vkd3d-shader/spirv: Merge emitting input and output registers.

The register storage class is now represented in
vkd3d_register_builtins, so the spirv_compiler_emit_io_register()
doesn't need to know it from the caller.
This commit is contained in:
Giovanni Mascellani 2024-12-02 12:07:24 +01:00 committed by Henri Verbeet
parent 8bc9e15618
commit a92b602b33
Notes: Henri Verbeet 2024-12-03 14:56:21 +01:00
Approved-by: Giovanni Mascellani (@giomasce)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1288

View File

@ -4851,35 +4851,36 @@ static const struct vkd3d_spirv_builtin vkd3d_output_point_size_builtin =
static const struct
{
enum vkd3d_shader_register_type reg_type;
SpvStorageClass storage_class;
struct vkd3d_spirv_builtin builtin;
}
vkd3d_register_builtins[] =
{
{VKD3DSPR_THREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
{VKD3DSPR_LOCALTHREADID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
{VKD3DSPR_LOCALTHREADINDEX, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
{VKD3DSPR_THREADGROUPID, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
{VKD3DSPR_THREADID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInGlobalInvocationId}},
{VKD3DSPR_LOCALTHREADID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInLocalInvocationId}},
{VKD3DSPR_LOCALTHREADINDEX, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInLocalInvocationIndex}},
{VKD3DSPR_THREADGROUPID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 3, SpvBuiltInWorkgroupId}},
{VKD3DSPR_GSINSTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_OUTPOINTID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_GSINSTID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_OUTPOINTID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInInvocationId}},
{VKD3DSPR_PRIMID, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3DSPR_PRIMID, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_INT, 1, SpvBuiltInPrimitiveId}},
{VKD3DSPR_TESSCOORD, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_TESSCOORD, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_FLOAT, 3, SpvBuiltInTessCoord}},
{VKD3DSPR_POINT_COORD, {VKD3D_SHADER_COMPONENT_FLOAT, 2, SpvBuiltInPointCoord}},
{VKD3DSPR_POINT_COORD, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_FLOAT, 2, SpvBuiltInPointCoord}},
{VKD3DSPR_COVERAGE, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_SAMPLEMASK, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_COVERAGE, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_SAMPLEMASK, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSampleMask, NULL, 1}},
{VKD3DSPR_DEPTHOUT, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUT, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTGE, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_DEPTHOUTLE, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_FLOAT, 1, SpvBuiltInFragDepth}},
{VKD3DSPR_OUTSTENCILREF, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
{VKD3DSPR_OUTSTENCILREF, SpvStorageClassOutput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInFragStencilRefEXT}},
{VKD3DSPR_WAVELANECOUNT, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupSize}},
{VKD3DSPR_WAVELANEINDEX, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupLocalInvocationId}},
{VKD3DSPR_WAVELANECOUNT, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupSize}},
{VKD3DSPR_WAVELANEINDEX, SpvStorageClassInput, {VKD3D_SHADER_COMPONENT_UINT, 1, SpvBuiltInSubgroupLocalInvocationId}},
};
static void spirv_compiler_emit_register_execution_mode(struct spirv_compiler *compiler,
@ -4938,14 +4939,18 @@ static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_sysval(
}
static const struct vkd3d_spirv_builtin *get_spirv_builtin_for_register(
enum vkd3d_shader_register_type reg_type)
enum vkd3d_shader_register_type reg_type, SpvStorageClass *storage_class)
{
unsigned int i;
for (i = 0; i < ARRAY_SIZE(vkd3d_register_builtins); ++i)
{
if (vkd3d_register_builtins[i].reg_type == reg_type)
{
if (storage_class)
*storage_class = vkd3d_register_builtins[i].storage_class;
return &vkd3d_register_builtins[i].builtin;
}
}
return NULL;
@ -4958,7 +4963,7 @@ static const struct vkd3d_spirv_builtin *vkd3d_get_spirv_builtin(const struct sp
if ((builtin = get_spirv_builtin_for_sysval(compiler, sysval)))
return builtin;
if ((builtin = get_spirv_builtin_for_register(reg_type)))
if ((builtin = get_spirv_builtin_for_register(reg_type, NULL)))
return builtin;
if ((sysval != VKD3D_SHADER_SV_NONE && sysval != VKD3D_SHADER_SV_TARGET)
@ -5290,21 +5295,26 @@ static uint32_t spirv_compiler_emit_input(struct spirv_compiler *compiler,
return input_id;
}
static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
static void spirv_compiler_emit_io_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
SpvStorageClass storage_class;
uint32_t write_mask, id;
struct rb_entry *entry;
uint32_t write_mask;
uint32_t input_id;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (!(builtin = get_spirv_builtin_for_register(reg->type)))
if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
{
builtin = &vkd3d_output_point_size_builtin;
storage_class = SpvStorageClassOutput;
}
else if (!(builtin = get_spirv_builtin_for_register(reg->type, &storage_class)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
@ -5315,14 +5325,15 @@ static void spirv_compiler_emit_input_register(struct spirv_compiler *compiler,
if ((entry = rb_get(&compiler->symbol_table, &reg_symbol)))
return;
input_id = spirv_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassInput, 0);
id = spirv_compiler_emit_builtin_variable(compiler, builtin, storage_class, 0);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, input_id,
SpvStorageClassInput, builtin->component_type, write_mask);
vkd3d_symbol_set_register_info(&reg_symbol, id,
storage_class, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_debug_name(builder, input_id, reg);
spirv_compiler_emit_register_execution_mode(compiler, reg->type);
spirv_compiler_emit_register_debug_name(builder, id, reg);
}
static unsigned int get_shader_output_swizzle(const struct spirv_compiler *compiler,
@ -5426,41 +5437,6 @@ static void spirv_compiler_emit_shader_signature_outputs(struct spirv_compiler *
}
}
static void spirv_compiler_emit_output_register(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst)
{
struct vkd3d_spirv_builder *builder = &compiler->spirv_builder;
const struct vkd3d_shader_register *reg = &dst->reg;
const struct vkd3d_spirv_builtin *builtin;
struct vkd3d_symbol reg_symbol;
uint32_t write_mask;
uint32_t output_id;
VKD3D_ASSERT(!reg->idx_count || !reg->idx[0].rel_addr);
VKD3D_ASSERT(reg->idx_count < 2);
if (reg->type == VKD3DSPR_RASTOUT && reg->idx[0].offset == VSIR_RASTOUT_POINT_SIZE)
{
builtin = &vkd3d_output_point_size_builtin;
}
else if (!(builtin = get_spirv_builtin_for_register(reg->type)))
{
FIXME("Unhandled register %#x.\n", reg->type);
return;
}
output_id = spirv_compiler_emit_builtin_variable(compiler, builtin, SpvStorageClassOutput, 0);
vkd3d_symbol_make_register(&reg_symbol, reg);
write_mask = vkd3d_write_mask_from_component_count(builtin->component_count);
vkd3d_symbol_set_register_info(&reg_symbol, output_id,
SpvStorageClassOutput, builtin->component_type, write_mask);
reg_symbol.info.reg.is_aggregate = builtin->spirv_array_size;
spirv_compiler_put_symbol(compiler, &reg_symbol);
spirv_compiler_emit_register_execution_mode(compiler, reg->type);
spirv_compiler_emit_register_debug_name(builder, output_id, reg);
}
static uint32_t spirv_compiler_emit_shader_phase_builtin_variable(struct spirv_compiler *compiler,
const struct vkd3d_spirv_builtin *builtin, const unsigned int *array_sizes, unsigned int size_count)
{
@ -5832,7 +5808,7 @@ static void spirv_compiler_emit_hull_shader_builtins(struct spirv_compiler *comp
memset(&dst, 0, sizeof(dst));
vsir_register_init(&dst.reg, VKD3DSPR_OUTPOINTID, VKD3D_DATA_FLOAT, 0);
dst.write_mask = VKD3DSP_WRITEMASK_0;
spirv_compiler_emit_input_register(compiler, &dst);
spirv_compiler_emit_io_register(compiler, &dst);
}
static void spirv_compiler_emit_initial_declarations(struct spirv_compiler *compiler)
@ -6676,7 +6652,7 @@ static void spirv_compiler_emit_dcl_input(struct spirv_compiler *compiler,
* OUTPOINTID is handled in spirv_compiler_emit_hull_shader_builtins(). */
if (dst->reg.type != VKD3DSPR_INPUT && dst->reg.type != VKD3DSPR_PATCHCONST
&& dst->reg.type != VKD3DSPR_OUTPOINTID)
spirv_compiler_emit_input_register(compiler, dst);
spirv_compiler_emit_io_register(compiler, dst);
}
static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
@ -6685,7 +6661,7 @@ static void spirv_compiler_emit_dcl_output(struct spirv_compiler *compiler,
const struct vkd3d_shader_dst_param *dst = &instruction->declaration.dst;
if (dst->reg.type != VKD3DSPR_OUTPUT && dst->reg.type != VKD3DSPR_PATCHCONST)
spirv_compiler_emit_output_register(compiler, dst);
spirv_compiler_emit_io_register(compiler, dst);
}
static void spirv_compiler_emit_dcl_stream(struct spirv_compiler *compiler,
@ -10509,7 +10485,7 @@ static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler)
vsir_dst_param_init(&dst, VKD3DSPR_RASTOUT, VKD3D_DATA_FLOAT, 1);
dst.reg.idx[0].offset = VSIR_RASTOUT_POINT_SIZE;
spirv_compiler_emit_output_register(compiler, &dst);
spirv_compiler_emit_io_register(compiler, &dst);
}
if (compiler->program->has_point_coord)
@ -10517,7 +10493,7 @@ static void spirv_compiler_emit_io_declarations(struct spirv_compiler *compiler)
struct vkd3d_shader_dst_param dst;
vsir_dst_param_init(&dst, VKD3DSPR_POINT_COORD, VKD3D_DATA_FLOAT, 0);
spirv_compiler_emit_input_register(compiler, &dst);
spirv_compiler_emit_io_register(compiler, &dst);
}
}