Francisco Casas
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89d7bd7a81
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vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
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2023-09-26 22:06:52 +02:00 |
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Francisco Casas
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5d6899888d
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vkd3d-shader: Rename shader_register_init() to vsir_register_init().
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2023-09-26 22:06:50 +02:00 |
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Giovanni Mascellani
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d9c8b49ea0
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vkd3d-shader/ir: Remove dead code during normalisation.
The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
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2023-09-25 22:07:27 +02:00 |
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Zebediah Figura
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fcda20a8c3
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vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
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2023-09-25 22:07:23 +02:00 |
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Zebediah Figura
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496a3a2093
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vkd3d-shader/hlsl: Use lower_ir() for lower_division().
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2023-09-25 22:07:22 +02:00 |
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Zebediah Figura
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ecd781e809
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vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
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2023-09-25 22:07:21 +02:00 |
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Zebediah Figura
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7944ee9bed
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vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
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2023-09-25 22:07:20 +02:00 |
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Zebediah Figura
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65bf6e997c
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vkd3d-shader/hlsl: Use lower_ir() for more passes.
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2023-09-25 22:07:18 +02:00 |
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Petrichor Park
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976fd67f51
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vkd3d-shader/hlsl: Implement intrinsic tan.
This commit also extends the trigonometry tests a little bit to make
sure that tan works right.
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2023-09-25 22:07:13 +02:00 |
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Conor McCarthy
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6ec5e5bf54
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vkd3d-shader/dxil: Implement DX instruction LoadInput.
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2023-09-25 22:07:09 +02:00 |
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Conor McCarthy
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644a06dcca
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vkd3d-shader/dxil: Declare shader inputs.
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2023-09-25 22:07:08 +02:00 |
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Conor McCarthy
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5984b4e455
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vkd3d-shader/dxbc: Load input signatures also from ISG1 chunks.
When DXBC contains DXIL code it uses ISG1 signatures.
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2023-09-25 22:07:06 +02:00 |
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Conor McCarthy
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575135a9ce
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vkd3d-shader/spirv: Build undefined values once.
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2023-09-25 22:07:05 +02:00 |
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Conor McCarthy
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3249723972
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vkd3d-shader/spirv: Introduce a Static Single Assignment register type.
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2023-09-25 22:07:04 +02:00 |
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Conor McCarthy
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a67a85989f
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vkd3d-shader/d3d-asm: Trace undefined registers.
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2023-09-25 22:07:02 +02:00 |
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Conor McCarthy
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b765f3c770
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vkd3d-shader: Make the paramater allocator slab size at least MAX_REG_OUTPUT.
The allocator is used for DXIL input/output parameter arrays.
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2023-09-25 22:07:01 +02:00 |
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Zebediah Figura
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257a351f37
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vkd3d-shader/spirv: Flush NaN to zero in ftoi.
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2023-09-25 22:06:45 +02:00 |
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Zebediah Figura
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a5b6162d25
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vkd3d-shader/spirv: Clamp ftoi upper bound to INT_MAX.
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2023-09-25 22:06:44 +02:00 |
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Zebediah Figura
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9dee15da5b
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vkd3d-shader/spirv: Clamp ftoi lower bound to INT_MIN.
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2023-09-25 22:06:43 +02:00 |
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Zebediah Figura
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cc893a3368
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vkd3d-shader/spirv: Clamp ftou upper bound to UINT_MAX.
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2023-09-25 22:06:41 +02:00 |
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Zebediah Figura
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491146fa94
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vkd3d-shader/spirv: Clamp ftou lower bound to zero.
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2023-09-25 22:06:39 +02:00 |
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Giovanni Mascellani
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ca05e57e67
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tests: Mark a bug as resolved on Mesa.
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2023-09-22 11:06:57 +02:00 |
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Giovanni Mascellani
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b9fa8cfaa6
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vkd3d: Set the image aspect when clearing UAVs.
This fixes a number of tests on Mesa on Intel.
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2023-09-22 11:06:55 +02:00 |
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Giovanni Mascellani
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d640b213b2
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tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
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2023-09-22 11:06:50 +02:00 |
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Giovanni Mascellani
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6dfdbb5c26
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tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
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2023-09-22 11:06:44 +02:00 |
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Giovanni Mascellani
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d742770499
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tests: Compile HLSL shaders at runtime in test_draw_depth_only().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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4557ad36b0
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tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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b7c951ba78
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tests: Compile HLSL shaders at runtime in test_scissor().
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2023-09-22 11:06:41 +02:00 |
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Giovanni Mascellani
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15c5ef5bb5
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tests: Compile HLSL shaders at runtime in test_fractional_viewports().
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2023-09-22 11:06:40 +02:00 |
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Nikolay Sivov
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485cbe8cb7
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vkd3d-shader/hlsl: Add constant folding for 'sat'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:35 +02:00 |
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Nikolay Sivov
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89c99cccce
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vkd3d-shader/hlsl: Add constant folding for 'exp2'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:34 +02:00 |
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Nikolay Sivov
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c16c5caad8
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vkd3d-shader/hlsl: Add constant folding for 'fract'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:33 +02:00 |
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Giovanni Mascellani
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c69562128a
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vkd3d-shader/hlsl: Correctly fold casts from double.
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2023-09-22 11:06:29 +02:00 |
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Giovanni Mascellani
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49bbd98a04
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vkd3d-shader/hlsl: Correctly fold casts from float.
I.e., without invoking undefined behavior in the compiler. The rules
are desumed from the the MSDN documentation for ftoi and ftou.
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2023-09-22 11:06:28 +02:00 |
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Nikolay Sivov
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d9c984c11a
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vkd3d-shader/hlsl: Add constant folding for the ternary operator.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:23 +02:00 |
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Nikolay Sivov
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6d1ba83856
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vkd3d-shader/hlsl: Use conditional moves for arithmetic operators instead of branching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-09-22 11:06:22 +02:00 |
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Giovanni Mascellani
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34b1c0fe5d
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vkd3d-shader/ir: Validate source parameters.
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2023-09-22 11:06:18 +02:00 |
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Giovanni Mascellani
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603170106c
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vkd3d-shader/ir: Validate destination parameters.
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2023-09-22 11:06:17 +02:00 |
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Giovanni Mascellani
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585e60ad3b
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vkd3d-shader/ir: Validate register types.
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2023-09-22 11:06:16 +02:00 |
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Giovanni Mascellani
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b09cfbda90
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vkd3d-shader/ir: Validate instruction handlers.
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2023-09-22 11:06:15 +02:00 |
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Giovanni Mascellani
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c052cd8998
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vkd3d-shader/ir: Introduce a boilerplate to validate the generated IR.
For the moment the validator is trivial, it never fails. Checks will
be added incrementally.
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2023-09-22 11:06:13 +02:00 |
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Giovanni Mascellani
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cf871d2cb2
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vkd3d-shader: Embed the parsing location in vkd3d_shader_instruction.
So that it can be used for printing meaningful error locations by
downstream processors.
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2023-09-22 11:06:12 +02:00 |
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Giovanni Mascellani
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531c41306d
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vkd3d-shader/dxil: Destroy the SM6 parser on parsing errors.
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2023-09-22 11:06:11 +02:00 |
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Giovanni Mascellani
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78220ed07e
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vkd3d-shader/tpf: Destroy the SM4 parser on parsing errors.
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2023-09-22 11:06:10 +02:00 |
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Giovanni Mascellani
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a2fb9588c7
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vkd3d-shader/d3dbc: Destroy the SM1 parser on parsing errors.
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2023-09-22 11:06:09 +02:00 |
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Giovanni Mascellani
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d1cb6b41b1
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vkd3d-shader/d3dbc: Skip DCL semantic tokens properly.
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2023-09-22 11:06:08 +02:00 |
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Giovanni Mascellani
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9487cc6ab5
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vkd3d-shader/ir: Simplify the control flow in shader_instruction_normalise_io_params().
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2023-09-22 11:06:06 +02:00 |
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Giovanni Mascellani
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5220125c9f
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vkd3d-shader/ir: Fully reinitialize an instruction when making it a NOP.
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2023-09-22 11:06:05 +02:00 |
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Giovanni Mascellani
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05af25eecb
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vkd3d-shader: Rename shader_instruction_init().
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2023-09-22 11:06:05 +02:00 |
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Andrey Gusev
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78ff0f3df4
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vkd3d: Add ID3D12Device2 interface.
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2023-09-22 11:05:59 +02:00 |
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