Conor McCarthy
7de4ac2e48
vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
2023-11-09 21:14:30 +01:00
Conor McCarthy
5b87d6419a
vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
2023-11-09 21:14:27 +01:00
Conor McCarthy
b43dab50c1
vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
2023-11-09 21:14:25 +01:00
Henri Verbeet
e7eec3e023
vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
...
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
2023-11-09 21:14:12 +01:00
Zebediah Figura
12240efa79
vkd3d-shader/spirv: Use register counts from the signature and shader desc.
2023-11-07 22:26:49 +01:00
Zebediah Figura
0058764f01
vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
2023-11-07 22:26:49 +01:00
Zebediah Figura
3ff22ac5af
vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well.
2023-11-07 22:26:47 +01:00
Conor McCarthy
3e0638148a
vkd3d-shader/spirv: Support VKD3D_DATA_UINT in spirv_compiler_emit_neg().
...
The DXIL parser uses unsigned types even if the source code uses signed,
so unsigned values may be negated.
2023-11-06 23:09:02 +01:00
Conor McCarthy
4905d047bd
vkd3d-shader/spirv: Handle the UMUL instruction.
2023-11-06 23:09:01 +01:00
Conor McCarthy
acbc80cba2
vkd3d-shader/spirv: Introduce an IDIV instruction.
2023-11-06 23:09:00 +01:00
Conor McCarthy
c8d3515d8b
vkd3d-shader/spirv: Introduce an FREM instruction.
2023-11-06 23:08:58 +01:00
Giovanni Mascellani
0d4aebd2e7
vkd3d-shader: Explicitly cast vkd3d_shader_global_flags to uint64_t.
...
On macOS vkd3d_shader_global_flags has underlying type unsigned long,
while uint64_t is defined as unsigned long long. This difference
causes a few warnings to be raised.
2023-11-06 23:08:37 +01:00
Zebediah Figura
f05be8ff12
vkd3d-shader/spirv: No longer handle builtin array size mismatch in spirv_compiler_emit_input().
...
This is taken care of by prior I/O lowering. We no longer need to deal with this here.
2023-11-06 23:07:59 +01:00
Zebediah Figura
fa23165cc0
vkd3d-shader/spirv: Remove handling of VKD3DSPR_OUTCONTROLPOINT.
...
I/O normalization removes this register type.
2023-11-06 23:07:58 +01:00
Zebediah Figura
b73d2c978d
vkd3d-shader/ir: Check for vocp usage during IR normalization.
...
The hull shader barrier used for this was broken by I/O normalization, since
vocp is no longer exposed to the spirv backend.
Restore this barrier by checking for vocp during normalization instead.
2023-11-06 23:07:56 +01:00
Conor McCarthy
e899b67bbf
vkd3d-shader/spirv: Support scalar swizzle of vector SSA registers.
2023-11-01 21:47:33 +01:00
Zebediah Figura
a66acea1b5
vkd3d-shader/spirv: Always use the sysval from the signature.
2023-10-31 21:59:40 +01:00
Zebediah Figura
eef62b95c1
vkd3d-shader/spirv: Use the interpolation mode from the signature.
2023-10-31 21:59:39 +01:00
Conor McCarthy
9b64d04ed3
vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
...
DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
4e8ba62481
vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
...
Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
Conor McCarthy
06f8a88466
vkd3d-shader: Define more global flags.
2023-10-17 22:18:23 +02:00
Francisco Casas
f0da419a8c
vkd3d-shader: Remove unnecessary fallthroughs (clangd).
2023-10-12 23:27:19 +02:00
Conor McCarthy
df4e1b7393
vkd3d-shader/dxil: Read immediate constant arrays.
2023-10-11 22:21:19 +02:00
Conor McCarthy
75c2af3640
vkd3d-shader/spirv: When declaring a CBV initialise the register with the register index range.
...
The declaration instruction register contains id, range first, and range
last. The backend includes range first in the variable name. After commit
e8b3561252 it was always zero, and since commit 67f0196c33 it is
UINT_MAX, so constant buffers are named, e.g., "%cb0_4294967295".
2023-10-09 21:58:01 +02:00
Zebediah Figura
a4c5f3a798
vkd3d-shader/spirv: Add a debug name for the push constant buffer.
2023-10-09 21:57:53 +02:00