Nikolay Sivov
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836fe05916
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tests: Add some tests for string variables.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-04-23 22:37:19 +02:00 |
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Giovanni Mascellani
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6b841486d4
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vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
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2024-04-23 22:36:17 +02:00 |
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Conor McCarthy
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eae1411cdc
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tests/hlsl: Add tests for texture UAV signed atomics.
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2024-04-23 22:36:08 +02:00 |
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Conor McCarthy
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ee8ca0e9c2
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tests/hlsl: Add tests for texture UAV atomics.
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2024-04-23 22:36:06 +02:00 |
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Conor McCarthy
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1c73ac668f
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tests/hlsl: Add a test for UAV InterlockedExchange().
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2024-04-23 22:36:05 +02:00 |
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Conor McCarthy
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7e4fee658b
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tests/hlsl: Add a test for a structured UAV scalar store.
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2024-04-23 22:36:02 +02:00 |
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Conor McCarthy
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0f7095d2aa
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tests/hlsl: Add tests for min() and integer max().
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2024-04-23 22:35:51 +02:00 |
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Conor McCarthy
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d5c6e12dd3
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tests/hlsl: Add wave op tests.
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2024-04-22 23:13:20 +02:00 |
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Zebediah Figura
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6cf065e7fd
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tests: Add tests for register space reservation syntax.
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2024-04-22 23:13:16 +02:00 |
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Zebediah Figura
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f7a79517ae
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tests: Add tests for profile syntax in register reservations.
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2024-04-22 23:13:16 +02:00 |
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Conor McCarthy
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3205e08fb1
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vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
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2024-04-19 22:23:43 +02:00 |
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Conor McCarthy
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7eeca3fa39
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tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
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2024-04-19 22:23:42 +02:00 |
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Conor McCarthy
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b68a9ae3ec
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tests/hlsl: Add tests for SV_Depth.
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2024-04-19 22:23:40 +02:00 |
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Giovanni Mascellani
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7196484e59
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tests: Check that derivatives are still computed after discarding.
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2024-04-19 22:23:35 +02:00 |
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Giovanni Mascellani
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12c457b43f
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tests: Avoid using a different UAV for SM<6 and SM>=6.
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2024-04-19 22:23:35 +02:00 |
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Conor McCarthy
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d9f42b2c51
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vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
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2024-04-17 22:51:41 +02:00 |
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Conor McCarthy
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f13c65abb0
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tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
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2024-04-17 22:51:40 +02:00 |
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Conor McCarthy
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99996ed5b5
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vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
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2024-04-17 22:51:34 +02:00 |
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Conor McCarthy
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fe5e821cca
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vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
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2024-04-17 22:51:32 +02:00 |
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Conor McCarthy
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696fc12061
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tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
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2024-04-17 22:51:30 +02:00 |
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Conor McCarthy
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2379bda36f
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tests/hlsl: Add a tessellation test.
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2024-04-16 22:18:12 +02:00 |
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Conor McCarthy
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425e0aa6c3
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tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
Fixes invalid read in the GL runner.
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2024-04-15 21:33:40 +02:00 |
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Conor McCarthy
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23db066922
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vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
With some changes by Giovanni Mascellani.
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2024-04-15 21:33:35 +02:00 |
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Petrichor Park
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1fb9e7526b
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vkd3d-shader/hlsl: Implement tanh.
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2024-04-15 21:32:59 +02:00 |
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Petrichor Park
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c4182cc272
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vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
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2024-04-15 21:32:56 +02:00 |
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Giovanni Mascellani
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e29706d366
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tests: Check that side effects do not happen after discard.
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2024-04-10 08:55:33 -05:00 |
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Nikolay Sivov
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8d78e3a821
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vkd3d-shader/hlsl: Support refract() intrinsic.
With some changes by Giovanni Mascellani.
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2024-04-10 08:55:27 -05:00 |
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Nikolay Sivov
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fd9e1a87ff
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vkd3d-shader/hlsl: Test refract() intrinsic.
With some changes by Giovanni Mascellani.
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2024-04-10 08:55:26 -05:00 |
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Conor McCarthy
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cb5411408a
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vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
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2024-04-10 08:54:23 -05:00 |
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Conor McCarthy
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bdfa14d219
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tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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e9559c394b
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vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ef9ae22ed0
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vkd3d-shader/hlsl: Store state block on pass variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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a99bcb1196
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vkd3d-shader/hlsl: Parse list of state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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ee0d439a1b
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vkd3d-shader/hlsl: Parse and store state blocks on variables.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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73ef6907bc
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tests: Add tests for "compile" and CompileShader() syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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83f4b46fb1
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tests: Add tests for fxgroup syntax.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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00c8cf1bcc
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tests: Test function call syntax for state blocks.
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2024-04-10 08:54:23 -05:00 |
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Francisco Casas
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9ede222714
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tests: Add more state block syntax tests.
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2024-04-10 08:54:23 -05:00 |
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Zebediah Figura
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269cdad7b9
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vkd3d-shader/hlsl: Consider any valid register reservation to invoke manual packing.
Regardless of the type of the variable.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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bdbf5e7d74
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tests: Add more tests for manual packing.
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2024-04-09 12:27:53 -05:00 |
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Zebediah Figura
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ce50c3a186
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vkd3d-shader/hlsl: Use hlsl_type_is_resource() for unbounded array checks.
Not all objects can be unbounded descriptors.
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2024-04-09 12:27:51 -05:00 |
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Zebediah Figura
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083a58767a
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tests: Test HLSL unbounded array syntax.
Change the shader in test_unbounded_samplers() to also test a nested array.
Note that the changed shader compiles to the same bytecode.
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2024-04-09 12:27:49 -05:00 |
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Conor McCarthy
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e72c3bab71
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vkd3d-shader/spirv: Ensure the data register is UINT in spirv_compiler_emit_store_tgsm().
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2024-04-09 12:27:30 -05:00 |
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Francisco Casas
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53e4d6eedb
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vkd3d-shader/hlsl: Use LOGIC_OR instead of BIT_OR in any().
Note that BIT_OR is not available for SM1 bools, so we must prefer
LOGIC_OR when possible.
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2024-04-09 12:27:07 -05:00 |
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Francisco Casas
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2621fc9572
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vkd3d-shader/ir: Add missing src swizzle in vsir_program_lower_texkills().
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2024-04-09 12:27:06 -05:00 |
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Francisco Casas
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808ec288cf
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tests: Add failing test for clip.shader_test in SM1.
We are not properly translating texkill to spir-v since it is only
considering the first component.
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2024-04-09 12:27:04 -05:00 |
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Francisco Casas
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3a0a4b625f
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vkd3d-shader/hlsl: Merge HLSL_OP3_MOVC into HLSL_OP3_TERNARY.
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2024-04-09 12:27:02 -05:00 |
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Francisco Casas
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19fd43214b
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vkd3d-shader/hlsl: Ensure that TERNARY condition is always bool.
Also, properly casting it to float in lower_ternary() for SM1
avoids creating ABS and NEG on bool types.
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2024-04-09 12:26:59 -05:00 |
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Nikolay Sivov
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4b0a328a2b
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vkd3d-shader/hlsl: Allow 'export' modifier on functions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-04-03 22:24:15 +02:00 |
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Nikolay Sivov
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c509c85f63
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vkd3d-shader/hlsl: Allow annotations on constant buffers.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2024-04-02 23:10:40 +02:00 |
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