1050 Commits

Author SHA1 Message Date
Sven Hesse
6e601b1d0f tests: Calculate texture total size using row count, not height.
Because the row_pitch and row_size sizes are in terms of rows, not
texel lines. Otherwise, the calculation for compressed textures is
off.
2017-08-04 13:49:47 +02:00
Sven Hesse
3bf82279e9 tests: create_root_signature() can also return E_INVALIDARG.
The Nvidia drivers on Windows do that.
2017-08-03 16:31:57 +02:00
Sven Hesse
ea652cb0e4 tests: Create RTV and DSV descriptor heaps with FLAG_NONE.
FLAG_SHADER_VISIBLE isn't supposed to apply to RTV and DSV heaps.
2017-08-03 14:41:34 +02:00
Józef Kucia
573460550e libs/vkd3d: Do not assume CBV root parameter index is equal to Vulkan descriptor binding. 2017-08-02 15:30:15 +02:00
Józef Kucia
c9b05f68b5 tests: Add test for accessing constant buffers from compute shaders. 2017-08-02 15:30:15 +02:00
Józef Kucia
fb4e86b292 libs/vkd3d: Implement d3d12_command_list_SetComputeRootConstantBufferView(). 2017-08-02 15:30:15 +02:00
Józef Kucia
ef0f90c0c7 libs/vkd3d: Factor out vkd3d_create_buffer_view() function. 2017-08-02 15:30:15 +02:00
Józef Kucia
de2024d235 libs/vkd3d: Do not try to create buffer views for block-compressed formats. 2017-08-02 15:30:15 +02:00
Józef Kucia
a8b64aeede tests: Add test for creating unordered access views. 2017-08-02 15:30:15 +02:00
Sven Hesse
8f250bf471 tests: Add tests for GetCopyableFootprints() with compressed formats. 2017-08-02 14:04:35 +02:00
Sven Hesse
6629301ece libs/vkd3d: Implement GetCopyableFootprints() for compressed formats. 2017-08-02 14:04:31 +02:00
Sven Hesse
47b92c3d37 libs/vkd3d: Add compressed texture formats. 2017-08-02 14:04:26 +02:00
Sven Hesse
1decba1a99 libs/vkd3d: Add block size information to the texture format array. 2017-08-02 14:03:39 +02:00
Józef Kucia
ab63423c80 libs/vkd3d: Factor out vkd3d_create_texture_view() function. 2017-08-01 16:56:44 +02:00
Józef Kucia
26133bd801 tests: Add test for nested switch instructions. 2017-08-01 13:55:49 +02:00
Józef Kucia
eb4c98db17 libs/vkd3d-shader: Add support for switch breaks nested in conditional branches. 2017-08-01 13:55:49 +02:00
Józef Kucia
6b93e6ce99 libs/vkd3d-shader: Add support for switch fall-through blocks. 2017-08-01 13:55:49 +02:00
Józef Kucia
fbeaf0ba95 libs/vkd3d-shader: Make sure that inserted chunks are sorted.
The list is expected to be empty or very small so insertion sort should
be fine.
2017-08-01 13:55:49 +02:00
Józef Kucia
3effb4b18c libs/vkd3d-shader: Get rid of artificial limit for switch case blocks. 2017-08-01 11:38:10 +02:00
Józef Kucia
cd75aab7ba libs/vkd3d: Factor out d3d12_root_signature_init_push_constants() helper function. 2017-08-01 10:51:45 +02:00
Józef Kucia
40cb21353e libs/vkd3d: Extract descriptors counting to helper function. 2017-08-01 10:51:45 +02:00
Józef Kucia
e7d3897797 tests: Add test for D3D12_SHADER_VISIBILITY_ALL root constants. 2017-08-01 10:51:45 +02:00
Józef Kucia
ae8d8036c6 libs/vkd3d-shader: Implement switch control flow instructions. 2017-08-01 10:51:45 +02:00
Józef Kucia
5061dbaf0c libs/vkd3d-shader: Add mechanism for inserting words into SPIR-V streams.
Allows inserting SPIR-V instructions at arbitrary locations in SPIR-V
streams.
2017-08-01 10:51:45 +02:00
Józef Kucia
c1c94e248c libs/vkd3d-shader: Allow multiple push constant buffers. 2017-08-01 10:51:45 +02:00