1363 Commits

Author SHA1 Message Date
Conor McCarthy
13459a55f1 vkd3d-shader/spirv: Introduce a UINT64 component type. 2024-01-02 23:03:04 +01:00
Conor McCarthy
cc43ef3bca vkd3d: Pass int64 capability info to vkd3d-shader. 2024-01-02 23:03:00 +01:00
Zebediah Figura
6a514ebe8e tests: Avoid using "SV_Position" as a name for the vertex shader input.
We use vkd3d_shader_find_signature_element() in the Vulkan runner, and
vkd3d-shader translates SM1 position to "POSITION".
2023-12-14 23:19:30 +01:00
Zebediah Figura
aa44f9b390 tests: Use struct vkd3d_shader_scan_signature_info to retrieve the VS input signature.
In order to allow retrieving it from d3dbc shaders.
2023-12-14 23:19:28 +01:00
Conor McCarthy
f23426ec32 tests/shader-runner: Check for int64 support in the Vulkan runner. 2023-12-14 21:00:41 +01:00
Conor McCarthy
a80ea8168f tests/shader-runner: Check for float64 support in the Vulkan runner. 2023-12-14 21:00:39 +01:00
Conor McCarthy
cd43cb3752 tests/shader-runner: Check for float64 support in the d3d11 runner. 2023-12-14 21:00:38 +01:00
Giovanni Mascellani
09235d9e09 tests: Test assigning multisampled textures with different sample counts. 2023-12-13 22:32:38 +01:00
Conor McCarthy
af731024d7 tests/shader-runner: Fix the arithmetic-int-uniform int64 abs expected results. 2023-12-13 22:32:31 +01:00
Conor McCarthy
108941fce0 tests/shader-runner: Add 64-bit bitwise tests. 2023-12-12 22:50:52 +01:00
Conor McCarthy
27d4ccf225 tests/shader-runner: Add 64-bit arithmetic tests. 2023-12-12 22:50:51 +01:00
Conor McCarthy
8a1eb306e8 tests/shader-runner: Introduce a 'float64' requirement directive. 2023-12-12 22:50:50 +01:00
Conor McCarthy
95c48eb98e tests/shader-runner: Introduce an 'int64' requirement directive. 2023-12-12 22:50:49 +01:00
Conor McCarthy
af86cdf713 tests/shader-runner: Add a non-const-indexing test for asfloat() result storage. 2023-12-11 23:18:54 +01:00
Conor McCarthy
3db7c2a62d vkd3d-shader/dxil: Implement the DXIL STORE instruction. 2023-12-11 23:18:51 +01:00
Conor McCarthy
df82c61482 tests/shader-runner: Test an uninitialised indexable temp. 2023-12-11 23:18:49 +01:00
Stefan Dösinger
b0d1fb0bd7 tests: Show that CreatePipelineState also doesn't reuse duplicate objects. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
1eaf7fa37b tests: Show that compute pipeline state objects are not reused. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
82a3209ee2 tests: Show that graphics pipeline state objects are not reused. 2023-12-07 21:57:45 +01:00
Stefan Dösinger
705cf10626 tests: Show that creating identical root signatures returns the same pointer. 2023-12-07 21:57:45 +01:00
Zebediah Figura
fcd6ec33bd tests: Avoid shadowing "l" in test_get_copyable_footprints().
Found with -Wshadow.
2023-12-07 21:57:18 +01:00
Conor McCarthy
a33a9127ca vkd3d-shader/dxil: Implement DX intrinsic Unary. 2023-12-07 21:56:53 +01:00
Conor McCarthy
16cb6fdbad vkd3d-shader/spirv: Support constant initialisers in indexable temps. 2023-12-07 21:56:44 +01:00
Henri Verbeet
0c33f82f72 Release 1.10. 2023-12-06 15:31:21 +01:00
Francisco Casas
736f3ae2df vkd3d-shader/hlsl: Use values at the time of the swizzle's load in copy-propagation.
This preempts us from replacing a swizzle incorrectly, as in the
following example:

    1: A.x = 1.0
    2: A
    3: A.x = 2.0
    4: @2.x

were @4 ends up being 2.0 instead of 1.0, because that's the value stored in
A.x at time 4, and we should be querying it at time 2.

This also helps us to avoid replacing a swizzle with itself in copy-prop
which can result in infinite loops, as with the included tests this commit.

Consider the following sequence of instructions:

    1 : A
    2 : B = @1
    3 : B
    4 : A = @3
    5 : @1.x

Current copy-prop would replace 5 so it points to @3 now:

    1 : A
    2 : B = @1
    3 : B
    4 : A = @3
    5 : @3.x

But in the next iteration it would make it point back to @1, keeping it
spinning infinitively.

The solution is to index the instructions and don't replace the swizzle
if the new load happens after the current load.
2023-11-29 22:53:24 +01:00