Commit Graph

3125 Commits

Author SHA1 Message Date
Francisco Casas
81be47c00b vkd3d-shader/hlsl: Introduce hlsl_deref_is_lowered() helper.
Some functions work with dereferences and need to know if they are
lowered yet.

This can be known checking if deref->offset.node is NULL or
deref->data_type is NULL. I am using the latter since it keeps working
even after the following patches that split deref->offset into
constant and variable parts.
2023-10-31 21:59:12 +01:00
Francisco Casas
e93568f290 vkd3d-shader/hlsl: Clean-up instruction block for offset node creation. 2023-10-31 21:59:11 +01:00
Nikolay Sivov
bc2a4ee66a vkd3d-shader/tpf: Write out 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:05 +01:00
Nikolay Sivov
68c14079a6 vkd3d-shader/hlsl: Add a pass to normalize switch cases blocks.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:04 +01:00
Nikolay Sivov
c84d4e3571 vkd3d-shader/hlsl: Add a pass to remove unreachable code.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:03 +01:00
Nikolay Sivov
a4fa323e6c vkd3d-shader/hlsl: Add copy propagation logic for switches.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:02 +01:00
Nikolay Sivov
72623031a2 vkd3d-shader/hlsl: Validate break/continue context.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:59:01 +01:00
Nikolay Sivov
9a6e4a0c58 vkd3d-shader/hlsl: Check for duplicate case statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:59 +01:00
Nikolay Sivov
ec8dfa467f vkd3d-shader/hlsl: Add initial support for parsing 'switch' statements.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-31 21:58:57 +01:00
Henri Verbeet
f75bdd6e21 vkd3d-utils: Implement D3DStripShader(). 2023-10-19 23:07:50 +02:00
Conor McCarthy
b7b128595e vkd3d-shader/dxil: Read CBV descriptors. 2023-10-19 23:07:45 +02:00
Conor McCarthy
1e5f91b371 vkd3d-shader: Emit IR CBV declaration sizes in bytes.
DXIL declares CBV sizes in bytes and they are not aligned to 16 bytes.
2023-10-19 23:07:43 +02:00
Conor McCarthy
f7525bf0c6 vkd3d-shader/dxil: Validate the descriptor list metadata nodes. 2023-10-19 23:07:42 +02:00
Conor McCarthy
9b64d04ed3 vkd3d-shader/spirv: Align constant buffer sizes to 16 bytes.
DXIL constant buffer sizes are not aligned to 16 bytes.
2023-10-19 23:07:40 +02:00
Henri Verbeet
96556a8834 vkd3d-shader/hlsl: Add support for RWTexture2DArray. 2023-10-19 23:07:31 +02:00
Henri Verbeet
2c71c18879 vkd3d-shader/hlsl: Add support for RWTexture1DArray. 2023-10-19 23:07:30 +02:00
Nikolay Sivov
e242b46922 vkd3d-shader/tpf: Convert some of the semantic names to system values names when in compatibility mode.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-19 23:03:23 +02:00
Conor McCarthy
a4ed06bc5b vkd3d-shader/d3d-asm: Recognise the 'rasteriser ordered view' UAV flag. 2023-10-18 20:58:27 +02:00
Henri Verbeet
9ce98f9be5 vkd3d-utils: Implement D3DGetOutputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
9d9f762ede vkd3d-utils: Implement D3DGetInputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
be8efb9c9c vkd3d-utils: Implement D3DGetInputAndOutputSignatureBlob(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
247eaa6b7d vkd3d-utils: Implement D3DGetDebugInfo(). 2023-10-18 20:58:24 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Henri Verbeet
4e8ba62481 vkd3d-shader/spirv: Initialise "symbol.descriptor_array" in spirv_compiler_emit_combined_sampler_declarations().
Besides simply avoiding carrying around some uninitialised data, we
check "symbol->descriptor_array" in spirv_compiler_prepare_image(), both
for separate resources and for combined resource/sampler symbols.
2023-10-17 22:18:44 +02:00
Conor McCarthy
85c165ff39 vkd3d-shader/dxil: Read DXIL compute shader thread group dimensions. 2023-10-17 22:18:26 +02:00
Conor McCarthy
4b7ca0c294 vkd3d-shader/dxil: Read DXIL global flags. 2023-10-17 22:18:25 +02:00
Conor McCarthy
06f8a88466 vkd3d-shader: Define more global flags. 2023-10-17 22:18:23 +02:00
Henri Verbeet
47d4097efa vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob(). 2023-10-16 22:36:58 +02:00
Conor McCarthy
e0d0a04b79 vkd3d-shader/dxil: Handle multi-row signature elements. 2023-10-16 22:36:38 +02:00
Conor McCarthy
7113064a19 vkd3d-shader/dxil: Handle signature element additional tag/value pairs. 2023-10-16 22:36:36 +02:00
Conor McCarthy
8648ca0e77 vkd3d-shader/dxil: Read the DXIL input and output signatures.
These can differ from the DXBC signatures by having multiple rows, and
load/store instructions reference them by id instead of register index.
2023-10-16 22:36:29 +02:00
Conor McCarthy
62badbff7a vkd3d-shader/dxil: Validate the entry point info. 2023-10-16 22:36:28 +02:00
Francisco Casas
38a7309758 vkd3d-shader/d3dbc: Use D3DSIO_TEXKILL instead of VKD3D_SM1_OP_TEXKILL (clangd). 2023-10-12 23:27:24 +02:00
Francisco Casas
7960836551 vkd3d-shader/hlsl: Remove enum hlsl_error_level (clangd).
It is only used once for calling hlsl_note(), and it expects an enum
vkd3d_shader_log_level values instead.
2023-10-12 23:27:22 +02:00
Francisco Casas
432fa8fa8f vkd3d-shader/tpf: Avoid translations to D3DDECLUSAGE and back (clangd). 2023-10-12 23:27:19 +02:00
Francisco Casas
f0da419a8c vkd3d-shader: Remove unnecessary fallthroughs (clangd). 2023-10-12 23:27:19 +02:00
Conor McCarthy
6034f4a976 vkd3d-shader/dxil: Read DXIL metadata named nodes. 2023-10-12 18:23:33 +02:00
Conor McCarthy
4ac201788d vkd3d-shader/dxil: Read DXIL metadata kinds. 2023-10-12 18:23:32 +02:00
Conor McCarthy
cba3e18c45 vkd3d-shader/dxil: Read DXIL metadata values. 2023-10-12 18:23:31 +02:00
Conor McCarthy
5817fabc30 vkd3d-shader/dxil: Read DXIL metadata nodes. 2023-10-12 18:23:30 +02:00
Conor McCarthy
a62343f544 vkd3d-shader/dxil: Read DXIL metadata strings. 2023-10-12 18:23:29 +02:00
Conor McCarthy
05d516bb00 vkd3d-shader/dxil: Emit an error on allocation failure in dxil_record_to_string(). 2023-10-11 22:21:22 +02:00
Conor McCarthy
52dc6f252c vkd3d-shader/dxil: Read global constants in sm6_parser_globals_init().
These are needed for reading metadata.
2023-10-11 22:21:20 +02:00
Conor McCarthy
df4e1b7393 vkd3d-shader/dxil: Read immediate constant arrays. 2023-10-11 22:21:19 +02:00
Nikolay Sivov
9c6c7cb78f vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
Zebediah Figura
6a942581db vkd3d-shader/ir: Translate TEX instructions to SAMPLE. 2023-10-09 21:58:40 +02:00
Zebediah Figura
bd9eae6c22 vkd3d-shader: Scan combined sampler declarations.
This does not handle 1.x samplers yet.
2023-10-09 21:58:38 +02:00
Zebediah Figura
2bcd6ea893 vkd3d-shader: Introduce a separate register type for combined samplers. 2023-10-09 21:58:38 +02:00
Nikolay Sivov
3af629cf8c vkd3d-shader/tpf: Output interpolation modifiers for input declarations.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:31 +02:00
Nikolay Sivov
8479ceedfc vkd3d-shader/hlsl: Propagate structure fields modifiers when copying shader inputs.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:29 +02:00