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tests: create_root_signature() can also return E_INVALIDARG.
The Nvidia drivers on Windows do that.
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@ -2109,7 +2109,7 @@ static void test_create_root_signature(void)
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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todo(hr == E_FAIL || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_PIXEL;
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@ -2144,7 +2144,7 @@ static void test_create_root_signature(void)
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root_signature_desc.pStaticSamplers = NULL;
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root_signature_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE;
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hr = create_root_signature(device, &root_signature_desc, &root_signature);
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todo(hr == E_FAIL, "Got unexpected hr %#x.\n", hr);
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todo(hr == E_FAIL || hr == E_INVALIDARG, "Got unexpected hr %#x.\n", hr);
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if (SUCCEEDED(hr))
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ID3D12RootSignature_Release(root_signature);
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root_parameters[0].ShaderVisibility = D3D12_SHADER_VISIBILITY_GEOMETRY;
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