Giovanni Mascellani
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dff22c9ed7
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tests: Clear the UAV before testing.
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
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2024-03-11 22:10:15 +01:00 |
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Giovanni Mascellani
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0c63824d9f
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tests: Mark the coverage test as buggy on MoltenVK.
Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
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2024-03-11 22:10:13 +01:00 |
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Giovanni Mascellani
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cf816a255c
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tests: Pop the test context when leaving its scope.
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2024-03-11 22:10:13 +01:00 |
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Giovanni Mascellani
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f6fe9a39db
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tests: Mark the HS punned array test as buggy on MoltenVK.
MoltenVK doesn't support the Component decoration on tessellation
shaders.
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2024-03-11 22:10:10 +01:00 |
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Conor McCarthy
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4dafd6bedf
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vkd3d: Implement GetCopyableFootprints1().
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2024-03-08 23:36:08 +01:00 |
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Conor McCarthy
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197f16efa9
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vkd3d: Implement CreatePlacedResource1().
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2024-03-08 23:36:08 +01:00 |
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Conor McCarthy
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e5ae6bd3c2
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vkd3d: Implement CreateCommittedResource2().
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2024-03-08 23:36:08 +01:00 |
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Conor McCarthy
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6edba86a26
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vkd3d: Implement GetResourceAllocationInfo2().
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2024-03-08 23:36:08 +01:00 |
|
Conor McCarthy
|
2ed36efcb5
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tests/d3d12: Add tests for GetCopyableFootprints1().
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2024-03-08 23:36:06 +01:00 |
|
Conor McCarthy
|
9987b519a2
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tests/d3d12: Add tests for CreatePlacedResource1().
|
2024-03-08 23:36:05 +01:00 |
|
Conor McCarthy
|
c09ae2c93f
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tests/d3d12: Add tests for CreateCommittedResource2().
|
2024-03-08 23:36:04 +01:00 |
|
Conor McCarthy
|
81a4dbe52d
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tests/d3d12: Add tests for GetResourceAllocationInfo2().
|
2024-03-08 23:36:02 +01:00 |
|
Conor McCarthy
|
13143700b7
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tests/shader-runner: Add raw UAV tests.
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2024-03-06 23:04:11 +01:00 |
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Conor McCarthy
|
99947deeb7
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tests/d3d12: Add a test for zero description count in test_resource_allocation_info().
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2024-02-15 23:29:32 +01:00 |
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Conor McCarthy
|
4668271872
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vkd3d: Return DXGI_ERROR_NOT_FOUND from GetProtectedResourceSession().
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2024-02-15 23:29:32 +01:00 |
|
Conor McCarthy
|
e38f3995fd
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tests/d3d12: Add tests for GetProtectedResourceSession().
|
2024-02-15 23:29:30 +01:00 |
|
Conor McCarthy
|
eae4b7b4a2
|
vkd3d: Implement GetResourceAllocationInfo1().
|
2024-02-01 22:25:13 +01:00 |
|
Conor McCarthy
|
67b4ae658a
|
tests/d3d12: Add tests for GetResourceAllocationInfo1().
|
2024-02-01 22:25:12 +01:00 |
|
Conor McCarthy
|
7e84421b9c
|
vkd3d: Support multiple descriptions in GetResourceAllocationInfo().
|
2024-02-01 22:25:11 +01:00 |
|
Conor McCarthy
|
8d0331df6c
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tests/d3d12: Test multiple descriptions in test_resource_allocation_info().
|
2024-02-01 22:25:10 +01:00 |
|
Evan Tang
|
13ac795061
|
tests/shader-runner: Support testing for integer pixel data.
Modified by Conor McCarthy to use read_uint() and read_uint4().
|
2024-02-01 22:24:54 +01:00 |
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Giovanni Mascellani
|
fd7d23f64b
|
tests: Mark a strip cut test as buggy in MoltenVK.
Metal, and therefore MoltenVK, doesn't support disabling primitive
restart.
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2024-01-25 22:25:05 +01:00 |
|
Giovanni Mascellani
|
c5469c85e8
|
tests: Mark a depth sampling test as buggy on MoltenVK.
MoltenVK seems to be unable to handle tight inequalities (i.e.,
0.5 <= 0.5) properly on 16 bit depth resources.
|
2024-01-25 22:25:03 +01:00 |
|
Giovanni Mascellani
|
b6c1e6dcdf
|
tests: Mark the tessellation pipeline as buggy on MoltenVK.
|
2024-01-25 22:25:03 +01:00 |
|
Giovanni Mascellani
|
74a14dad28
|
tests: Mark geometry shaders as buggy on MoltenVK.
|
2024-01-25 22:25:03 +01:00 |
|