Conor McCarthy
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7de4ac2e48
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vkd3d-shader/spirv: Support bool cast in spirv_compiler_emit_alu_instruction().
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2023-11-09 21:14:30 +01:00 |
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Conor McCarthy
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5b87d6419a
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vkd3d-shader/spirv: Support bool logic ops in spirv_compiler_emit_alu_instruction().
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2023-11-09 21:14:27 +01:00 |
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Conor McCarthy
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b43dab50c1
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vkd3d-shader/spirv: Support bitcast in spirv_compiler_emit_load_ssa_reg().
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2023-11-09 21:14:25 +01:00 |
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Henri Verbeet
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2252f012ea
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vkd3d: Add support for the ID3D12Resource1 interface.
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2023-11-09 21:14:20 +01:00 |
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Henri Verbeet
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557b32a504
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vkd3d-compiler: Introduce an option to specify the origin of fragment coordinates.
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2023-11-09 21:14:14 +01:00 |
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Henri Verbeet
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e7eec3e023
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vkd3d-shader/spirv: Allow the origin of fragment coordinates to be specified.
We typically want to use lower-left in OpenGL environments when rendering to
FBOs.
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2023-11-09 21:14:12 +01:00 |
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Zebediah Figura
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0805ce121e
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tests: Add more semantics to test_nop_tessellation_shaders().
To act as a regression test for 852eefc01df90c4202212944ecc4af4bac7a5fae.
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2023-11-08 22:49:51 +01:00 |
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Henri Verbeet
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375b3e0db3
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vkd3d-compiler: Sort the options in the usage text.
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2023-11-08 22:49:47 +01:00 |
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Henri Verbeet
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4c4843126e
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vkd3d-compiler: Slightly reword the --semantic-compat-map usage text.
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2023-11-08 22:49:47 +01:00 |
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Henri Verbeet
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c5cc467394
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vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE for UAV formats.
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2023-11-08 22:49:43 +01:00 |
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Henri Verbeet
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000843b7c8
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vkd3d: Report D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD for UAV formats when we have "uav_read_without_format".
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2023-11-08 22:49:43 +01:00 |
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Nikolay Sivov
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4778d051df
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vkd3d-shader: Add constant folding for 'floor'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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634ec96b52
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vkd3d-shader: Add a missing entry to instruction debug print helper.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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955932fb55
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vkd3d-shader: Add constant folding for 'ceil'.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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9a70ae5b6a
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vkd3d-shader: Add support for floor() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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aaef82e680
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vkd3d-shader: Add support for ceil() on SM1-3.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:40 +01:00 |
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Nikolay Sivov
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494f681bf6
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vkd3d-shader/tpf: Add support for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:38 +01:00 |
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Nikolay Sivov
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4284b7c522
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vkd3d-shader/hlsl: Parse ceil() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:37 +01:00 |
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Nikolay Sivov
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e57bf3db0b
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tests: Add some tests for ceil().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:37 +01:00 |
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Nikolay Sivov
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76e42fbd21
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vkd3d-shader/hlsl: Implement ternary operator for SM1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:31 +01:00 |
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Nikolay Sivov
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522a0dfb56
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vkd3d-shader/hlsl: Add tex2Dlod() function.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
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2023-11-08 22:49:26 +01:00 |
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Zebediah Figura
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852eefc01d
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vkd3d-shader/ir: Synthesize HS inputs with the register index and write mask of the signature element.
This pass was written as if to output normalized I/O, but it runs before the I/O
normalization pass.
Fixes: 98b5e2c6e01199d714d18fccfe54826a680aecbf
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2023-11-07 22:26:53 +01:00 |
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Zebediah Figura
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12240efa79
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vkd3d-shader/spirv: Use register counts from the signature and shader desc.
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2023-11-07 22:26:49 +01:00 |
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Zebediah Figura
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0058764f01
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vkd3d-shader: Store the control point counts in struct vkd3d_shader_desc.
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2023-11-07 22:26:49 +01:00 |
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Zebediah Figura
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3ff22ac5af
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vkd3d-shader/spirv: Use the array sizes for shader phase builtins as well.
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2023-11-07 22:26:47 +01:00 |
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