Elizabeth Figura
7a7dc4bf0e
vkd3d-shader/d3dbc: Mark some more instructions as version-limited.
2024-12-03 14:47:00 +01:00
Elizabeth Figura
e2961a2e3c
vkd3d-shader/d3dbc: Omit unnecessary instruction maximum versions.
2024-12-03 14:47:00 +01:00
Feifan He
a81a9fb7bc
vkd3d-shader/msl: Implement VKD3DSIH_LTO.
2024-12-03 14:44:32 +01:00
Feifan He
24753747a1
vkd3d-shader/msl: Implement VKD3DSIH_EXP.
2024-12-03 14:44:32 +01:00
Feifan He
ac897781ba
vkd3d-shader/msl: Implement VKD3DSIH_IEQ.
2024-12-03 14:44:32 +01:00
Feifan He
67dd1d2b0c
vkd3d-shader/msl: Handle the VKD3DSIM_LINEAR interpolation modifier on inputs.
2024-12-03 14:42:49 +01:00
Feifan He
8ae6a04561
vkd3d-shader/msl: Implement VKD3DSIH_SQRT.
2024-12-03 14:42:27 +01:00
Feifan He
77ed788a60
vkd3d-shader/msl: Implement VKD3DSIH_DP2.
2024-12-03 14:42:27 +01:00
Feifan He
6f7ee57e29
vkd3d-shader/msl: Implement VKD3DSIH_DP4.
2024-12-03 14:42:27 +01:00
Feifan He
046e9b5286
vkd3d-shader/msl: Implement VKD3DSIH_DP3.
2024-12-03 14:42:19 +01:00
Henri Verbeet
74365417ac
vkd3d-shader/hlsl: Output the candidates for ambiguous function calls.
2024-12-03 14:38:33 +01:00
Henri Verbeet
4ca4dc0b2a
vkd3d-shader/hlsl: Introduce hlsl_dump_ir_function_decl().
2024-12-03 14:38:33 +01:00
Henri Verbeet
0b726e4408
vkd3d-shader/hlsl: Introduce hlsl_dump_type().
2024-12-03 14:38:33 +01:00
Henri Verbeet
d0e4331640
vkd3d-shader/hlsl: Use hlsl_error() instead of hlsl_fixme() for ambiguous function calls.
...
This changes the return code, and some tests start passing as a result.
2024-12-03 14:38:33 +01:00
Giovanni Mascellani
1c93d706d7
vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass.
2024-12-03 14:36:13 +01:00
Giovanni Mascellani
4717775abb
vkd3d-shader/ir: Remove I/O declarations before flattening hull shader phases.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
4ef946287c
vkd3d-shader/ir: Remove I/O declarations before normalising hull shader control point I/O.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
66382f0d68
vkd3d-shader/ir: Remove I/O declarations before I/O normalisation.
2024-12-03 14:19:50 +01:00
Giovanni Mascellani
18e422dfe4
vkd3d-shader/ir: Encode I/O declarations in vsir_program.
...
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
Giovanni Mascellani
a92b602b33
vkd3d-shader/spirv: Merge emitting input and output registers.
...
The register storage class is now represented in
vkd3d_register_builtins, so the spirv_compiler_emit_io_register()
doesn't need to know it from the caller.
2024-12-03 13:48:39 +01:00
Elizabeth Figura
8bc9e15618
vkd3d-shader/hlsl: Translate invalid implicit-size arrays to an error type.
...
Instead of returning nonsense (such as, currently, a type with zero size).
In practice this improves error reporting for shaders such as the following:
void func(float x[])
{
float y[] = {x};
}
Currently this outputs a nonsense
test.hlsl:1:19: E5002: Implicit size arrays not allowed in function parameters.
test.hlsl:3:7: E5002: Implicit size arrays need to be initialized.
With this patch the second warning is removed.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
e060b47330
vkd3d-shader/hlsl: Return an error expression when a function is used as a variable.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
c553c45f00
vkd3d-shader/hlsl: Move the numeric type check to add_constructor().
2024-12-03 12:39:27 +01:00
Elizabeth Figura
97eac342d3
vkd3d-shader/hlsl: Do not abort parsing when invalid modifiers are used.
2024-12-03 12:39:27 +01:00
Elizabeth Figura
9c70348b39
vkd3d-shader/hlsl: Do not abort when modifying a const expression.
2024-12-03 12:39:27 +01:00