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9f3bbab2f0
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vkd3d-shader/hlsl: Implement cast from bool to int for SM1.
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2024-11-21 19:28:46 +01:00 |
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1a6409cd5b
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vkd3d-shader/hlsl: Add parser support for stream-output object types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-11-21 19:28:46 +01:00 |
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13dfccc1c6
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vkd3d-shader/hlsl: Store SM4 resource stores in the vsir program.
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2024-11-21 19:28:46 +01:00 |
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5b4af411f5
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vkd3d-shader/hlsl: Store SM4 loads in the vsir program.
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2024-11-21 19:28:46 +01:00 |
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874ca85a95
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vkd3d-shader/hlsl: Store SM4 stores in the vsir program.
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2024-11-21 19:28:46 +01:00 |
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683e11aece
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vkd3d-shader/hlsl: Silence a spurious -Wmaybe-uninitialized in sm4_generate_vsir_instr_dcl_semantic().
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2024-11-14 14:12:13 +01:00 |
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5df836c513
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vkd3d-shader/hlsl: Store SM4 MOD in the vsir program.
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2024-11-06 22:49:12 +01:00 |
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30bc6965a2
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vkd3d-shader/hlsl: Store SM4 DOT in the vsir program.
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2024-11-06 22:48:13 +01:00 |
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e8b373e3ff
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vkd3d-shader/hlsl: Store SM4 DIV in the vsir program.
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2024-11-06 22:47:42 +01:00 |
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24f4308982
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vkd3d-shader/hlsl: Store SM4 MUL in the vsir program.
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2024-11-06 22:45:46 +01:00 |
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e4d36bd855
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vkd3d-shader/hlsl: Store SM4 SAT in the vsir program.
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2024-11-06 22:45:23 +01:00 |
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2e3f4a01bf
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vkd3d-shader/hlsl: Store SM4 RCP in the vsir program.
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2024-11-06 22:40:50 +01:00 |
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3c4889add3
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vkd3d-shader/hlsl: Store SM4 SIN and COS in the vsir program.
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2024-11-06 22:38:04 +01:00 |
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befba8e813
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vkd3d-shader/hlsl: Store SM4 casts in the vsir program.
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2024-11-06 22:27:49 +01:00 |
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4290d85397
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vkd3d-shader/hlsl: Write all writemask components for PSIZE and FOG outputs.
Matching fxc/d3dcompiler.
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2024-11-05 19:58:49 +01:00 |
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5a513ffcec
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vkd3d-shader/hlsl: Enforce FOG component count for sm1 VS output.
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2024-11-05 19:53:24 +01:00 |
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f50b20ddd6
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vkd3d-shader/hlsl: Enforce PSIZE component count for sm1 VS output.
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2024-11-05 19:53:24 +01:00 |
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950c381728
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vkd3d-shader/hlsl: Store RASTERIZER_SAMPLE_COUNT in the vsir program.
Also, the profile check for GetRenderTargetSampleCount() is moved to
parse time.
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2024-11-05 19:48:31 +01:00 |
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ab60f4e082
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vkd3d-shader/hlsl: Store simple SM4 expressions in the vsir program.
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2024-11-05 19:35:52 +01:00 |
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6eda775047
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vkd3d-shader/hlsl: Run sm4_generate_vsir_block() recursively.
This allows us to remove the HLSL IR version of an instruction when
the vsir version is properly implemented.
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2024-11-05 19:20:21 +01:00 |
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64c4a3a442
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vkd3d-shader/hlsl: Store SM4 semantic declarations in the vsir program.
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2024-11-05 19:19:22 +01:00 |
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68311ef010
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vkd3d-shader/hlsl: Store SM4 ABS instructions in the vsir program.
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2024-11-04 17:00:54 +01:00 |
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404644bad3
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vkd3d-shader/hlsl: Introduce vsir_src_from_hlsl_node().
This allows constants to be inlined for sm4.
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2024-11-04 16:36:28 +01:00 |
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6f52bb6b1a
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vkd3d-shader/hlsl: Store SM4 swizzles in the vsir program.
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2024-11-04 16:08:38 +01:00 |
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3511b54040
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vkd3d-shader/hlsl: Use early return in allocate_register().
Partly to avoid a spurious maybe-uninitialized warning, and partly because it's a more idiomatic structure.
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2024-10-28 18:01:06 +01:00 |
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