-10-07 17:28:07 +02:00
Feifan He
b7314e2438
vkd3d-shader/msl: Handle signature element masks in the prologue and epilogue.
2024-10-07 17:21:52 +02:00
Feifan He
7c42da465a
vkd3d-shader/msl: Generate the shader entry point prologue.
2024-10-07 17:21:52 +02:00
Feifan He
cd070f9995
vkd3d-shader/msl: Generate the shader entry point epilogue.
2024-10-07 17:21:52 +02:00
Feifan He
a88f3168e5
vkd3d-shader/msl: Generate the shader entry point.
2024-10-07 17:21:52 +02:00
Feifan He
577cc47740
vkd3d-shader/msl: Generate shader input structure declarations.
2024-10-07 17:21:52 +02:00
Feifan He
cd5917c648
vkd3d-shader/msl: Generate shader output structure declarations.
2024-10-07 17:21:27 +02:00
Henri Verbeet
25232f2b2b
vkd3d-shader/glsl: Implement VKD3DSIH_IMUL.
2024-10-03 19:20:14 +02:00
Henri Verbeet
4dec4e9959
vkd3d-shader/glsl: Implement VKD3DSIH_ILT.
2024-10-03 19:18:15 +02:00
Henri Verbeet
68492e704f
vkd3d-shader/glsl: Implement VKD3DSIH_IGE.
2024-10-03 19:15:48 +02:00
Henri Verbeet
cf6a3ad676
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE.
2024-10-03 19:15:48 +02:00
Henri Verbeet
eb10f0897e
vkd3d-shader/glsl: Implement VKD3DSIH_LD.
2024-10-03 19:14:43 +02:00
Giovanni Mascellani
0e50825b83
vkd3d-shader/ir: Validate indices for UAV registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
3ab68c1e46
vkd3d-shader/ir: Validate indices for RESOURCE registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
ab23038367
vkd3d-shader/ir: Validate indices for SAMPLER registers.
2024-10-03 19:08:33 +02:00
Giovanni Mascellani
da7c9694f1
vkd3d-shader/dxil: Emit SAMPLER, UAV and RESOURCE registers with only 2 indices.
...
DXIL handles are used to represent descriptors. Currently they are
translated to registers of the appropriate type (depending on the
descriptor type) and three indices. The first two indices are used
to represent the descriptor itself (through its signature and array
index), and are filled when the handle itself is created. The last
index is used with constant buffers to address the data inside the
buffer itself, and it goes unused with other descriptor types.
As currently implemented, however, registers for descriptors other
than constant buffers are still created with three indices, even if
the last one is useless and set to -1. In the interest of creating
more sensible VSIR code, this is now removed: DXIL handles are
created with just two indices; a third one is added when accessing
constant buffers, and nothing is changed for other descriptor types.
2024-10-03 19:08:33 +02:00
Elizabeth Figura
cebe0a8b95
vkd3d-shader/hlsl: Handle error expressions in method calls.
2024-10-03 17:47:26 +02:00
Elizabeth Figura
600f90e8b0
vkd3d-shader/hlsl: Handle error expressions in assignments.
2024-10-03 17:47:26 +02:00
Elizabeth Figura
c94aa5e03c
vkd3d-shader/hlsl: Handle error expressions in binary expressions.
2024-10-03 17:47:26 +02:00
Elizabeth Figura
d6052bc31b
vkd3d-shader/hlsl: Handle error expressions in function calls.
2024-10-03 17:47:26 +02:00
Elizabeth Figura
5d52bef19d
vkd3d-shader/hlsl: Return an "error" expression when using an undeclared variable.
2024-10-03 17:47:26 +02:00
Elizabeth Figura
67093c5833
vkd3d-shader/hlsl: Free static initializers after functions.
...
We need users of a value to be freed before the value itself is.
Due to copy propagation or use of the pre-allocated error instruction,
static_initializers can contain values that will be used in function blocks.
2024-10-03 17:47:26 +02:00
Giovanni Mascellani
ae27fded1a
vkd3d-shader/spirv: Handle all possible destination modifiers.
...
Historically the SPIR-V backend was only fed by the TPF parser,
which only generates _sat destination modifiers. Now it is fed
by the D3DBC parser too (among others), so it mustn't assert on
other modifiers.
Modifier _pp can be trivially ignored. Modifier _centroid would
probably require some handling, but I'm not immediately sure of
what should happen and it doesn't look like a very urgent thing
anyway, so I'm degrading the assertion to FIXME().
2024-10-02 22:31:50 +02:00
Henri Verbeet
fc4c9b7a95
vkd3d-shader/glsl: Implement VKD3DSIH_USHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
babbf11d52
vkd3d-shader/glsl: Implement VKD3DSIH_ISHR.
2024-10-02 22:30:58 +02:00
Henri Verbeet
7f1c78f8e2
vkd3d-shader/glsl: Implement VKD3DSIH_ISHL.
2024-10-02 22:30:58 +02:00
Henri Verbeet
f501b8c661
vkd3d-shader/glsl: Implement VKD3DSIH_MAD.
2024-10-02 22:30:58 +02:00
Henri Verbeet
4103e76245
vkd3d-shader/glsl: Implement support for VKD3DSPDM_SATURATE modifiers.
2024-10-02 22:30:58 +02:00
Nikolay Sivov
79aa75e98f
vkd3d-shader/fx: Implement writing fx_2_0 object initializer data sections.
...
Object data is used for strings, textures, and shaders. Samplers are handled separately.
The section is a contigious stream of <id><size><object-data>, size field is used
to advance to the next <id> position.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:17:41 +02:00
Giovanni Mascellani
7e9dc8da97
vkd3d-shader/ir: Validate index count for MISCTYPE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
99aebb1b31
vkd3d-shader/ir: Validate index count for RASTOUT registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
19d35d89cd
vkd3d-shader/ir: Validate index count for DEPTHOUTLE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
6259832680
vkd3d-shader/ir: Validate index count for DEPTHOUTGE registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
c3757e6930
vkd3d-shader/ir: Validate index count for DEPTHOUT registers.
2024-10-02 22:12:47 +02:00
Giovanni Mascellani
53e35f2d76
vkd3d-shader/d3dbc: Do not emit indices for DEPTHOUT registers.
2024-10-02 22:11:48 +02:00
Francisco Casas
caa2a9d314
vkd3d-shader/hlsl: Parse sampler_state.
2024-10-02 22:07:34 +02:00
Francisco Casas
f47d523e0b
vkd3d-shader/hlsl: Process 'texture' as a valid stateblock lhs.
2024-10-02 22:07:34 +02:00
Nikolay Sivov
994e994231
vkd3d-shader/fx: Handle assignments with array RHS indexed with a constant or a single variable.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:46 +02:00
Nikolay Sivov
2722346ffb
vkd3d-shader/hlsl: Do not lower index expressions for effects.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-02 22:05:24 +02:00
Elizabeth Figura
4400315c4b
vkd3d-shader: Allow controlling clip planes through vkd3d-shader parameters.
2024-10-02 21:49:54 +02:00
Elizabeth Figura
85b8503995
vkd3d-shader/ir: Remove newlines from some vkd3d_shader_error() calls.
2024-10-02 21:49:54 +02:00
Henri Verbeet
3452d126a8
vkd3d-shader/glsl: Implement VKD3DSIH_ELSE.
2024-10-01 17:29:48 +02:00
Henri Verbeet
01ba2ba6db
vkd3d-shader/glsl: Implement VKD3DSIH_NOT.
2024-10-01 17:29:48 +02:00
Henri Verbeet
1812258f37
vkd3d-shader/glsl: Implement VKD3DSIH_RSQ.
2024-10-01 17:29:48 +02:00
Henri Verbeet
5cf8562124
vkd3d-shader/glsl: Implement VKD3DSIH_MIN.
2024-10-01 17:29:48 +02:00
Henri Verbeet
4f054aed48
vkd3d-shader/glsl: Implement VKD3DSIH_MAX.
2024-10-01 17:29:48 +02:00
Victor Chiletto
2ea5f187f9
vkd3d-shader/hlsl: Allow cbuffer reservations to overlap if only one of them is allocated.
2024-10-01 17:28:41 +02:00
Nikolay Sivov
5e52ccbf3d
vkd3d-shader/hlsl: Move default values indexing fixup to the tpf writer stage.
...
The primary goal here is to move compilation profile type and version
check outside of a parsing stage. Default values for parameters were
never subjected to this fixup, and it does look tpf-specific, so moving
it where it belongs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-10-01 17:27:12 +02:00
Andrey Gusev
f28d39b609
vkd3d-utils: Store the actual serialisation return value in D3DStripShader().
2024-09-30 20:57:15 +02:00
Andrey Gusev
c94eac2d33
vkd3d-utils: Store the actual serialisation return value in get_blob_part().
2024-09-30 20:52:24 +02:00
Giovanni Mascellani
6822f1fe6c
vkd3d-shader/dxil: Trace the program when validation fails after parsing.
2024-09-30 20:48:43 +02:00