libs/vkd3d: Implement d3d12_command_list_SetComputeRootConstantBufferView().

This commit is contained in:
Józef Kucia 2017-08-02 15:30:15 +02:00
parent ef0f90c0c7
commit fb4e86b292

View File

@ -2412,35 +2412,23 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRoot32BitConstants(I
root_parameter_index, dst_offset, constant_count, data);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
static void d3d12_command_list_set_root_cbv(struct d3d12_command_list *list,
VkDescriptorSet descriptor_set, unsigned int root_parameter_index,
D3D12_GPU_VIRTUAL_ADDRESS gpu_address)
{
FIXME("iface %p, root_parameter_index %u, address %#"PRIx64" stub!\n",
iface, root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
const struct vkd3d_vk_device_procs *vk_procs;
const struct vkd3d_vk_device_procs *vk_procs = &list->device->vk_procs;
struct VkWriteDescriptorSet descriptor_write;
struct VkDescriptorBufferInfo buffer_info;
struct d3d12_resource *resource;
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
vk_procs = &list->device->vk_procs;
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, address);
resource = vkd3d_gpu_va_allocator_dereference(&list->device->gpu_va_allocator, gpu_address);
buffer_info.buffer = resource->u.vk_buffer;
buffer_info.offset = address - resource->gpu_address;
buffer_info.offset = gpu_address - resource->gpu_address;
buffer_info.range = VK_WHOLE_SIZE;
descriptor_write.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptor_write.pNext = NULL;
descriptor_write.dstSet = list->graphics_descriptor_set;
descriptor_write.dstSet = descriptor_set;
descriptor_write.dstBinding = root_parameter_index;
descriptor_write.dstArrayElement = 0;
descriptor_write.descriptorCount = 1;
@ -2451,6 +2439,28 @@ static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferVi
VK_CALL(vkUpdateDescriptorSets(list->device->vk_device, 1, &descriptor_write, 0, NULL));
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
d3d12_command_list_set_root_cbv(list, list->compute_descriptor_set, root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetGraphicsRootConstantBufferView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{
struct d3d12_command_list *list = impl_from_ID3D12GraphicsCommandList(iface);
TRACE("iface %p, root_parameter_index %u, address %#"PRIx64".\n",
iface, root_parameter_index, address);
d3d12_command_list_set_root_cbv(list, list->graphics_descriptor_set, root_parameter_index, address);
}
static void STDMETHODCALLTYPE d3d12_command_list_SetComputeRootShaderResourceView(
ID3D12GraphicsCommandList *iface, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address)
{