Commit Graph

3101 Commits

Author SHA1 Message Date
Giovanni Mascellani
9eba44396a vkd3d: Always enqueue signal operations, even when they can be executed right away. 2023-03-08 20:14:39 +01:00
Giovanni Mascellani
0d329ba168 vkd3d: Always enqueue execute operations, even when they can be executed right away.
The goal is to simplify the CS queue handling: with this and the following
changes operations are always started by d3d12_command_queue_flush_ops(),
in order to make further refactoring easier.

Notice that while with this change executing an operation on an empty CS
queue is a bit less efficient, it doesn't require more locking. On the other
hand, this change paves the road for executing CS operations without holding
the queue lock.
2023-03-08 20:14:35 +01:00
Giovanni Mascellani
0c6df49560 vkd3d: Hold the queue mutex when adding the queue to a blocked list.
Otherwise it could be added more than once.

Note that the deleted comment is wrong: between when d3d12_command_queue_flush_ops()
returns and when the queue is added back to the blocked list, the queue
might have been pushed to and flushed an arbitrary number of times.
2023-03-08 20:14:31 +01:00
Giovanni Mascellani
ef8d272507 vkd3d: Mention the correct mutex in a comment. 2023-03-08 20:14:31 +01:00
Nikolay Sivov
a18f3d4dd5 vkd3d-shader/hlsl: Support distance() intrinsic. 2023-03-08 20:14:22 +01:00
Nikolay Sivov
d6b656641c vkd3d-shader/hlsl: Support rsqrt() intrinsic. 2023-03-08 20:14:20 +01:00
Zebediah Figura
a28ecaa135 vkd3d-shader/hlsl: Get rid of the check_invalid_matrix_modifiers() helper. 2023-02-28 22:07:01 +01:00
Zebediah Figura
5838364886 vkd3d-shader/hlsl: Apply latent majority modifiers to typedefs as well. 2023-02-28 22:07:00 +01:00
Zebediah Figura
322963add8 vkd3d-shader/hlsl: Do not set an initial latent matrix majority.
This change does nothing by itself.
2023-02-28 22:06:59 +01:00
Zebediah Figura
75ab9d31ef vkd3d-shader/hlsl: Store the matrix majority as a type modifiers bitmask. 2023-02-28 22:06:58 +01:00
Zebediah Figura
b3c620954b vkd3d-shader/hlsl: Apply latent type modifiers to matrix array typedefs. 2023-02-28 22:06:56 +01:00
Francisco Casas
af25d5bf96 vkd3d-shader/hlsl: Don't map src swizzles for SM1 dp3 and dp4 ops.
Without this patch, dp3 and dp4 map src swizzles to the dst writemask,
which is not correct.

Before b84f560bdf, these ops worked
despite this, because the dst register had, incorrectly, the full
writemask.

To solve this problem, write_sm1_binary_op_dot() is introduced,
similarly to write_sm4_binary_op_dot().
2023-02-27 22:12:38 +01:00
Giovanni Mascellani
a1c6bb85ad vkd3d-shader: Do not pass client-given strings as printf()-style format strings. 2023-02-27 22:12:26 +01:00
Henri Verbeet
b1e13d6e33 vkd3d-shader/dxbc: Introduce API for serialising DXBC blobs. 2023-02-23 21:47:27 +01:00
Henri Verbeet
c87492ed21 vkd3d-shader/dxbc: Introduce API for parsing DXBC blobs. 2023-02-23 21:47:26 +01:00
Henri Verbeet
d0d2130f74 vkd3d-shader/dxbc: Rename parse_dxbc() to for_each_dxbc_section(). 2023-02-23 21:47:23 +01:00
Henri Verbeet
a06320c1fc vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to parse_dxbc(). 2023-02-23 21:47:22 +01:00
Henri Verbeet
2f762465a6 vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_extract_from_dxbc(). 2023-02-23 21:47:21 +01:00
Henri Verbeet
3a3acb5b7d vkd3d-shader/dxbc: Pass a vkd3d_shader_code structure to shader_parse_input_signature(). 2023-02-23 21:47:20 +01:00
Henri Verbeet
e2825f7658 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to the parse_dxbc() section handler. 2023-02-23 21:47:19 +01:00
Henri Verbeet
5020781f76 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_root_signature(). 2023-02-23 21:47:18 +01:00
Henri Verbeet
6c64f8a217 vkd3d-shader/dxbc: Pass a vkd3d_shader_dxbc_section_desc structure to shader_parse_signature(). 2023-02-23 21:47:16 +01:00
Henri Verbeet
bf3c012834 vkd3d-shader/dxbc: Rename the dxbc_writer_section structure to vkd3d_shader_dxbc_section_desc.
In preparation of exposing it in the public API.
2023-02-23 21:47:15 +01:00
Henri Verbeet
b59de4de5c vkd3d-shader/dxbc: Store DXBC section data as a vkd3d_shader_code structure. 2023-02-23 21:47:13 +01:00
Zebediah Figura
dea212688a vkd3d: Remove a double space in a trace message. 2023-02-23 21:46:49 +01:00
Nikolay Sivov
dd36215a00 vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'float' type.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:42 +01:00
Nikolay Sivov
df2d6d35e2 vkd3d-shader/hlsl: Use unsigned type for the 'dword' alias.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-23 21:46:40 +01:00
Nikolay Sivov
891217664a vkd3d-shader/hlsl: Support case-insensitive lookup for builtin 'dword' type. 2023-02-23 21:46:38 +01:00
Zebediah Figura
e10e12a10c vkd3d-shader: Avoid underflowing the indentation level.
Any shader that would underflow is invalid, but it is helpful to allow tracing even invalid shaders.
2023-02-22 18:28:19 +01:00
Francisco Casas
f8338ef089 vkd3d-shader/hlsl: Allocate register reservations in a separate pass.
This refactoring is required for improving the allocation strategy so it
works with multiple-register variables.
2023-02-22 18:28:19 +01:00
Francisco Casas
75359e6dbd vkd3d-shader/hlsl: Respect object reservations even if the object is unused. 2023-02-22 18:28:19 +01:00
Francisco Casas
c5384b38ee vkd3d-shader/hlsl: Allocate objects according to register set. 2023-02-22 18:28:19 +01:00
Francisco Casas
e0031d2a1f vkd3d-shader/hlsl: Keep an hlsl_reg for each register set in hlsl_ir_var. 2023-02-22 18:28:19 +01:00
Francisco Casas
5272c5f86a vkd3d-shader/hlsl: Obtain extern resources as a separate array in SM4. 2023-02-22 18:28:19 +01:00
Francisco Casas
d07247249a vkd3d-shader/hlsl: Store the type's register size for each register set. 2023-02-22 18:28:19 +01:00
Francisco Casas
315966dc21 vkd3d-shader/hlsl: Leave offset empty for array and struct derefs. 2023-02-22 18:28:19 +01:00
Zebediah Figura
7c1c2e6cc4 vkd3d-shader/hlsl: Parse the tex3D() intrinsic. 2023-02-22 18:28:19 +01:00
Zebediah Figura
645ec0167a vkd3d-shader/hlsl: Parse the tex2D() intrinsic. 2023-02-22 18:28:19 +01:00
Francisco Casas
9fdff25a3b vkd3d-shader/hlsl: Avoid segfault on missing sampler. 2023-02-22 18:28:19 +01:00
Nikolay Sivov
d86db8bcbe vkd3d-shader/hlsl: Support lit() intrinsic. 2023-02-21 21:09:52 +01:00
Francisco Casas
7f009f59ce vkd3d-shader/hlsl: Add a more specific error for missing compatible fn. definitions. 2023-02-20 21:59:54 +01:00
Francisco Casas
f08c0a7c03 vkd3d-shader/hlsl: Find compatible function overloads.
But still throw hlsl_fixme() when there is more than one.
Prioritizing among multiple compatible function overloads in the same way
as the native compiler would require systematic testing.
2023-02-20 21:59:53 +01:00
Francisco Casas
d279d34801 vkd3d-shader/hlsl: Parse array types in function parameters. 2023-02-20 21:59:51 +01:00
Francisco Casas
2a9b9f7530 vkd3d-shader/hlsl: Rename compatible_data_types() to be more specific. 2023-02-20 21:59:50 +01:00
Zebediah Figura
6767b7abbf vkd3d-shader/hlsl: Avoid warning for each variable when in/out modifiers are specified on non-parameters. 2023-02-20 21:59:45 +01:00
Zebediah Figura
72ec5563f8 vkd3d-shader/hlsl: Remove a redundant warning for mutually exclusive majority modifiers.
We will warn subsequently in apply_type_modifiers() or add_typedef().
2023-02-20 21:59:43 +01:00
Zebediah Figura
af65287423 vkd3d-shader/hlsl: Check for majority modifiers on non-matrices in apply_type_modifiers(). 2023-02-20 21:59:42 +01:00
Nikolay Sivov
e5b40092c2 vkd3d-shader/hlsl: Support all() intrinsic. 2023-02-20 21:59:37 +01:00
Francisco Casas
2142d31f13 vkd3d-shader/hlsl: Fix number of components when creating a swizzle in copy-prop.
Otherwise we may create nodes of different dimensions than the ones we
are replacing.

"count" is the number of components of the source deref (without
considering the swizzle), while "instr_component_count" is the actual
number of components of the instruction to be replaced.
2023-02-20 21:59:31 +01:00
Nikolay Sivov
e7bc634307 vkd3d-shader/hlsl: Support reflect() intrinsic.
Tests authored by Giovanni.
2023-02-20 21:59:23 +01:00
Giovanni Mascellani
7c3dadce6b vkd3d-shader/hlsl: Write SM4 break instructions. 2023-02-15 21:53:21 +01:00
Nikolay Sivov
99acf5038e vkd3d-shader/hlsl: Use mul only for two scalars for dot(). 2023-02-15 21:53:15 +01:00
Zebediah Figura
0e60f4cc69 vkd3d-shader/hlsl: Always set ctx->cur_function in the func_prototype_no_attrs rule.
Fixes: 4c46075d86
2023-02-14 21:52:59 +01:00
Zebediah Figura
cd6e8b5540 vkd3d-shader/hlsl: Allow empty parameter lists to be specified as "(void)". 2023-02-14 21:52:57 +01:00
Zebediah Figura
58445da64b vkd3d-shader/hlsl: Allow the final expression in a for loop initializer to be omitted. 2023-02-13 22:16:56 +01:00
Zebediah Figura
38964214cd vkd3d-shader/hlsl: Handle early return after a CF block only if there was actually a return somewhere in the CF block. 2023-02-13 22:16:55 +01:00
Zebediah Figura
4b944517b7 vkd3d-shader/hlsl: Inline function calls. 2023-02-13 22:16:53 +01:00
Zebediah Figura
6177cea31f vkd3d-shader/hlsl: Emit a hlsl_fixme() for unhandled instruction types when writing bytecode.
This was originally left alone in order to allow functions without early return
to succeed, since in that case we would already emit the correct bytecode
despite not handling the HLSL_IR_JUMP_RETURN instruction.

Now that we lower return statements, however, any unhandled instructions are
either definitely going to result in invalid bytecode, or rare enough that it's
not worth returning success anyway.
2023-02-13 22:16:52 +01:00
Zebediah Figura
8bdee6681b vkd3d-shader/hlsl: Lower return statements. 2023-02-13 22:16:51 +01:00
Zebediah Figura
0cf39f3c63 vkd3d-shader/hlsl: Emit a hlsl_fixme() if multiple valid entry point definitions are given. 2023-02-13 22:16:49 +01:00
Zebediah Figura
bb41c3b5fe vkd3d-shader/hlsl: Skip functions that don't have a body when looking for the entry point. 2023-02-13 22:16:48 +01:00
Giovanni Mascellani
8e087b0f17 vkd3d: Use a dedicated mutex to protect the blocked queues. 2023-02-13 22:16:44 +01:00
Giovanni Mascellani
df36026633 vkd3d: Do not read max_pending_value without holding the fence's mutex. 2023-02-13 22:16:44 +01:00
Giovanni Mascellani
e076fd9c77 vkd3d: Do not read blocked_queue_count without holding the device mutex. 2023-02-13 22:16:42 +01:00
Nikolay Sivov
240b2f966f vkd3d-shader/hlsl: Support abs() for SM1. 2023-02-09 18:03:19 +01:00
Francisco Casas
902ddee557 vkd3d-shader/hlsl: Fix SM1 dp2add swizzles.
SM1 dp2add doesn't map src swizzles to the dst writemask, also it
expects the last argument to have a replicate swizzle.

Before this patch we were writing the operation as:
```
dp2add r0.x, r1.x, r0.x, r2.x
```

and now it is:
```
dp2add r0.x, r1.xyxx, r0.xyxx, r2.x
```

dp2add now has its own function, write_sm1_dp2add(), since it seems to
be the only instruction with this structure.

Ideally we would be using the default swizzles for the first two src
arguments:
```
dp2add r0.x, r1, r0, r2.x
```
since, according to native's documentation, these are supported for all
sm < 4.

But this change -- along with following the convention of repeating the
last component of the swizzle when fewer than 4 components are to be
specified -- would require more global changes, probably in
hlsl_swizzle_from_writemask() and hlsl_map_swizzle().
2023-02-08 22:09:42 +01:00
Francisco Casas
d01729921c vkd3d-shader/hlsl: Map SM1 src swizzles outside write_sm1_instruction().
Not every instruction expects src swizzles to be mapped according to the
dst writemasks, so this logic must be outside this function.
2023-02-08 22:09:41 +01:00
Francisco Casas
b84f560bdf vkd3d-shader/hlsl: Set writemasks correctly for SM1 scalar and vector types.
Because of the change introduced in

f21693b2 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.

SM1 scalars and vectors were not longer getting the correct writemask
when they are allocated.

This happened because they have to reserve the whole register even if
they only use some of its components, so their reg_size may differ from
the number of components.

This commit fixes that.
2023-02-08 22:09:39 +01:00
Francisco Casas
6b4a4c4c6d vkd3d-shader/hlsl: Expect component count in allocate_register().
This in order to set the correct writemasks for SM1 registers.
2023-02-08 22:09:38 +01:00
Francisco Casas
0ecac994d0 vkd3d-shader/hlsl: Rename 'component_count' arguments to 'reg_size'.
component_count will be used in the next patch for the actual number of
components of the type and not its register size.
2023-02-08 22:09:36 +01:00
Zebediah Figura
ab601d65cd vkd3d-shader: Initialize the parameter allocator head.
This fixes a memory leak.

Fixes: 007f894b94
2023-02-07 22:15:08 +01:00
Nikolay Sivov
91a70c7dda vkd3d-shader/hlsl: Handle saturate() for SM1.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-02-07 22:15:06 +01:00
Zebediah Figura
77d716c811 vkd3d-shader/hlsl: Add functions to the global list inside the func_prototype rule. 2023-02-07 22:15:06 +01:00
Zebediah Figura
4c46075d86 vkd3d-shader/hlsl: Use the original hlsl_ir_function_decl struct rather than allocating a new one for each definition.
We need to make sure every invocation points to the same hlsl_ir_function_decl
and the same parameters.

This fixes some invalid memory accesses.
2023-02-07 22:15:06 +01:00
Zebediah Figura
25d49b518d vkd3d-shader/hlsl: Put synthetic variables into a dummy scope.
Prevent them from being ever looked up.

Our naming scheme for synthetic variables already effectively prevents this, but
this is better for clarity. We also will need to be able to move some named
variables into a dummy scope to account for complexities around function
definition and declarations.
2023-02-07 22:15:06 +01:00
Zebediah Figura
8755a92196 vkd3d-shader/hlsl: Add a hlsl_cleanup_semantic() helper. 2023-02-07 22:15:06 +01:00
Zebediah Figura
cb2c89a589 vkd3d-shader/hlsl: Store function parameters in an array. 2023-02-07 22:15:06 +01:00
Zebediah Figura
898fc9e198 vkd3d: Fix checking for failure from SleepConditionVariableCS().
Fixes: 552926cfca
2023-02-07 22:15:06 +01:00
Matteo Bruni
2e074ebce7 vkd3d: Initialize image aspect for NULL SRVs. 2023-02-07 22:08:00 +01:00
Giovanni Mascellani
552926cfca vkd3d: Do not allow synchronization primitives to fail.
In practice they never fail. If they fail, it means that there
is some underlying platform problem and there is little we can do
anyway. Under pthreads function prototypes allow returning failure,
but that's only used for "error checking" mutexes, which we
don't use.

On the other hand, error handling in vkd3d is rather inconsistent:
sometimes the errors are ignored, sometimes logged, sometimes
passed to the caller. It's hard to handle failures appropriately
if you can't even keep your state consistent, so I think it's
better to avoid trying, assume that synchronization primitives do
not fail and at least have consistent logging if something goes
wrong.
2023-02-02 20:51:27 +01:00
Zebediah Figura
a66fe31fe5 vkd3d: Do not write the point size for SPIR-V shaders.
We disable shaderTessellationAndGeometryPointSize.
2023-02-02 20:51:19 +01:00
Zebediah Figura
8fc8d34ea0 vkd3d-shader/spirv: Introduce an option to control whether point size is written. 2023-02-02 20:51:18 +01:00
Nikolay Sivov
06f300ec59 vkd3d-shader/hlsl: Support dot() for SM1. 2023-02-02 20:51:12 +01:00
Zebediah Figura
aa3badbd9d vkd3d-shader/hlsl: Emit a hlsl_fixme() for HLSL_IR_CALL instructions.
Avoid outputting invalid shaders.
2023-01-31 22:27:00 +01:00
Philip Rebohle
f9e7cb6345 include: Fix incorrect UpdateTileMappings declaration.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
2023-01-26 21:52:39 +01:00
Nikolay Sivov
8bb023e5af vkd3d-shader/hlsl: Support exp() intrinsic. 2023-01-26 21:52:28 +01:00
Nikolay Sivov
8ca2f65bc1 vkd3d-shader/hlsl: Support exp2() intrinsic. 2023-01-26 21:52:26 +01:00
Nikolay Sivov
fa971f32bc vkd3d-shader/hlsl: Write 'exp' instructions for SM1. 2023-01-26 21:52:25 +01:00
Nikolay Sivov
335f741630 vkd3d-shader/hlsl: Add a helper to write per-component unary instructions. 2023-01-26 21:52:24 +01:00
Francisco Casas
f33ca836d7 vkd3d-shader/hlsl: Make single-component swizzles retrieve a scalar. 2023-01-26 21:52:18 +01:00
Giovanni Mascellani
d2f8a576a8 vkd3d-shader/hlsl: Avoid infinite loop and invalid derefs in copy-prop.
Co-authored-by: Francisco Casas <fcasas@codeweavers.com>
Co-authored-by: Zebediah Figura <zfigura@codeweavers.com>

Because copy_propagation_transform_object_load() replaces a deref
instead of an instruction, it is currently prone to two problems:

1- It can replace a deref with the same deref, returning true every
time and getting the compilation stuck in an endless loop of
copy-propagation iterations.

2- When performed multiple times in the same deref, the second time it
can replace the deref with a deref from a temp that is only valid in
another point of the program execution, resulting in an incorrect value.

This patch preempts this by avoiding replacing derefs when the new deref
doesn't point to a uniform variable. Because, uniform variables cannot
be written to.
2023-01-26 21:52:07 +01:00
Zebediah Figura
653cc02f4c vkd3d-shader/hlsl: Write SM4 thread ID registers. 2023-01-25 22:47:46 +01:00
Francisco Casas
404a2d6a3d vkd3d-shader/hlsl: Reinterpret minimum precision types as their regular counterparts.
Reinterpret min16float, min10float, min16int, min12int, and min16uint
as their regular counterparts: float, float, int, int, uint,
respectively.

A proper implementation would require adding minimum precision
indicators to all the dxbc-tpf instructions that use these types.
Consider the output of fxc 10.1 with the following shader:

    uniform int i;

    float4 main() : sv_target
    {
        min16float4 a = {0, 1, 2, i};
        min16int2 b = {4, i};
        min10float3 c = {6.4, 7, i};
        min12int d = 9.4;
        min16uint4x2 e = {14.4, 15, 16, 17, 18, 19, 20, i};

        return mul(e, b) + a + c.xyzx + d;
    }

However, if the graphics driver doesn't have minimum precision support,
it ignores the minimum precision indicators and runs at 32-bit
precision, which is equivalent as working with regular types.
2023-01-25 22:10:23 +01:00
Nikolay Sivov
3c23e1713c vkd3d-shader/hlsl: Implement sqrt() for SM1. 2023-01-25 22:10:15 +01:00
Nikolay Sivov
b84b9349bf vkd3d-shader/hlsl: Handle RSQ output for SM1. 2023-01-25 22:10:13 +01:00
Nikolay Sivov
3e6fccdbf9 vkd3d-shader/hlsl: Support frac() intrinsic.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=34242
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-01-25 22:10:05 +01:00
Conor McCarthy
3db509383b vkd3d: Store a heap array index in each CBV/SRV/UAV descriptor.
A pointer to the containing descriptor heap can be derived from this
information.

PE build of vkd3d uses Windows critical sections for synchronisation,
and these slow down on the very high lock/unlock rate during multithreaded
descriptor copying in Shadow of the Tomb Raider. This patch speeds up the
demo by about 8%. By comparison, using SRW locks in the allocators and
locking them for read only where applicable is about 4% faster.
2023-01-25 22:10:01 +01:00
Conor McCarthy
d14f42be9d vkd3d-shader/spirv: Pass a parser pointer to spirv_compiler_generate_spirv(). 2023-01-24 18:11:16 +01:00
Conor McCarthy
2a5ae0a8c6 vkd3d-shader/sm4: Use the instruction array interface in compile_dxbc_tpf(). 2023-01-24 18:11:14 +01:00
Conor McCarthy
2d3f05184f vkd3d-shader/glsl: Use the instruction array interface in vkd3d_glsl_generator_generate(). 2023-01-24 18:11:13 +01:00
Conor McCarthy
2559d622de vkd3d-shader: Use the instruction array interface in scan_with_parser(). 2023-01-24 18:11:12 +01:00
Conor McCarthy
e9a2642d6a vkd3d-shader/trace: Use the instruction array interface in vkd3d_dxbc_binary_to_text(). 2023-01-24 18:11:10 +01:00
Conor McCarthy
e8cb90608d vkd3d-shader: Initialise the instruction array in vkd3d_shader_parser_init(). 2023-01-24 18:11:10 +01:00
Conor McCarthy
a9aaa59df0 vkd3d-shader/sm4: Store parsed instructions in an array. 2023-01-24 18:11:08 +01:00
Conor McCarthy
007f894b94 vkd3d-shader/sm1: Store parsed instructions in an array. 2023-01-24 18:11:06 +01:00
Francisco Casas
6b82ba9488 vkd3d-shader/hlsl: Fold swizzle chains. 2023-01-24 18:10:53 +01:00
Zebediah Figura
b7d34e8307 vkd3d-shader/hlsl: Apply copy propagation to swizzled loads. 2023-01-24 18:10:50 +01:00
Francisco Casas
18adf0d726 vkd3d-shader/hlsl: Use aoffimmis when writing gather resource loads.
If the offset of a gather resource load can be represented as an
aoffimmi (vectori of ints from -8 to 7), use one.
This is of particular importance for 4.0 profiles, where this is the only
valid way of representing offsets for this operation.
2023-01-24 18:10:49 +01:00
Francisco Casas
c2a7a40d3a vkd3d-shader/hlsl: Replace loads with constants in copy prop.
If a hlsl_ir_load loads a variable whose components are stored from different
instructions, copy propagation doesn't replace it.

But if all these instructions are constants (which currently is the case
for value constructors), the load could be replaced with a constant value.
Which is expected in some other instructions, e.g. texel_offsets when
using aoffimmi modifiers.

For instance, this shader:

```
sampler s;
Texture2D t;

float4 main() : sv_target
{
    return t.Gather(s, float2(0.6, 0.6), int2(0, 0));
}
```

results in the following IR before applying the patch:
```
  float | 6.00000024e-01
  float | 6.00000024e-01
   uint | 0
        | = (<constructor-2>[@4].x @2)
   uint | 1
        | = (<constructor-2>[@6].x @3)
 float2 | <constructor-2>
    int | 0
    int | 0
   uint | 0
        | = (<constructor-5>[@11].x @9)
   uint | 1
        | = (<constructor-5>[@13].x @10)
   int2 | <constructor-5>
 float4 | gather_red(resource = t, sampler = s, coords = @8, offset = @15)
        | return
        | = (<output-sv_target0> @16)
```

and this IR afterwards:
```
 float2 | {6.00000024e-01 6.00000024e-01 }
   int2 | {0 0 }
 float4 | gather_red(resource = t, sampler = s, coords = @2, offset = @3)
        | return
        | = (<output-sv_target0> @4)
```
2023-01-24 18:10:45 +01:00
Zebediah Figura
8c2b8ff245 vkd3d-shader/hlsl: Synthesize the swizzle and replace the instruction inside of copy_propagation_compute_replacement().
Rename it to copy_propagation_replace_with_single_instr() accordingly.

The idea is to introduce a constant vector replacement pass which will do the
same thing.
2023-01-24 18:10:41 +01:00
Zebediah Figura
5d34790402 vkd3d-shader/hlsl: Call copy_propagation_get_value() directly in copy_propagation_transform_object_load().
copy_propagation_compute_replacement() is not doing very much for us, and
conceptually is a bit of an odd fit anyway, since it's meant to deal with
multi-component types.
2023-01-24 18:10:40 +01:00
Zebediah Figura
8fd30aa87d vkd3d-shader/hlsl: Add some swizzle manipulation definitions. 2023-01-24 18:10:39 +01:00
Francisco Casas
cf17882189 vkd3d-shader/hlsl: Support offset argument for the texture Load() method. 2023-01-24 18:10:36 +01:00
Zebediah Figura
9c817e5e6d vkd3d-shader/hlsl: Forbid recursive calls. 2023-01-19 19:16:27 +01:00
Zebediah Figura
521f22e57a vkd3d-shader/hlsl: Store a non-constant hlsl_ir_function_decl pointer in struct hlsl_ir_call. 2023-01-19 19:16:25 +01:00
Zebediah Figura
447463e590 vkd3d-shader/hlsl: Remove the unused "intrinsic" argument from hlsl_add_function(). 2023-01-19 19:16:24 +01:00
Zebediah Figura
6c2472ce16 vkd3d-shader/hlsl: Remove some unnecessary YYABORTs from the func_prototype_no_attrs rule. 2023-01-19 19:16:22 +01:00
Francisco Casas
13c8e8b856 vkd3d-shader/hlsl: Parse step() intrinsic. 2023-01-19 19:16:17 +01:00
Francisco Casas
6fbf2b3e75 vkd3d-shader/hlsl: Parse sqrt() intrinsic. 2023-01-19 19:16:16 +01:00
Francisco Casas
8d5f16d803 vkd3d-shader/hlsl: Support cos() intrinsic. 2023-01-19 19:16:15 +01:00
Francisco Casas
3239ea5ff1 vkd3d-shader/hlsl: Support sin() intrinsic. 2023-01-19 19:16:14 +01:00
Francisco Casas
2b1ec0cfe5 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_scope. 2023-01-19 19:16:08 +01:00
Francisco Casas
eabd742f3e vkd3d-shader/hlsl: Add field-level documentation to function structs. 2023-01-19 19:16:07 +01:00
Francisco Casas
c68d0ecfe0 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_buffer. 2023-01-19 19:16:06 +01:00
Francisco Casas
ba56833bb5 vkd3d-shader/hlsl: Add documentation to small hlsl.h structs. 2023-01-19 19:16:04 +01:00
Francisco Casas
06b52c0343 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_deref. 2023-01-19 19:15:59 +01:00
Francisco Casas
f33d433621 vkd3d-shader/hlsl: Add documentation to struct hlsl_reg. 2023-01-19 19:15:57 +01:00
Francisco Casas
aab9886021 vkd3d-shader/hlsl: Allow uninitialized static objects.
validate_static_object_references() validates that uninitialized static
objects are not referenced in the shader.

In case a static variable contains both numeric and object types, the
"Static variables cannot have both numeric and resource components."
error should preempt uninitialized numeric values to reach further
compilation steps.
2023-01-19 12:29:41 +01:00
Francisco Casas
17d6a4411e vkd3d-shader/hlsl: Validate that non-uniform objects are not referenced.
Note that in the future we should call
validate_static_object_references() after DCE and pruning branches,
because shaders such as these compile (at least in more modern versions
of the native compiler):

Branch pruning:
```
static RWTexture2D<float> tex;

float4 main() : sv_target
{
    if (0)
    {
        tex[int2(0, 0)] = 2;
    }
    return 0;
}
```

DCE:
```
static Texture2D tex;
uniform uint i;

float4 main() : sv_target
{
    float4 unused = tex.Load(int3(0, 1, 2));

    return 0;
}
```

These are "todo" tests in hlsl-static-initializer.shader_test
that depend on this.
2023-01-19 12:29:39 +01:00
Francisco Casas
5cfc8d378f vkd3d-shader/hlsl: Initialize static variables to 0 by default.
We are currently not initializing static values to zero by default.

Consider the following shader:
```hlsl
static float4 va;

float4 main() : sv_target
{
  return va;
}
```
we get the following output:
```
ps_5_0
dcl_output o0.xyzw
dcl_temps 2
mov r0.xyzw, r1.xyzw
mov o0.xyzw, r0.xyzw
ret
```
where r1.xyzw is not initialized.

This patch solves this by assigning the static variable the value of an
uint 0, and thus, relying on complex broadcasts.

This seems to be the behaviour of the 9.29.952.3111 version of the native
compiler, since it retrieves the following error on a shader that lacks
an initializer on a data type with object components:

```
error X3017: cannot convert from 'uint' to 'struct <unnamed>'
```
2023-01-19 12:29:36 +01:00
Zebediah Figura
61f0d6d151 vkd3d-shader/hlsl: Get rid of the "intrinsic" field of struct hlsl_ir_function.
We have a different system of generating intrinsics, which makes it easier to
deal with "polymorphic" arithmetic functions.

Defining and storing intrinsics as hlsl_ir_function_decls would also require
more space in memory (and more optimization passes to get rid of the parameter
variables), and doesn't really save us any effort in terms of source code.
2023-01-13 17:32:44 +01:00
Zebediah Figura
9cc7aaf5a1 vkd3d-shader/hlsl: Forbid returning void expressions from void functions. 2023-01-13 17:32:43 +01:00
Zebediah Figura
b29d3489de vkd3d-shader/hlsl: Generate IR for user-defined function calls. 2023-01-13 17:32:42 +01:00
Zebediah Figura
30550c0831 vkd3d-shader/hlsl: Avoid assuming that expressions have at least one argument. 2023-01-13 17:32:40 +01:00
Francisco Casas
3fbe272659 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_src. 2023-01-11 16:03:55 +01:00
Francisco Casas
04108c0e21 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_node. 2023-01-11 16:03:54 +01:00
Francisco Casas
9157a5e73f vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ctx. 2023-01-11 16:03:52 +01:00
Francisco Casas
8ff3698699 vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_ir_var. 2023-01-11 16:03:51 +01:00
Francisco Casas
0a2732428c vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_struct_field. 2023-01-11 16:03:49 +01:00
Francisco Casas
3a53da7f5b vkd3d-shader/hlsl: Add field-level documentation to struct hlsl_type. 2023-01-11 16:03:48 +01:00
Francisco Casas
cc811dc3c2 vkd3d-shader/hlsl: Rename hlsl_struct_field.modifiers to "storage_modifiers". 2023-01-11 16:03:47 +01:00
Francisco Casas
4dbbb8beb4 vkd3d-shader/hlsl: Rename hlsl_ir_var.modifiers to "storage_modifiers". 2023-01-11 16:03:45 +01:00
Francisco Casas
23bd2d9ad8 vkd3d-shader/hlsl: Rename HLSL_STORAGE_VOLATILE to HLSL_MODIFIER_VOLATILE. 2023-01-11 16:03:43 +01:00
Fabian Maurer
9519fcb562 vkd3d-shader/hlsl: Fix typo (Coverity).
I assume this is a typo, right now it doesn't make sense.

Signed-off-by: Fabian Maurer <dark.shadow4@web.de>
2023-01-11 16:03:16 +01:00
Francisco Casas
5b1030e0cb vkd3d-shader/hlsl: Use add_unary_arithmetic_expr() in intrinsic_pow().
Using add_unary_arithmetic_expr() instead of hlsl_new_unary_expr()
allows the intrinsic to work with matrices.

Otherwise we get:

E5017: Aborting due to not yet implemented feature: Copying from unsupported node type.

because an HLSL_IR_EXPR reaches split_matrix_copies().
2023-01-11 16:02:59 +01:00
Francisco Casas
6770ecbdf4 vkd3d-shader/hlsl: Introduce elementwise_intrinsic_float_convert_args(). 2023-01-11 16:02:57 +01:00
Francisco Casas
9ceed76a9c vkd3d-shader/hlsl: Convert elementwise intrinsics args to the proper common type. 2023-01-11 16:02:56 +01:00
Francisco Casas
a7bb5a0835 vkd3d-shader/hlsl: Support smoothstep() intrinsic. 2023-01-11 16:02:52 +01:00
Francisco Casas
09e7218539 vkd3d-shader/hlsl: Support transpose() intrinsic. 2023-01-11 16:02:50 +01:00
Henri Verbeet
1eaf73147c Release 1.6. 2022-12-07 16:08:16 +01:00
Conor McCarthy
1b11b57652 vkd3d-shader: Introduce DESCRIPTOR_INFO_FLAG_UAV_ATOMICS and always declare UAV images with known type for atomic ops.
Atomic ops on images with Unknown type will cause SPIR-V validation failure,
and assertion failure in Mesa debug builds. D3D12 allows atomics on typed
buffers, and this requires a distinction to be made between UAV reads and
atomic ops.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=53874
2022-11-21 18:28:54 +01:00
Francisco Casas
43631bde4d vkd3d-shader/hlsl: Revert expr_compatible_data_types() args names to "t1" and "t2".
Unlike compatible_data_types() and implicit_compatible_data_types(),
this function is intended to be symmetrical. So it makes sense to
preserve the names "t1" and "t2" for the arguments.
2022-11-18 22:29:07 +01:00
Francisco Casas
bd501ce336 vkd3d-shader/hlsl: Don't produce a parse error on empty buffer_body. 2022-11-18 22:29:06 +01:00
Francisco Casas
f100f5b726 vkd3d-shader/hlsl: Check for non-static object references on resource stores. 2022-11-18 22:29:04 +01:00
Francisco Casas
f21693b284 vkd3d-shader/hlsl: Use reg_size as component count when allocating a single register.
Otherwise, for instance, the added test results in:

debug_hlsl_writemask: Assertion `!(writemask & ~VKD3DSP_WRITEMASK_ALL)' failed.

Which happens in allocate_variable_temp_register() when the variable's
type reg_size is <= 4 but its component count is larger, which may
happen if it contains objects.
2022-11-10 22:48:26 +01:00
Francisco Casas
90e6e418a3 vkd3d-shader/hlsl: Use the base type of the array elements in write_sm1_type(). 2022-11-10 22:48:23 +01:00
Francisco Casas
6873b71304 vkd3d-shader/hlsl: Validate that statics don't contain both resources and numerics. 2022-11-10 22:48:21 +01:00
Francisco Casas
2fa913ccaa vkd3d-shader/hlsl: Validate that extern structs don't contain objects SM < 5.
It is worth noting that these checks should also be included for
declarations inside cbuffers, once they are implemented.
2022-11-10 22:48:19 +01:00
Francisco Casas
3153ce3145 vkd3d-shader/hlsl: Don't allocate object types as constant registers. 2022-11-10 22:48:16 +01:00
Francisco Casas
6f6ba8aa56 vkd3d-shader/hlsl: Properly free new store node memory if init_deref() fails. 2022-11-10 22:48:11 +01:00
Zebediah Figura
3857ca06fa vkd3d-shader/hlsl: Write SM4 dcl_thread_group instructions. 2022-11-08 20:53:08 +01:00
Zebediah Figura
718c79b823 vkd3d-shader/hlsl: Parse the numthreads attribute. 2022-11-08 20:53:04 +01:00
Zebediah Figura
d6799bd5d3 vkd3d-shader/hlsl: Parse function attributes. 2022-11-08 20:53:03 +01:00
Zebediah Figura
da56f41ceb vkd3d-shader/hlsl: Use hlsl_new_synthetic_var() in hlsl_new_func_decl(). 2022-11-08 20:53:01 +01:00
Zebediah Figura
1019bbead6 vkd3d-shader/hlsl: Add a hlsl_fixme() for compute shader thread counts.
In particular so that we don't cause test crashes by outputting invalid compute
shaders.
2022-11-08 20:52:59 +01:00
Zebediah Figura
520c7457a9 vkd3d-shader/sm4: Use a flat array to store destination types.
This cuts about 12 kB off of the 64-bit build.
2022-11-08 20:52:36 +01:00
Zebediah Figura
4173158c8b vkd3d-shader/sm4: Use a flat array to store source types. 2022-11-08 20:52:34 +01:00
Zebediah Figura
e2aed38509 vkd3d-shader/spirv: Avoid using DXBC-specific definitions. 2022-11-08 20:52:32 +01:00
Zebediah Figura
ba08825ccd vkd3d-shader/sm4: Use the VKD3D_DXBC_MAX_SOURCE_COUNT macro where possible. 2022-11-08 20:52:31 +01:00
Zebediah Figura
35b48a8b04 vkd3d-shader/spirv: Rename struct vkd3d_dxbc_compiler to struct spirv_compiler.
We would like to generate SPIR-V for input formats other than DXBC.

The "vkd3d_" prefix is dropped, partly to make names shorter, and partly to help
clarify what is an internal function.

I prefer avoiding the vkd3d_* prefix on all internal functions, for these
reasons. However, I'm open to restoring it.
2022-11-08 20:52:29 +01:00
Zebediah Figura
58c7c4b806 vkd3d-common: Always prefix debug output with "vkd3d".
Make it clear which library the debug output is coming from, without relying on
the function name including "vkd3d".
2022-11-08 20:52:27 +01:00
Zebediah Figura
c416627e64 vkd3d-shader/hlsl: Propagate copies for resource store instructions. 2022-10-31 22:07:47 +01:00
Zebediah Figura
9bdae4dfaa vkd3d-shader/hlsl: Write SM4 UAV store instructions. 2022-10-31 22:07:45 +01:00
Zebediah Figura
03f9d16047 vkd3d-shader/hlsl: Parse UAV stores. 2022-10-31 22:07:44 +01:00
Zebediah Figura
0a2aaa690e vkd3d-shader/hlsl: Implement typed UAV loads. 2022-10-31 22:07:43 +01:00
Zebediah Figura
12e397de9a vkd3d-shader/hlsl: Write SM4 UAV declarations. 2022-10-31 22:07:41 +01:00
Zebediah Figura
2ec67e0f10 vkd3d-shader/hlsl: Allocate UAVs. 2022-10-31 22:07:40 +01:00
Francisco Casas
5af7316a12 vkd3d-shader/hlsl: Support explicit cast between component-wise compatible types. 2022-10-25 21:25:58 +02:00
Francisco Casas
d21fd584b1 vkd3d-shader/hlsl: Support implicit casts between component-wise equal types. 2022-10-25 21:25:57 +02:00
Francisco Casas
1c77811648 vkd3d-shader/hlsl: Remove incorrect criteria for accepting implicit casts. 2022-10-25 21:25:55 +02:00
Francisco Casas
d93ce28995 vkd3d-shader/hlsl: Handle complex types in add_cast().
This extends the support of this function, whether doing broadcasts or
component-wise casts, to struct and array types.
2022-10-25 21:25:51 +02:00
Francisco Casas
0a345a2b73 vkd3d-shader/hlsl: Rename "t1" and "t2" arguments as "src" and "dst". 2022-10-25 21:25:49 +02:00
Brendan Shanks
963ea98a52 vkd3d-common: Add a Windows implementation of vkd3d_set_thread_name(). 2022-10-25 21:25:38 +02:00
Zebediah Figura
0ef04659c7 vkd3d-shader/hlsl: Parse UAV types. 2022-10-19 21:59:55 +02:00
Zebediah Figura
fea50d243c vkd3d-shader/hlsl: Parse texture index expressions. 2022-10-19 21:59:55 +02:00
Zebediah Figura
7115a94063 vkd3d-shader/hlsl: Cast array indices inside of add_array_load().
Mostly in the interest of keeping the yacc code as simple as possible.
2022-10-19 21:59:55 +02:00
Giovanni Mascellani
0a07ac6f88 vkd3d-shader/hlsl: Lower float modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:17 +02:00
Giovanni Mascellani
eb119878f7 vkd3d-shader/hlsl: Lower int modulus.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:15 +02:00
Giovanni Mascellani
85856473f6 vkd3d-shader/hlsl: Write SM4 fractional part instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-19 21:59:13 +02:00
Francisco Casas
5a1b0dbf44 vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Giovanni Mascellani
eb7b594002 vkd3d-shader/hlsl: Lower int division. 2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764 vkd3d-shader/hlsl: Lower int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c vkd3d-shader/hlsl: Write SM4 square root instructions. 2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309 vkd3d-shader/hlsl: Parse length() intrinsic. 2022-10-17 17:58:09 +02:00
Zebediah Figura
6b45f290f7 vkd3d-shader/hlsl: Pass a location pointer to init_node().
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper. 2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616 vkd3d-shader/hlsl: Write SM4 reinterpret instructions. 2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244 vkd3d-shader/hlsl: Parse the asuint() intrinsic. 2022-10-12 21:57:57 +02:00
Giovanni Mascellani
1655d309bd vkd3d-shader/hlsl: Write SM4 rsq instructions. 2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e vkd3d-shader/hlsl: Parse normalize intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-10 21:13:03 +02:00
Zebediah Figura
b74a546034 vkd3d-shader/hlsl: Use hlsl_new_constant() in more places. 2022-09-28 19:11:08 +02:00
Zebediah Figura
f8da100052 vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule. 2022-09-28 19:11:05 +02:00
Zebediah Figura
3fc2fdc37f vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper. 2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9 vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper. 2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.

Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3 vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const. 2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0 vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Zebediah Figura
991cddd139 vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref(). 2022-09-27 20:14:49 +02:00
Zebediah Figura
32999fc12b vkd3d-common: Tweak the WARN for VKD3D_ERROR_INVALID_SHADER.
vkd3d-shader does not consume only bytecode anymore.
2022-09-27 20:14:42 +02:00
Zebediah Figura
27a6963d6a vkd3d: Avoid an unused variable warning when building for Win32. 2022-09-27 20:14:35 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Francisco Casas
8e07423ba1 vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
609632279f vkd3d-shader/hlsl: Properly check argument count in gather methods. 2022-08-23 15:57:54 -05:00
Francisco Casas
32e6f594f2 vkd3d-shader/hlsl: Properly check argument count in SampleLevel method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated here too.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
15b19b15c0 vkd3d-shader/hlsl: Use proper dimensions on SampleLevel method offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
c4be4a4ebf vkd3d-shader/hlsl: Properly check argument count in Sample method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
562f647c2a vkd3d-shader/hlsl: Use proper dimensions on gather methods offset parameter. 2022-08-23 15:57:54 -05:00
Francisco Casas
652906aea7 vkd3d-shader/hlsl: Use proper dimensions on Sample method offset parameter.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Zebediah Figura
d6f45b730f vkd3d-shader/hlsl: Parse the SampleLevel method. 2022-08-23 15:57:54 -05:00
Francisco Casas
3d9baef321 vkd3d-shader/hlsl: Support initialization of implicit size arrays.
HLSL_ARRAY_ELEMENTS_COUNT_IMPLICIT (zero) is used as a temporal value
for elements_count for implicit size arrays.
This value is replaced by the correct one after parsing the initializer.

In case the implicit array is not initialized correctly, hlsl_error()
is called but the array size is kept at 0. So the rest of the code
must handle these cases.

In shader model 5.1, unlike in 5.0, declaring a multi-dimensional
object-type array with the last dimension implicit results in
an error. This happens even in presence of an initializer.

So, both gen_struct_fields() and declare_vars() first check if the
shader model is 5.1, the array elements are objects, and if there is
at least one implicit array size to handle the whole type as an
unbounded resource array.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
96a7236700 vkd3d-shader/hlsl: Set objects' register size back to 0.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
6989266e76 vkd3d-shader/hlsl: Check for non-static object references.
It is responsibility of the shader's programmer to ensure that
object references can be solved statically.

Resource arrays for ps_5_1 and vs_5_1 are an exception which is not
properly handled yet. They probably deserve a different object type.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
1bba18aa75 vkd3d-shader/hlsl: Invalidate components more precisely in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
b5b08bd8a0 vkd3d-shader/hlsl: Replace register offsets with index paths in copy propagation.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
10bd0c48f8 vkd3d-shader/hlsl: Print halfs in dump_ir_constant().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
a8b77b85ca vkd3d-shader/hlsl: Skip implicit conversion if types are equal.
Otherwise we get false in implicit_compatible_data_types() when passing
types that are equal but not convertible according to
convertible_data_type(); e.g. getting:

"Can't implicitly convert from Texture2D<float4> to Texture2D<float4>."

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
732f1737f4 vkd3d-shader/hlsl: Set component count for objects to 1.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f3432966da vkd3d-shader/hlsl: Emit a fixme on complex resource load object derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
f843a7babb vkd3d-shader/hlsl: Rename 'inner_type' to 'element_type' in function name.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Martin Storsjö
1c61b20616 vkd3d-shader/spirv: Fix the signature of vkd3d_spirv_build_op_type_image.
Don't assume that enums and uint32_t parameters are identical. Clang
16 changes the diagonstic for incompatible function pointer types
from a warning into an error by default.

This fixes the following error, when built (for aarch64, but probably
also for other architectures) in MSVC mode:

../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:1083:13: error: incompatible function pointer types passing 'uint32_t (struct vkd3d_spirv_builder *, uint32_t, SpvDim, uint32_t, uint32_t, uint32_t, uint32_t, SpvImageFormat)' (aka 'unsigned int (struct vkd3d_spirv_builder *, unsigned int, enum SpvDim_, unsigned int, unsigned int, unsigned int, unsigned int, enum SpvImageFormat_)') to parameter of type 'vkd3d_spirv_build7_pfn' (aka 'unsigned int (*)(struct vkd3d_spirv_builder *, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int, unsigned int)') [-Wincompatible-function-pointer-types]
            vkd3d_spirv_build_op_type_image);
            ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
../src/libs/vkd3d/libs/vkd3d-shader/spirv.c:612:68: note: passing argument to parameter 'build_pfn' here
        SpvOp op, const uint32_t *operands, vkd3d_spirv_build7_pfn build_pfn)
                                                                   ^

Signed-off-by: Martin Storsjö <martin@martin.st>
2022-08-15 21:59:38 +02:00
Francisco Casas
577014c017 vkd3d-shader/hlsl: Replace register offsets with index paths in split copies.
hlsl_new_store() and hlsl_new_load() are deleted, so now there are no more
direct ways to create derefs with offsets in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:19 +02:00
Francisco Casas
d7d2fe145f vkd3d-shader/hlsl: Replace register offsets with index paths in input/output copies.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:08 +02:00
Francisco Casas
1b69adbd13 vkd3d-shader/hlsl: Add input and output variables using the same function.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:05 +02:00
Francisco Casas
c572adbf2a vkd3d-shader/hlsl: Move register offset functions to hlsl_codegen.c.
This can be done now, to ensure that register offsets are no longer used
in hlsl.c and hlsl.h.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:34:01 +02:00
Francisco Casas
349aab2a6a vkd3d-shader/hlsl: Replace register offsets with index paths in resource loads initialization.
At this point, the parse code is free of offsets; it only uses index
paths.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:58 +02:00
Francisco Casas
5b664c7a5c vkd3d-shader/hlsl: Introduce hlsl_new_store_index().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:55 +02:00
Francisco Casas
f3289e1661 vkd3d-shader/hlsl: Introduce hlsl_new_store_component().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:51 +02:00
Francisco Casas
7515b8255b vkd3d-shader/hlsl: Print index paths in dump_deref().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:46 +02:00
Francisco Casas
4fede46c9a vkd3d-shader/hlsl: Replace register offsets with index paths in load initializations.
The transform_deref_paths_into_offsets pass turns these index paths back
into register offsets.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:37 +02:00
Francisco Casas
2dcfc888fb vkd3d-shader/hlsl: Unify type minor/major size functions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:29 +02:00
Francisco Casas
039b69ace9 vkd3d-shader/hlsl: Introduce add_load_index().
At this point add_load() is split into add_load_component() and
add_load_index(); register offsets are hidden for these functions.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:25 +02:00
Francisco Casas
a32157f586 vkd3d-shader/hlsl: Introduce add_load_component().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-08-10 21:33:19 +02:00
Giovanni Mascellani
4112c36076 vkd3d: Do not store the latch bit in an object that could be overwritten.
Once a event is signaled, the corresponding struct vkd3d_waiting_event
entry is considered dead and could be overwritten, so it's not safe to
keep a pointer to it in d3d12_fence_SetEventOnCompletion(). Instead,
keep the latch bit in d3d12_fence_SetEventOnCompletion() and put a
pointer to it in struct vkd3d_waiting_event.
2022-08-09 22:14:30 +02:00
Conor McCarthy
4afe69d04a vkd3d: Send typed UAV unknown format read support info to vkd3d-shader.
Fixes reflections in Control appearing with only their red component.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52146
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
971ab01add vkd3d: Check specific formats for typed UAV load feature support.
Vulkan's shaderStorageImageExtendedFormats includes more formats than are
required by D3D12.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Conor McCarthy
3dbd2ceca6 vkd3d-shader: Introduce a compile option to use Unknown format for typed UAV loads.
Specifying R32 for UAVs created with a vector format, e.g. R32G32B32A32_FLOAT,
results in only the red being loaded/stored, potentially causing images to
contain only the red component.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
2022-08-09 22:14:28 +02:00
Giovanni Mascellani
5168929edc vkd3d: Remove unused field fence_destruction_cond. 2022-08-08 18:55:22 +02:00
Giovanni Mascellani
5749ae4700 vkd3d: Unlock fence worker mutex before exiting.
Pthread mandates that a mutex must be unlocked before being destroyed.
In pratice I doubt this make a difference on any platform (certainly
it doesn't on Linux), but let's comply to standards.
2022-08-08 18:55:19 +02:00
Stefan Dösinger
aae4e31ba8 vkd3d-shader: Initialize counter_var_info unconditionally. 2022-07-25 21:09:30 +02:00
Conor McCarthy
3b579f6fe7 vkd3d: Delay unlocking the fence until after the blocked command queue op is written.
An unblocking Signal() on the CPU must be handled after the blocked op
is written, or the op will not be flushed until the next signal.

The device is locked while the fence is already locked, so the fence must
never be locked after locking the device. Currently this never occurs.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-20 22:28:53 +02:00
Conor McCarthy
c1071fda52 vkd3d: Delay adding a command queue to the blocked list until after the op is written.
Otherwise the following sequence can occur:
1. A command queue is added to the blocked list during a Wait() call.
2. An unblocking Signal() occurs on the CPU in another thread, flushing the
   blocked ops, but as no op has been written, the queue is removed from the
   blocked list.
3. The blocked op is written.
3. Another op is queued and the queue is not re-added to the blocked
   list because this only happens for the first op.

World of Warcraft triggers this issue.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-20 22:28:49 +02:00
Francisco Casas
a7a4eb95e5 vkd3d-shader/hlsl: Introduce function to clean up hlsl_derefs.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:42 +02:00
Francisco Casas
b9435fb1ff vkd3d-shader/hlsl: Pass field to add_record_load() via index.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:33 +02:00
Francisco Casas
300a6c8fc3 vkd3d-shader/hlsl: Handle errors in recursive calls in hlsl_type_clone().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:30 +02:00
Zebediah Figura
e5905bbf0f vkd3d-shader/hlsl: Store the struct fields as an array.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-18 22:07:26 +02:00
Giovanni Mascellani
448f856c09 vkd3d-shader/hlsl: Write SM4 logic or instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:28 +02:00
Giovanni Mascellani
15e4b9bafb vkd3d-shader/hlsl: Write SM4 logic and instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:25 +02:00
Giovanni Mascellani
02d92c9af6 vkd3d-shader/hlsl: Write SM4 logic not instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:22 +02:00
Giovanni Mascellani
3e88a46d4c vkd3d-shader/hlsl: Write SM4 casts from bool.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-07-05 22:43:18 +02:00
Giovanni Mascellani
98ebe9b69c vkd3d-shader/hlsl: Fold constant integral bitwise or.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:27 +02:00
Giovanni Mascellani
06c22b6a65 vkd3d-shader/hlsl: Fold constant integral bitwise and.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:24 +02:00
Giovanni Mascellani
4016ddff77 vkd3d-shader/hlsl: Fold constant integral bitwise xor.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:22 +02:00
Giovanni Mascellani
4a692dca4e vkd3d-shader/hlsl: Fold constant integral min().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:17 +02:00
Giovanni Mascellani
8cb865d65a vkd3d-shader/hlsl: Fold constant integral max().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:11 +02:00
Zebediah Figura
0ddaa80616 vkd3d-shader/hlsl: Fold constant swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-28 22:20:08 +02:00
Giovanni Mascellani
7682da58a8 vkd3d-shader/hlsl: Parse lerp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:33 +02:00
Zebediah Figura
bb32ffad18 vkd3d-shader/hlsl: Parse the ldexp() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:31 +02:00
Giovanni Mascellani
c7198bc964 vkd3d-shader/hlsl: Write SM4 dot product instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:28 +02:00
Giovanni Mascellani
58d017ccc1 vkd3d-shader/hlsl: Parse dot() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-27 21:23:26 +02:00
Henri Verbeet
9d4df5e704 Release 1.4.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-22 18:31:51 +02:00
Giovanni Mascellani
10917a7f47 vkd3d-shader/hlsl: Parse the mul() intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:29 +02:00
Giovanni Mascellani
62fa53f9b6 vkd3d-shader/hlsl: Split matrix operations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:27 +02:00
Giovanni Mascellani
3a755cb0e2 vkd3d-shader/hlsl: Lower matrix casts.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:22 +02:00
Giovanni Mascellani
76bb1b7439 vkd3d-shader/hlsl: Have add_expr() return hlsl_ir_node*.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:38 +02:00
Giovanni Mascellani
e37ac63813 vkd3d-shader/hlsl: Introduce add_cast() helper.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:32 +02:00
Giovanni Mascellani
8cd4995958 vkd3d-shader/hlsl: Allocate enough space for temporary matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:28 +02:00
Zebediah Figura
ea38ecc4ff vkd3d-shader/hlsl: Split matrices into multiple variables in prepend_input_copy().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:51:03 +02:00
Zebediah Figura
d2d4bc24e9 vkd3d-shader/hlsl: Split matrices into multiple variables in append_output_copy().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-08 18:50:52 +02:00
Zebediah Figura
14f77294b1 vkd3d-shader/spirv: Do not print a warning for VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:52 +02:00
Zebediah Figura
64b784dbb9 vkd3d-utils: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:39:01 +02:00
Zebediah Figura
46b1266809 vkd3d: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:57 +02:00
Zebediah Figura
174172887b vkd3d-shader: Allow writing log output via a custom callback.
When using PE vkd3d through Wine, debug output may be swallowed by writing to
Win32 stderr. Avoid this by providing a way to hook up vkd3d log output to Wine
output.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-07 19:38:49 +02:00
Giovanni Mascellani
bb49bdba6a vkd3d-shader/hlsl: Allow majority modifiers on function declarations.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:21:15 +02:00
Giovanni Mascellani
e39559690b vkd3d-shader/hlsl: Offset register id for input/ouput variables.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:21:12 +02:00
Conor McCarthy
8cae046803 vkd3d: Map timeline semaphore values to fence virtual values and buffer out-of-order waits.
Strictly increasing timeline values must be mapped to fence virtual values
to avoid invalid use of Vulkan timeline semaphores. In particular, non-
increasing values and value jumps of >= 4G are permitted in d3d12.

Different virtual D3D12 command queues may map to the same Vulkan queue.
If a wait of value N is submitted on one command queue, and then a signal
for >= N is submitted on another, but they are sent to the same Vk queue,
the wait will never complete. The solution is to buffer out-of-order waits
and any subsequent queue commands until an unblocking signal value is
submitted to a different D3D12 queue, or signaled on the CPU.

Buffering out-of-order waits also fixes the old fence implementation so it
is fully functional, though a bit less efficient than timeline semaphores.

Based in part on vkd3d-proton patches by Hans-Kristian Arntzen. Unlike the
vkd3d-proton implementation, this patch does not use worker threads for
submissions to the Vulkan queue.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:10 +02:00
Conor McCarthy
a5c63dc4b9 vkd3d: Always destroy created objects on d3d12_fence_init() failure.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-13 18:20:08 +02:00
Matteo Bruni
228f7ab5cd vkd3d-shader/hlsl: Handle over/underflow when parsing integer literals.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-12 19:33:56 +02:00
Giovanni Mascellani
e6ce077ad4 vkd3d-shader/hlsl: Handle loops in copy propagation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:35 +02:00
Giovanni Mascellani
ec85eb538b vkd3d-shader/hlsl: Remove the location parameter from initialize_var_components().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:26 +02:00
Giovanni Mascellani
9ad6ad7065 vkd3d-shader/hlsl: Use a more sensible source location in add_constructor().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-04 18:32:22 +02:00
Conor McCarthy
07e38212ec vkd3d: Replace the signaled semaphore list with a resizable array.
Order does not need to be preserved here, and another function will add
to this array when mapped timeline semaphores are implemented.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:35 +02:00
Conor McCarthy
488722b9b5 vkd3d: Create one fence worker thread per command queue.
Simplifies the handling of GPU waits, and in vkd3d-proton is reported
to increase performance when support for multiple Vulkan queues is
enabled, because it avoids the problem of fences being signaled while
they sit in the pending buffer waiting to be moved to the wait buffer.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:32 +02:00
Conor McCarthy
34e7b87966 vkd3d: Introduce an internal refcount to d3d12_fence to replace the thread waiting mechanism.
Simplifies the preservation of fence objects until worker threads are
done with them, and will be needed when threaded queue submission is
added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 20:19:29 +02:00
Giovanni Mascellani
6167b3a4e2 vkd3d-shader/hlsl: Handle branches in copy propagation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:21 +02:00
Giovanni Mascellani
38d7913f5f vkd3d-shader/hlsl: Allow storing to matrices.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:30:18 +02:00
Francisco Casas
a58c0e7c9d vkd3d-shader/hlsl: Detect missing loads on rhs when splitting copies of non-numeric types.
Otherwise we can get failed assertions:
assert(node->type == HLSL_IR_LOAD);
because broadcasts to these types are not implemented yet.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-02 11:29:54 +02:00
Giovanni Mascellani
cf7cf05cb7 vkd3d-shader/hlsl: Parse matrix constructors.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:45 +02:00
Giovanni Mascellani
ff3ec5d4a5 vkd3d-shader/hlsl: Support matrix indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:43 +02:00
Francisco Casas
246ff14511 vkd3d-shader/hlsl: Support all complex initalizers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:41 +02:00
Giovanni Mascellani
e2b4f01a9f vkd3d-shader/hlsl: Simplify flow in add_array_load().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:39 +02:00
Giovanni Mascellani
c5c50a8b9b vkd3d-shader/hlsl: Do not generate useless swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:37 +02:00
Giovanni Mascellani
4d181bc622 vkd3d-shader/hlsl: Do not allow NaNs in SM1.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-27 21:45:32 +02:00
Zebediah Figura
9839850b87 vkd3d-shader: Remove the workaround for sample_c.
The current workaround is broken for texture cube arrays, which already have 4
components.

Sampling with the components not packed together apparently succeeds with newer
NVidia drivers, so just remove the workaround. Tested with 470.103.01 on a GTX
1060.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=52886
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-26 16:02:09 +02:00
Giovanni Mascellani
74273ccadd vkd3d-shader/hlsl: Do not handle vector types in major_size() and minor_size().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:55 +02:00
Giovanni Mascellani
d2ba10a696 vkd3d-shader/hlsl: Update split_copy()'s introductory comment.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:39 +02:00
Giovanni Mascellani
0e8098ccfe vkd3d-shader/hlsl: Add trailing dots to warning messages.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:23 +02:00
Giovanni Mascellani
c680b674d6 vkd3d-shader/hlsl: Do not generate infinities in SM1.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:17 +02:00
Conor McCarthy
6b893b597b vkd3d: Prevent a null pointer dereference when a descriptor is not a UAV.
Fixes crashes in Shadow of the Tomb Raider, GRID 2019 and probably others.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-25 22:12:04 +02:00
Giovanni Mascellani
e38ee49e99 vkd3d-shader/hlsl: Split matrix copies.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:14 +02:00
Giovanni Mascellani
d1fac2660c vkd3d-shader/hlsl: Support vector indexing.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:11 +02:00
Zebediah Figura
aaa743033a vkd3d-shader/hlsl: Return bool from add_record_load() and add_array_load().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:02:00 +02:00
Zebediah Figura
a58e713314 include: Move vkd3d_dl*() helpers to vkd3d_common.h.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 16:41:37 +02:00
Giovanni Mascellani
2b23b7329c vkd3d-shader/hlsl: Fold constant modulus.
This commit includes work by Francisco Casas.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:20 +02:00
Giovanni Mascellani
40b299c727 vkd3d-shader/hlsl: Fold constant division.
This commit includes work by Francisco Casas.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:17 +02:00
Francisco Casas
aefadb87b6 vkd3d-shader/hlsl: Support complex numeric initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:15 +02:00
Francisco Casas
9c518b45d1 vkd3d-shader/hlsl: Handle static struct initializer instructions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:13 +02:00
Francisco Casas
7cee81cf3e vkd3d-shader/hlsl: Remove instruction list parameter in struct_var_initializer().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:11 +02:00
Francisco Casas
7d31fd1788 vkd3d-shader/hlsl: Ensure that SM4 endif has 0 source registers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-11 22:45:59 +02:00
Giovanni Mascellani
53d7433054 vkd3d-shader/hlsl: Write SM4 right shift instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:13 +02:00
Giovanni Mascellani
95df144c69 vkd3d-shader/hlsl: Assert that bool values are not bit-shifted.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:10 +02:00
Giovanni Mascellani
ed921151b0 vkd3d-shader/hlsl: Write SM4 uint modulus instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:07 +02:00
Giovanni Mascellani
e37f1ed26d vkd3d-shader/hlsl: Write SM4 uint division instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:04 +02:00
Giovanni Mascellani
f3e81645be vkd3d-shader/hlsl: Write SM4 uint negation instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:32:00 +02:00
Giovanni Mascellani
c92897ffd2 vkd3d-shader/hlsl: Write SM4 int multiplication instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:55 +02:00
Giovanni Mascellani
8c086b5c91 vkd3d-shader/hlsl: Lower casts to bool to comparisons.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:52 +02:00
Matteo Bruni
8fa196cf51 vkd3d-shader/hlsl: Handle HLSL_TYPE_DOUBLE in sm4_base_type().
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:46 +02:00
Matteo Bruni
233157649c vkd3d-shader/hlsl: Drop extra '\n' from hlsl_error() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:44 +02:00
Matteo Bruni
4ab4d42468 vkd3d-shader/hlsl: Drop extra '\n' from hlsl_fixme() messages.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-07 18:31:42 +02:00
Giovanni Mascellani
1ec00d8eba vkd3d-shader/hlsl: Fold constant not-equal expressions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
d9dc79de66 vkd3d-shader/hlsl: Store boolean constants as unsigned.
With this change it is possible to store booleans as 0xffffffff,
similarly as what happens at runtime.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
5b24f7a06c vkd3d-shader/hlsl: Add a helper to create constants of arbitrary type.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
39bd9b0943 vkd3d-shader/hlsl: Pass a pointer to the location to hlsl_new_*_constant().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
58956922df vkd3d-shader/hlsl: Abort on inconsistent types in fold_cast().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
c63fbbda06 vkd3d-shader/hlsl: Abort on inconsistent types in write_sm4_cast().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
4739cf1d33 vkd3d-shader/hlsl: Check types when folding constants.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Giovanni Mascellani
bc7c89bc1f vkd3d-shader/hlsl: Use an unsigned variable for iteration.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:51:07 +02:00
Zebediah Figura
6e966bcf23 vkd3d-shader/hlsl: Allow "nointerpolation" to be specified on struct fields.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:19 +02:00
Matteo Bruni
428a6b4033 vkd3d-shader/hlsl: Report failure when encountering matrix instructions.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-05 17:50:17 +02:00
Zebediah Figura
ea93c5c767 vkd3d-shader/hlsl: Write SM4 integer addition instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:57 +02:00
Zebediah Figura
c9b7669240 vkd3d-shader/hlsl: Declare integer semantics as having constant interpolation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:52 +02:00
Zebediah Figura
e6dabf22bf vkd3d-shader/hlsl: Respect the 'nointerpolation' modifier.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:47 +02:00
Zebediah Figura
8e07f65595 vkd3d-shader/hlsl: Allow mixing "in" and "out" with other modifiers.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:41 +02:00
Giovanni Mascellani
8e6c526779 vkd3d-shader/hlsl: Write SM4 bitwise NOT instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:38 +02:00
Giovanni Mascellani
2959ad74f7 vkd3d-shader/hlsl: Write SM4 bitwise XOR instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:34 +02:00
Giovanni Mascellani
f22d866cee vkd3d-shader/hlsl: Write SM4 bitwise OR instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-04 21:12:30 +02:00
Matteo Bruni
d2104522fe vkd3d-shader/preproc: Don't add additional spaces after whitespace tokens.
This is especially a problem when e.g. it introduces a whitespace
before a #pragma directive, breaking shader compilation.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:56 +02:00
Francisco Casas
a75560af3d vkd3d-shader/hlsl: Treat all braceless initializers as assignments.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:53 +02:00
Francisco Casas
6284cf7d57 vkd3d-shader/hlsl: Don't check exact number of components for braceless initialization of numeric types.
The implicit conversion in add_assignment() takes responsability now.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:49 +02:00
Francisco Casas
22f0b1df77 vkd3d-shader/hlsl: Properly free parse_variable_def memory.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:46 +02:00
Francisco Casas
426c08eba4 vkd3d-shader/hlsl: Add 'braces' flag to parse initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:43 +02:00
Francisco Casas
d9dc1a4554 vkd3d-shader/hlsl: Concatenate nested initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:39 +02:00
Francisco Casas
bed085cf9a vkd3d-shader/hlsl: Avoid leaks on memory allocation failures when parsing initializers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-31 21:24:35 +02:00
Conor McCarthy
22d8665300 vkd3d: Use Vulkan timeline semaphores for D3D12 fences.
D3D12 supports signalling a fence to a lower value, while Vulkan timeline
semaphores do not. On the GPU side this is handled by simply submitting
the signal anyway, if a test for this passes on device creation, because
working around this is impractical. For CPU signals the Vulkan semaphore
is replaced with a new one at the lower value only if no waits and/or
signals are pending on the GPU. Otherwise, a fixme is emitted.

Partly based on a vkd3d-proton patch by Hans-Kristian Arntzen (not
including the handling of lower fence values).

The old implementation is used if KHR_timeline_semaphore is not
available or GPU signals do not work for a lower value.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:47:24 +01:00
Conor McCarthy
e3045090a8 vkd3d: Write a resource null descriptor to all applicable sets when one set is written.
Binding a shader with the wrong null descriptor type works in Windows. The
introduction of Vulkan-backed heaps may cause a regression in clients which
do this, because the written index will remain unpopulated in all other sets,
but a shader may access it in one of them.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:46:20 +01:00
Conor McCarthy
0627462192 vkd3d: Use Vulkan null descriptors if EXT_robustness2 is available.
This implements all remaining unsupported image view dimensions and saves
a small amount of resources because null buffers and images are no longer
needed. It matches the D3D12 requirement that all reads return zero,
which is not strictly true of the existing implementation using resources
of small but non-zero size. Warnings on null view creation are silenced
because there should no longer be a difference from D3D12 behaviour.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-24 19:46:13 +01:00
Conor McCarthy
f34168481d vkd3d: Remove an invalid NULL check.
The pointer is never NULL.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:58 +01:00
Conor McCarthy
ae2219a7f7 vkd3d: Do not enable Vulkan-backed descriptor heaps if required update-after-bind features are missing.
descriptorBindingUniformBufferUpdateAfterBind is false for Intel Skylake
(and maybe others).

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-23 18:40:56 +01:00
Zebediah Figura
41d75fde22 vkd3d-shader/hlsl: Write SM4 left shift instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ccb3326516 vkd3d-shader/hlsl: Write SM4 bitwise AND instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
5251ecff89 vkd3d-shader/hlsl: Parse the sv_vertexid semantic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
6569b37e97 vkd3d-shader/hlsl: Reverse the switch order in write_sm4_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
8fe4d7d37e vkd3d-shader/hlsl: Cast pow() input to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Francisco Casas
a7e6d6b9d2 vkd3d-shader/hlsl: Remove redundant type check in declare_vars().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Giovanni Mascellani
84059d61c3 vkd3d-shader/hlsl: Allow offsets for scalar and vector variables.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:36 +01:00
Zebediah Figura
ee764359d0 vkd3d-shader/hlsl: Correctly calculate offsets for array elements.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 22:20:32 +01:00
Conor McCarthy
2b0fd2a055 vkd3d: Do not copy descriptors having identical views.
Improves performance in Control, which copies large numbers of descriptors
per frame where often only ~10% are not identical.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00
Conor McCarthy
5e4f1e1ead vkd3d: Optimise descriptor copying for Vulkan-backed heaps.
Source descriptors are copied to separate arrays to facilitate use of
pre-initialised Vulkan structures, and allow arrayed writes where
possible.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:40:02 +01:00
Conor McCarthy
2b71ea406f vkd3d: Back descriptor heaps with Vulkan descriptor sets if descriptor indexing is available.
The existing implementation using virtual descriptor heaps, where Vk
descriptor sets are created for the bindings in the root descriptor tables,
is inefficient when multiple command lists are used with large descriptor
heaps. It also cannot support updating a descriptor set after it is bound.

This patch creates Vk sets for each D3D12 heap. Because D3D12 heaps
can contain CBV, SRV and UAV descriptors in the same heap, multiple Vk sets
are needed for each heap, however the total number of populated descriptors
is never more than (heap size + UAV counter count).

A new 'virtual_heaps' config option is introduced to make the old
implementation available when needed. It's not always possible to determine
if this is necessary when the device is created.

Up to nine Vk descriptor sets may be used. It's theoretically possible to
reduce this to eight by placing immutable samplers in the push descriptor
set layout, but contradictions in earlier versions of the Vulkan spec made
driver support inconsistent. The documentation was corrected in version
1.2.203.

This patch also adds support for UAV counter descriptor arrays. It's not
practical to add this in a separate patch due to complications with
combining the old UAV counter implementation with the new descriptor heap
implementation.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47713
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=47154
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-18 12:38:53 +01:00
Zebediah Figura
fa17a170b1 vkd3d-shader/sm4: Recognise the msad opcode.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-14 18:31:08 +01:00
David Gow
13ca6322c7 vkd3d: Handle D3D12_APPEND_ALIGNED_ELEMENT for <4 byte wide elements.
In d3d12, input element alignment needs to be the _minimum_ of 4 and the size of
the type. See the D3D11 spec, section 4.4.6, which behaves similarly:
https://microsoft.github.io/DirectX-Specs/d3d/archive/D3D11_3_FunctionalSpec.htm#4.4.6%20Element%20Alignment

This is correctly taken into account when generating, e.g., the
vertex_buffer_stride_align_mask used for validation, but is not taken
into account when D3D12_APPEND_ALIGNED_ELEMENT is used to automatically
place input elements. Currently, vkd3d always assumes the alignment is
4.

This means that, for example, bytes or shorts should be packed tightly
together when D3D12_APPEND_ALIGNED_ELEMENT is used, but are instead
padded to 4 bytes.

Fixing this makes units appear in Age of Empires IV.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-09 20:53:15 +01:00
Francois Gouget
b64482e7c7 vkd3d-shader/spirv: Fix the spelling of some comments.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:39:09 +01:00
Francois Gouget
419c746806 vkd3d: Fix the spelling of a couple of trace message.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:28 +01:00
Francois Gouget
c1e376911e vkd3d: Add a trailing linefeed to a couple of WARN() messages.
Signed-off-by: Francois Gouget <fgouget@free.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:31:25 +01:00
Zebediah Figura
fc5df4d330 vkd3d-utils: Simplify handling of shader messages a bit.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:30:44 +01:00
Zebediah Figura
e9fd9a79a1 vkd3d-utils: Avoid leaking "messages" when vkd3d_blob_create() fails.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-07 16:30:37 +01:00
Henri Verbeet
d1d9e713f2 Release 1.3.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 21:32:57 +01:00
Henri Verbeet
f0479f08bd vkd3d-shader/glsl: Disable support for the GLSL target.
Regrettably, support for the GLSL target is not mature enough for the
upcoming 1.3 release.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 19:53:59 +01:00
Matteo Bruni
e1865cf98a vkd3d-shader/hlsl: Remove trivial swizzles after each copy prop pass.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:41:15 +01:00
Francisco Casas
94e8442355 vkd3d-shader/hlsl: Fix order of matrix dimensions in hlsl_type_to_string().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:54 +01:00
Giovanni Mascellani
be5668382e vkd3d-shader/hlsl: Fix typing rules for logical NOT.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:50 +01:00
Giovanni Mascellani
a83919c228 vkd3d-shader/hlsl: Fix typing rules for bitwise NOT.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:47 +01:00
Giovanni Mascellani
7aeb99261c vkd3d-shader/hlsl: Parse right shift.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:44 +01:00
Giovanni Mascellani
6fa1381657 vkd3d-shader/hlsl: Parse left shift.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:40 +01:00
Giovanni Mascellani
786f95ffcf vkd3d-shader/hlsl: Parse logical OR.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:35 +01:00
Giovanni Mascellani
2c3094b2dc vkd3d-shader/hlsl: Parse logical AND.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:28 +01:00
Zebediah Figura
5548d5fe6d vkd3d-shader/hlsl: Introduce a helper to validate that an instruction has integer type.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-02 18:40:23 +01:00
Henri Verbeet
ffbc40ee20 vkd3d: Recognise newer memory properties in debug_vk_memory_property_flags().
The two _AMD properties would require bumping the version of the Vulkan
headers we require; that doesn't seem worth it for making a FIXME go away.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
8547174397 vkd3d-shader/d3d-asm: Add an l-suffix on double literals.
Like fxc/d3dcompiler does.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
cea9f19bd4 vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing doubles.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
aef9e9ea62 vkd3d-shader/d3d-asm: Always use '.' as decimal separator when printing floats.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
4728cf1286 include: Introduce a common macro for defining tags.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
273316a742 vkd3d-shader/sm4: Make the "reg" parameter to shader_sm4_set_descriptor_register_range() const.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
062f0a25d3 vkd3d-shader/spirv: Pass vkd3d-shader formatting options to vkd3d_spirv_binary_to_text().
Instead of making the caller convert them.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:31:33 +01:00
Henri Verbeet
8844118d1b vkd3d: Properly compare integers in compare_descriptor_range().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-03-01 22:25:00 +01:00
Henri Verbeet
41b445d965 vkd3d: Properly compare integers in compare_register_range().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:32 +01:00
Henri Verbeet
beb6b8efc7 vkd3d-shader/spirv: Properly compare integers in vkd3d_symbol_compare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:30 +01:00
Henri Verbeet
7e08773d4e vkd3d-shader/spirv: Properly compare integers in vkd3d_spirv_declaration_compare().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:28 +01:00
Henri Verbeet
e2c9423611 vkd3d-shader/hlsl: Properly compare integers in compare_function_decl_rb().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:26 +01:00
Henri Verbeet
790ab754d5 vkd3d-shader/hlsl: Properly compare integers in compare_param_hlsl_types().
As pointed out by Giovanni Mascellani, modular subtraction doesn't produce a
total order; in particular, it's not transitive. The nature of the types being
compared here makes it unlikely this will be an issue in practice, but it's
both fragile and setting a poor example.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:24 +01:00
Henri Verbeet
850badd38c vkd3d-shader: Handle double-precision floating-point data in vkd3d_shader_scan_typed_resource_declaration().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:22 +01:00
Henri Verbeet
2a14718fe5 vkd3d-shader: Handle "mixed" data in vkd3d_shader_scan_typed_resource_declaration().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:20 +01:00
Henri Verbeet
ab45f0cafd vkd3d-shader: Explicitly handle VKD3D_DATA_MIXED in vkd3d_component_type_from_data_type().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:18 +01:00
Henri Verbeet
22b02ed59f vkd3d-shader: Introduce VKD3D_SHADER_COMPILE_OPTION_API_VERSION.
Analogous to vkd3d_api_version for libvkd3d.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:15 +01:00
Henri Verbeet
f5c4c06090 vkd3d-shader/hlsl: Respect the requested target type.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-28 22:23:13 +01:00
Henri Verbeet
79ae688140 vkd3d-utils: Set a value for the VKD3D_SHADER_COMPILE_OPTION_STRIP_DEBUG option in D3DCompile2().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:40 +01:00
Henri Verbeet
c07e6536a9 vkd3d-utils: Return an ID3DBlob pointer from D3DCreateBlob().
ID3DBlob is a typedef for ID3D10Blob, so this isn't all that consequential,
but we're using ID3DBlob for the other vkd3d-utils exports.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-25 20:41:37 +01:00
Zebediah Figura
7f166c4da4 vkd3d-shader/hlsl: Return false from hlsl_offset_from_deref() if the offset falls out of bounds.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-24 18:39:11 +01:00
Conor McCarthy
0d777e7fca vkd3d: Use device descriptor limits for unbounded descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-21 20:32:25 +01:00
Conor McCarthy
65e353d5df vkd3d: Use device descriptor limits when creating descriptor pools.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-21 20:32:22 +01:00
Nikolay Sivov
a4ca091888 vkd3d-shader/hlsl: Fix floating point literals matching.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:21:35 +01:00
Francisco Casas
73e27ced37 vkd3d-shader/hlsl: Cover all numeric types in constant folding operations.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:10 +01:00
Francisco Casas
812123ffbf vkd3d-shader/hlsl: Move fold_constants() to a separate file.
Also rename it to hlsl_fold_constants().

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:04 +01:00
Francisco Casas
7b687751cc vkd3d-shader/hlsl: Move replace_node() to hlsl.c.
Also rename it to hlsl_replace_node().

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-17 21:19:00 +01:00
Giovanni Mascellani
02a2a9a929 vkd3d-shader/hlsl: Parse bitwise OR.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:02:27 +01:00
Giovanni Mascellani
c7695d0511 vkd3d-shader/hlsl: Parse bitwise XOR.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:02:24 +01:00
Giovanni Mascellani
c0ff9184cf vkd3d-shader/hlsl: Parse bitwise AND.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:02:21 +01:00
Giovanni Mascellani
52a3e0af55 vkd3d-shader/hlsl: Write SM4 unsigned multiplication instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:02:18 +01:00
Matteo Bruni
02ac34d0a2 vkd3d-shader/sm4: Skip non-color outputs in shader output mapping.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:02:01 +01:00
Conor McCarthy
c9aea8993f vkd3d: Lock the heap mutex while binding heap memory.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-14 21:01:06 +01:00
Francisco Casas
b78087c20f vkd3d-shader/hlsl: Parse valid texture array types.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:44 +01:00
Francisco Casas
8b4cd715ea vkd3d-shader/hlsl: Remove Texture3DArrays from lexer and parser.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:40 +01:00
Francisco Casas
75afa731df vkd3d-shader/hlsl: Check texture dimension type on method calls.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:37 +01:00
Francisco Casas
68b9422470 vkd3d-shader/hlsl: Handle additional dimension types for textures.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:33 +01:00
Francisco Casas
ce2454db6d vkd3d-shader/hlsl: Move sampler_dim_count() to hlsl.h.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:29 +01:00
Francisco Casas
f5f9cddda2 vkd3d-shader/hlsl: Fix wrong conditional in compare_param_hlsl_types().
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-09 18:45:25 +01:00
Alexandre Julliard
af9bf3bbf2 vkd3d-shader: Undefine ERROR to avoid a compiler warning on Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-08 18:59:47 +01:00
Alexandre Julliard
fd5d6cd454 vkd3d-shader: Define S_ISREG if necessary for the Windows build.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-08 18:59:44 +01:00
Conor McCarthy
de031bfb29 vkd3d: Use a helper function to copy descriptor set layouts to an array.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 20:24:04 +01:00
Conor McCarthy
ce243da81a vkd3d: Use a helper function to find and init UAV counters.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 20:24:02 +01:00
Conor McCarthy
3fe1492811 vkd3d: Pass shader extension info to all graphics stages.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-07 20:24:00 +01:00
Alexandre Julliard
c78174f004 vkd3d: Add a create thread implementation for Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-07 17:33:26 +01:00
Alexandre Julliard
923ea7bb1e vkd3d-utils: Implement the event functions for Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-04 16:46:10 +01:00
Alexandre Julliard
2a1470cddf vkd3d: Implement the synchronization wrappers for Windows.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-04 16:46:07 +01:00
Alexandre Julliard
129b0be7ac vkd3d: Add inline wrappers for the pthread synchronization functions.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-02-04 16:46:03 +01:00
Zebediah Figura
13a1ba4263 vkd3d-shader/preproc: Allow capital U and L after integer constants as well.
Technically we shouldn't allow "uu" or "ll" either, but we also don't really
handle preprocessor parsing errors the way we should.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:21 +01:00
Nikolay Sivov
4e36c1825d vkd3d-shader/hlsl: Implement floor().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:19 +01:00
Nikolay Sivov
11d962ddbf vkd3d-shader/hlsl: Cast saturate() input to float.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:17 +01:00
Nikolay Sivov
22d8b0a033 vkd3d-shader/hlsl: Cast round() input to float.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-02-02 21:06:15 +01:00
Alexandre Julliard
7710f5deaf vkd3d-shader: Use LONG type with InterlockedIncrement.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-31 15:58:15 +01:00
Alexandre Julliard
2d1fb5ef33 vkd3d-shader: Fix some DWORD/unsigned int pointer mismatches.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-31 15:58:12 +01:00
Alexandre Julliard
e21928f6ee vkd3d-shader: Consistently use uint32_t for pointers to shader data.
Mixing uint32_t and DWORD pointers causes warnings on Windows.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-31 15:58:08 +01:00
Alexandre Julliard
beafa0914e vkd3d: Replace atomic_add_fetch() by InterlockedAdd().
By analogy with InterlockedIncrement. It avoids the need for a
configure check on Windows platforms.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
2022-01-28 17:48:32 +01:00
Francisco Casas
6de080088a vkd3d-shader/hlsl: Implement texture gather methods.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:26 +01:00
Francisco Casas
96c2a3e586 vkd3d-shader/hlsl: Add aoffimmi modifiers on Sample sm4 instructions.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:22 +01:00
Francisco Casas
2570967aab vkd3d-shader/hlsl: Add texel_offset field to hlsl_ir_resource_load.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:20 +01:00
Francisco Casas
591cec956e vkd3d-shader/hlsl: Add support for sm4 instruction modifiers.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:18 +01:00
Zebediah Figura
5c330e7a78 vkd3d-shader/hlsl: Introduce a sm4_dst_from_node() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:16 +01:00
Zebediah Figura
505751d2e4 vkd3d-shader/hlsl: Introduce a sm4_src_from_deref() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:14 +01:00
Zebediah Figura
c2803da1f0 vkd3d-shader/hlsl: Introduce a sm4_src_from_node() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-26 18:36:12 +01:00
Zebediah Figura
8cb3ec4640 vkd3d-shader/hlsl: Propagate copies for resource load instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:45 +01:00
Zebediah Figura
4529fbe57f vkd3d-shader/hlsl: Do not calculate a buffer offset for object variables.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:42 +01:00
Zebediah Figura
387ec06b6f vkd3d-shader/hlsl: Pass copy_propagation_state and hlsl_deref pointers to copy_propagation_compute_replacement().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:40 +01:00
Zebediah Figura
62bcdcda76 vkd3d-shader/hlsl: Handle objects in copy propagation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:36 +01:00
Matteo Bruni
5e14b843ea vkd3d-shader/hlsl: Use hlsl_alloc() in hlsl_new_texture_type().
Spotted by Giovanni Mascellani.

Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-24 18:23:34 +01:00
Conor McCarthy
5d627d6c64 vkd3d: Handle plane slice for texture views.
vk_image_aspect_flags_from_d3d12_plane_slice() is based on a
vkd3d-proton implementation by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:35:51 +01:00
Conor McCarthy
8e30a7750e vkd3d: Use the resource's stored format in d3d12_command_list_CopyTextureRegion().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-21 18:35:48 +01:00
Giovanni Mascellani
2d619f3d52 vkd3d-shader/hlsl: Remove HLSL_OP2_GREATER and HLSL_OP2_LEQUAL.
They are replaced with HLSL_OP2_LESS and HLSL_OP2_GEQUAL after swapping
the parameters.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
9182e73e64 vkd3d-shader/hlsl: Write SM4 greater-or-equal instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
2f3b1e8f7d vkd3d-shader/hlsl: Write SM4 less-than instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
1db9dab156 vkd3d-shader/hlsl: Write SM4 inequality instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Giovanni Mascellani
f23415f4b5 vkd3d-shader/hlsl: Write SM4 equality instructions.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Zebediah Figura
8ced37058d vkd3d-shader/hlsl: Fold constant casts from int to uint.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Zebediah Figura
833bfa8812 vkd3d-shader/hlsl: Use list_empty() instead of comparing list_count() against zero.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:13 +01:00
Conor McCarthy
c965b7b213 vkd3d: Handle NULL event handles in ID3D12Fence::SetEventOnCompletion().
The D3D12 documentation states: "If hEvent is a null handle, then
this API will not return until the specified fence value(s) have
been reached."

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 22:47:09 +01:00
Conor McCarthy
de87352f77 vkd3d: Use the resource's stored format in init_default_texture_view_desc().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:53 +01:00
Conor McCarthy
beb9151e5d vkd3d: Use the resource's stored format in d3d12_command_list_ResolveSubresource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:50 +01:00
Conor McCarthy
68b70585a7 vkd3d: Use the resource's stored format in d3d12_command_list_CopyResource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:47 +01:00
Conor McCarthy
ecb854c6c1 vkd3d: Add DXGI_FORMAT_UNKNOWN to the array of vkd3d_format objects.
This results in a valid format instead of NULL being returned for
buffers and any other case where DXGI_FORMAT_UNKNOWN is specified.
In some cases invalid use of a buffer or DXGI_FORMAT_UNKNOWN will
not result in E_INVALIDARG, and would need to be tested explicitly
if proven to be an issue.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:42 +01:00
Conor McCarthy
e1f2325aec vkd3d: Use the resource's stored format in d3d12_resource_ReadFromSubresource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:36 +01:00
Conor McCarthy
4c3ecdf5fd vkd3d: Use the resource's stored format in d3d12_resource_WriteToSubresource().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:34 +01:00
Conor McCarthy
04b1c977ce vkd3d: Use the resource's stored format in d3d12_resource_validate_box().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:31 +01:00
Conor McCarthy
70d87dcf37 vkd3d: Use the resource's stored format in vkd3d_create_image().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:28 +01:00
Conor McCarthy
16393e10d5 vkd3d: Use the resource's stored format in d3d12_command_list_ResourceBarrier().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:25 +01:00
Conor McCarthy
1f3ec35138 vkd3d: Store the vkd3d format in resource objects.
Resource formats are immutable and the format object is static data.
Storing it saves a function call and error check in many locations.
The current implementation for finding a format iterates over the
entire list of formats.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-19 17:33:22 +01:00
Conor McCarthy
66bc2672a1 vkd3d: Implement ID3D12CommandQueue_GetClockCalibration().
Extends vkd3d_instance_create_info with struct vkd3d_host_time_domain_info
to allow host ticks per second to be changed from the default 10000000.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-18 09:22:56 +01:00
Conor McCarthy
440286e9de vkd3d-shader/spirv: Enable descriptor indexing if runtime arrays are used.
SpvCapabilityRuntimeDescriptorArrayEXT requires descriptor indexing and
a validation error will result if it is not enabled.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-18 09:22:51 +01:00
Conor McCarthy
2566b8dd8c vkd3d: Handle depth/stencil planes in GetCopyableFootprints().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:21:08 +01:00
Zebediah Figura
4fdd6f0935 vkd3d-shader: Trace tiled resource opcodes.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:20:44 +01:00
Zebediah Figura
8f26c99f8b vkd3d-shader: Use a designated initializer for the shader_opcode_names array.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-13 17:20:41 +01:00
Conor McCarthy
5d2b604b5c vkd3d: Handle D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE using a Vulkan extension.
Used by Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 20:10:11 +01:00
Conor McCarthy
eb1ae29de0 vkd3d-shader/dxbc: Emit a fixme when a DXIL shader chunk is found.
Simplifies detection of SM6+ shaders, e.g. Horizon Zero Dawn and
Cyberpunk 2077.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-10 20:10:08 +01:00
Conor McCarthy
758b984c41 vkd3d-shader/spirv: Support UAV counter descriptor arrays.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:06 +01:00
Conor McCarthy
c04b6b1765 vkd3d: Do not flag a descriptor table as dirty if it is unchanged.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:49:00 +01:00
Conor McCarthy
711378ea31 vkd3d: Validate the base descriptor handle in d3d12_command_list_set_descriptor_table().
The availability of allocation info makes it possible to check that
the descriptor belongs to a heap of the correct type. This will be
more important when Vulkan-backed descriptor heaps are added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:48:58 +01:00
Conor McCarthy
67ee837f2b vkd3d: Use a binary search for matching a descriptor to an allocation.
The performance improvement will be useful for Vulkan-backed heaps,
where descriptor heaps must be found more often.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-07 16:48:55 +01:00
Zebediah Figura
2edec69da4 vkd3d-shader: Make shader_extract_from_dxbc() static.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:19 +01:00
Zebediah Figura
f3050be89d vkd3d-shader: Do not validate the target type in vkd3d_shader_scan().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:34:16 +01:00
Zebediah Figura
6b34fc671a vkd3d-shader: Add tiled resource opcode definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-01-06 11:33:34 +01:00
Andrey Gusev
c7682480dd vkd3d-shader: Remove duplicate initialization.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:43:52 +01:00
Conor McCarthy
b252693043 vkd3d: Don't copy an entire descriptor when destroying a view.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:57 +01:00
Matteo Bruni
726bf72b07 vkd3d-shader/hlsl: Explicitly set swizzle type for resource derefs.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:19 +01:00
Giovanni Mascellani
56bd7fc8b3 vkd3d-shader/hlsl: Write SM4 unsigned minimum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:15 +01:00
Giovanni Mascellani
3fd1d5c33e vkd3d-shader/hlsl: Write SM4 unsigned maximum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:12 +01:00
Giovanni Mascellani
790f330836 vkd3d-shader/hlsl: Write SM4 integer minimum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:07 +01:00
Giovanni Mascellani
ccc2dcee1b vkd3d-shader/hlsl: Write SM4 integer maximum.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:42:04 +01:00
Giovanni Mascellani
4441dafa09 vkd3d-shader/hlsl: Parse min intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:59 +01:00
Giovanni Mascellani
0e45838370 vkd3d-shader/hlsl: Make pre/post decrement generate a signed one.
If a float expression is pre/post decremented and an unsigned one is
used to execute it, the unsigned one is first negated (becoming 2^32-1)
and then casted to float (becoming 2^32), which leads to an incorrect
result.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:56 +01:00
Giovanni Mascellani
c64627313f vkd3d-shader/hlsl: Write SM4 integer negation.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:52 +01:00
Zebediah Figura
3ad8609247 vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to the intrinsic handler callback.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:49 +01:00
Zebediah Figura
943bd2fede vkd3d-shader/hlsl: Pass a vkd3d_shader_location pointer to message reporting functions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:45 +01:00
Zebediah Figura
a33439f1a0 vkd3d-shader/hlsl: Lower narrowing casts to swizzles.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:41 +01:00
Zebediah Figura
0a4e948453 vkd3d-shader/hlsl: Lower scalar-to-vector casts to swizzles.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:37 +01:00
Zebediah Figura
cbe69494a7 vkd3d-shader/hlsl: Write SM4 sample instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:24 +01:00
Giovanni Mascellani
5c1c9cba7a vkd3d-shader/hlsl: Introduce a copy propagation pass.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-16 11:41:09 +01:00
Conor McCarthy
ffbbee9247 vkd3d: Convert the descriptor handle to a pointer when the descriptor table is set.
Saves a couple of conversion calls later, and more when Vulkan-backed
heaps are added.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:26:21 +01:00
Conor McCarthy
ff6e930004 vkd3d: Change strip cut value FIXMEs to FIXME_ONCE.
These can generate many messages per frame in some games, e.g.
Control.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:26:17 +01:00
Conor McCarthy
7d609770c4 vkd3d: Simplify checking if a descriptor has a view.
Saves a few CPU cycles on a potentially very hot code path.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:25:55 +01:00
Conor McCarthy
3816fa403f vkd3d-shader/spirv: Support runtime descriptor array offsets using push constants.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:25:38 +01:00
Conor McCarthy
f65884f6b4 vkd3d: Initialise root signature descriptor offset buffer to NULL.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-12-15 19:25:35 +01:00
Conor McCarthy
d6ff603605 vkd3d: Only allocate descriptor offsets when descriptor arrays are used.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 21:55:48 +01:00
Conor McCarthy
535d4a78b1 vkd3d-shader/spirv: Use runtime descriptor arrays.
Runtime descriptor arrays should be used for descriptor bindings with
a variable count.

Support for SpvCapabilityRuntimeDescriptorArrayEXT is required by the
Vulkan spec as part of descriptor indexing support.

The current implementation depends on a separate array declaration for
each range because binding_base_idx is stored in the array data. This
occurs in practice because binding.count is always different. Use of
runtime arrays eliminates the count from the key, so binding_base_idx
must be separated from the array data.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-24 21:55:46 +01:00
Zebediah Figura
1d59b177c9 vkd3d-shader/hlsl: Allocate samplers.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:55:09 +01:00
Matteo Bruni
1227891db9 vkd3d-shader/hlsl: Fix texture reservation trace.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:54:15 +01:00
Francisco Casas
ecf1180c35 vkd3d-shader/hlsl: Implement cross() intrinsic function.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:25:05 +01:00
Francisco Casas
3dad54845e vkd3d-shader/hlsl: Implement round() intrinsic function in SM4.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-22 16:24:56 +01:00
Giovanni Mascellani
c632ac7605 vkd3d-shader/hlsl: Take writemask into account when emitting a SM4 constant.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:21:51 +01:00
Francisco Casas
a32f89c714 vkd3d-shader/hlsl: Explicitly specify the swizzle type for sm4 source registers.
Some register types do not use a consistent swizzle type, so the
sm4_swizzle_type() function is removed.

The swizzle type now must be specified using the swizzle_type field.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:21:26 +01:00
Giovanni Mascellani
b266133a8c vkd3d-shader/hlsl: Allow failure in hlsl_offset_from_deref.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:44 +01:00
Giovanni Mascellani
f257004caf vkd3d-shader/hlsl: Use "false" instead of "0" as a bool immediate.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:41 +01:00
Giovanni Mascellani
93a40c1c57 vkd3d-shader/hlsl: Remove trivial swizzles.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:39 +01:00
Giovanni Mascellani
f30f92f193 vkd3d-shader/hlsl: Parse matrix and vector types without parameters.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:23 +01:00
Giovanni Mascellani
0f16b8ec78 vkd3d-shader/hlsl: Write the else block only if it isn't empty.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-19 15:20:05 +01:00
Conor McCarthy
dbd7e18364 vkd3d-shader/spirv: Shift the private variable destination mask instead of the source mask.
Otherwise if the input is located above position 0 in the private array
it will be swizzled incorrectly, e.g. a.yz instead of a.xy in
test_domain_shader_inputs().

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:31 +01:00
Conor McCarthy
5357ab78b9 vkd3d-shader/spirv: Fix the outer tessellation level indices for isoline tessellation.
For isoline tessellation, "density" is specified by OL0, and "detail" by OL1.

Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:27 +01:00
Conor McCarthy
c41931c750 vkd3d-shader/spirv: Handle arrayed builtin inputs.
Fixes invalid SPIR-V being generated in Monster Hunter: World.
Based on vkd3d-proton patches by Hans-Kristian Arntzen and Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:19 +01:00
Conor McCarthy
9a1f6c7daf vkd3d-shader/spirv: Apply 'Patch' decorations to builtin patch constant inputs.
Prevents a crash in radv when such inputs are present.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-17 15:27:15 +01:00
Joshua Ashton
a55c51a2b7 vkd3d-shader/hlsl: Avoid hard-coding array sizes in hlsl_type_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 21:39:29 +01:00
Zebediah Figura
ae4ff17b18 vkd3d-shader/hlsl: Write SM4 sampler declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 21:39:12 +01:00
Zebediah Figura
eca2d90a6e vkd3d-shader/hlsl: Handle samplers in write_sm1_uniform().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-10 21:39:09 +01:00
Philip Rebohle
45ccf85ae6 vkd3d-shader/spirv: Ignore break instructions outside active blocks.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:55 +01:00
Philip Rebohle
4e398459b1 vkd3d-shader/spirv: Omit the "endloop" branch to the loop start if the loop block was previously ended.
Avoiding generation of invalid SPIR-V.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 22:39:51 +01:00
Giovanni Mascellani
581d71310f vkd3d-shader/hlsl: Fix a typo in an error message.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:55 +01:00
Giovanni Mascellani
427dbf4062 vkd3d-shader/hlsl: Align conditionals and loops in the IR dump.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:52 +01:00
Giovanni Mascellani
10593ad653 vkd3d-shader/hlsl: Write SM4 conditionals.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:48 +01:00
Giovanni Mascellani
09dfe62368 vkd3d-shader/hlsl: Write SM4 loops.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:44 +01:00
Giovanni Mascellani
ac6164f3d9 vkd3d-shader/hlsl: Introduce a helper to write SM4 code blocks.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:40 +01:00
Zebediah Figura
d76d777876 vkd3d-shader/hlsl: Parse the Sample() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:30 +01:00
Zebediah Figura
4dfe66b1f1 vkd3d-shader/hlsl: Lex the SamplerState keyword.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:27 +01:00
Zebediah Figura
00d5f4e761 vkd3d-shader/hlsl: Write SM4 image load instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:44:11 +01:00
Zebediah Figura
9d5dce2dc1 vkd3d-shader/hlsl: Define a symbolic constant to represent the D3D_SIF_TEXTURE_COMPONENTS shift.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-08 11:43:58 +01:00
Zebediah Figura
c2057c6849 vkd3d-shader/hlsl: Don't explicitly mark the return variable as read in compute_liveness().
The return variable was already added to the extern_vars list and marked as an
output semantic by the append_output_var_copy() call above, so the preceding
loop will take care of setting the last_read field.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:54 +01:00
Zebediah Figura
182707f168 vkd3d-shader/hlsl: Factor out an hlsl_block structure.
This doesn't hold anything other than a list, nor do I have any immediate plans
for it to hold anything other than a list, but I'm adding it for some degree of
clarity. Passing around untyped list pointers is not my favourite hobby.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:50 +01:00
Zebediah Figura
8485a7c450 vkd3d-shader/hlsl: Store the function body directly in the hlsl_ir_function_decl structure.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:47 +01:00
Zebediah Figura
423213fb05 vkd3d-shader/hlsl: Generate synthetic temps for object uniforms as well.
These can be assigned to when compatibility mode is used.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:42 +01:00
Zebediah Figura
5e3b8b70fc vkd3d-shader/hlsl: Use last_read for resource loads.
This fixes DCE.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:38 +01:00
Giovanni Mascellani
ed0223e629 vkd3d-shader/hlsl: Add a helper for comparison operations.
The only difference from arithmetic operations is that the result
has always base type bool.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:31 +01:00
Giovanni Mascellani
6658da8861 vkd3d-shader/hlsl: Do not cast types in add_expr.
Determining cast types and return type is now delegated to higher level
helpers, which are differentiated according to the operation category.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:27 +01:00
Giovanni Mascellani
32bfc8d017 vkd3d-shader/hlsl: Add a helper for unary arithmetic operations.
The helper doesn't do much, but it is useful to mark operations as
arithmetic as opposed to other categories (like bitwise and boolean),
which have a different treatment.

It also saves an explicit variable to most callers, which can directly
pass the argument node instead of creating an array.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:24 +01:00
Giovanni Mascellani
ed7d2b5316 vkd3d-shader/hlsl: Add helpers for binary arithmetic operations.
This commit moves the logic for casting operands to a common type
out of add_expr, so that different helpers can use different logics
(corresponding to the different typing rules used by e.g. arithmetic,
comparison or bitwise operations).

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:51:15 +01:00
Giovanni Mascellani
fc053b1c08 vkd3d-shader/hlsl: Allow more implicit conversions between matrices and vectors.
HLSL seems to treat matrices 1xN or Nx1 as vectors when looking for
implicit conversions.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:27 +01:00
Giovanni Mascellani
ce9a86975f vkd3d-shader/hlsl: Return the shape of the left operand when appropriate.
The assumption about the size of matrices is not correct: it is
legitimate to compose a matrix 2x2 with a vector of length 4, in which
case it appears that the result has the shape of the first (leftmost)
operand. Even for matrices 1xN or Nx1, the result is not always a
vector: in general it has the shape of the first operand again.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:23 +01:00
Giovanni Mascellani
9196f28822 vkd3d-shader/hlsl: Simplify common shape computation.
When t1 is a vector type, it's already supposed to have dimx == max_dim_1
and dimy == 1, and the same for t2.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:20 +01:00
Giovanni Mascellani
e9edb2161e vkd3d-shader/hlsl: Move the common shape computation to expr_common_shape.
Function expr_common_shape can be used for boolean operators,
for which a common shape must be determined even if the base type
of the result is always bool.

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:17 +01:00
Giovanni Mascellani
ced3b9a31c vkd3d-shader/hlsl: Introduce a helper for getting numeric types.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-01 20:50:14 +01:00
Conor McCarthy
53a7ba4a3a vkd3d: Enable EXT_shader_stencil_export if available.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:37:01 +02:00
Conor McCarthy
4a2fbe54c0 vkd3d-shader/spirv: Implement support for stencil export.
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:37:00 +02:00
Conor McCarthy
fed21a1245 vkd3d: Implement output merger logic ops.
Using vk_logic_op_from_d3d12() from a vkd3d-proton patch by Philip
Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:36:56 +02:00
Conor McCarthy
566eeb0465 vkd3d: Take the mip-level into account for the 3D UAV slice check in vkd3d_create_texture_uav().
Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:36:53 +02:00
Conor McCarthy
c8d94c036d vkd3d: Do not emit a FIXME for UINT_MAX Texture3D.WSize in vkd3d_create_texture_uav().
Specifying UINT_MAX here is equivalent to specifying the remaining layers for
the mip-level.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-18 18:36:51 +02:00
Conor McCarthy
3948056256 vkd3d: Pass descriptor offset info to vkd3d-shader for graphics pipelines.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
1edbd3d698 vkd3d: Pass descriptor offset info to vkd3d-shader for compute pipelines.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
6a88c57f5d vkd3d: Introduce a helper function to chain vkd3d structures.
Analogous to vk_prepend_struct().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
e328d0b178 vkd3d-shader/spirv: Implement support for descriptor array offsets.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Philip Rebohle
ea1b01b1f8 vkd3d-shader/spirv: Implement texel offset support for sample_c instructions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
a86a681912 vkd3d: Reject 0 sample count textures in d3d12_resource_validate_desc().
Buffers with 0 sample counts were already rejected here.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Conor McCarthy
f172647d5e vkd3d: Ignore d3d12_command_list_IASetVertexBuffers() calls with NULL views.
Part of a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 22:38:15 +02:00
Zebediah Figura
e7e46be371 vkd3d-shader/hlsl: Write SM4 texture declarations.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:14:05 +02:00
Zebediah Figura
4678f2f156 vkd3d-shader/hlsl: Write bound resources into the RDEF table.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:14:03 +02:00
Zebediah Figura
c27def4276 vkd3d-shader/hlsl: Sort extern objects by type and resource index for SM4.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:14:00 +02:00
Zebediah Figura
899c2f25e2 vkd3d-shader/hlsl: Allocate textures for SM4.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-15 10:13:58 +02:00
Conor McCarthy
832e740248 vkd3d: Reject overflowing descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-13 22:38:06 +02:00
Conor McCarthy
8239064826 vkd3d: Reject empty descriptor ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-13 22:38:06 +02:00
Henri Verbeet
8577747879 vkd3d: Normalise layer counts in d3d12_desc_create_srv().
I'm not aware of any issue caused by not normalising SRV layer counts, but
this makes it consistent with the other view types.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:38:04 +02:00
Conor McCarthy
3f6f615e50 vkd3d: Normalise layer counts in d3d12_dsv_desc_create_dsv().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:38:01 +02:00
Conor McCarthy
4c07252da6 vkd3d: Normalise layer counts in d3d12_rtv_desc_create_rtv().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:37:58 +02:00
Conor McCarthy
bec4f0a85e vkd3d: Normalise layer counts in vkd3d_create_texture_uav().
Passing UINT_MAX as layer count to Direct3D behaves similar to passing
VK_REMAINING_ARRAY_LAYERS to Vulkan. Since these have the same value,
everything usually works out even without normalisation. However, there are
some exceptions; for example, we calculate workgroup counts for UAV clears
from layer counts using vkd3d_compute_workgroup_count(), which doesn't handle
UINT_MAX. Normalising layer counts during view creation avoids having to
handle this issue in the rest of the code.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:37:56 +02:00
Conor McCarthy
85def272ae vkd3d-shader/spirv: Correctly handle bit shifts greater than 31 bits.
This is undefined behaviour in SPIR-V, but well-defined in Direct3D, so we
should explicitly 'and' the shift amount with 31.

Based on a vkd3d-proton patch by Philip Rebohle.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-12 18:37:53 +02:00
Robin Kertels
21725c5c08 vkd3d: Ignore D3D12_SO_NO_RASTERIZED_STREAM when stream output is disabled.
Fixes the black screen problem in Diablo 2: Resurrected.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:25:28 +02:00
Conor McCarthy
821bb0c5cf vkd3d-shader/spirv: Add non-uniform decorations.
Based in part on vkd3d-proton patches by Philip Rebohle and Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-11 21:25:22 +02:00
Zebediah Figura
cd2df526e1 vkd3d-shader/hlsl: Parse the Load() method.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:33 +02:00
Zebediah Figura
aafe776401 vkd3d-shader/hlsl: Handle texture types in hlsl_type_to_string().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:30 +02:00
Zebediah Figura
a56c294abe vkd3d-shader/hlsl: Parse explicitly typed texture types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:28 +02:00
Zebediah Figura
a318f36e59 vkd3d-shader/hlsl: Lex the Texture* keywords.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:26 +02:00
Zebediah Figura
fcb03a9947 vkd3d-shader/hlsl: Parse texture types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-08 16:56:23 +02:00
Conor McCarthy
104626cc1d vkd3d: Create and write descriptor sets for root signature unbounded ranges.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:28:44 +02:00
Conor McCarthy
d3090699c5 vkd3d: Reject descriptor tables containing register collisions.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:28:41 +02:00
Conor McCarthy
c5fdd2f404 vkd3d: Reject OFFSET_APPEND after unbounded ranges in d3d12_root_signature_info_count_descriptors().
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 20:28:38 +02:00
Henri Verbeet
b5a7abbfa6 vkd3d-shader/sm1: Add support for vkd3d_shader_scan().
Nominally, at least. Not all of the early shader models explicitly
declare resources and samplers, so those may currently get missed for
those.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:46 +02:00
Henri Verbeet
f7662f9878 vkd3d-shader/sm1: Introduce a parser for the legacy D3D byte-code format.
This is largely derived from the parser in Wine/wined3d, as of wine-6.18.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:44 +02:00
Henri Verbeet
28316b2694 vkd3d-shader: Introduce struct vkd3d_shader_parser_ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:42 +02:00
Henri Verbeet
f5c6f2ea0e vkd3d-shader: Introduce vkd3d_shader_parser_error().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:40 +02:00
Henri Verbeet
a0c2e52b4b vkd3d-shader/sm4: Set an error state when shader_sm4_error() is called.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:38 +02:00
Henri Verbeet
8543a1741e vkd3d-shader/sm4: Use the parser location in shader_sm4_error().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-06 18:35:36 +02:00
Zebediah Figura
12acfd9724 vkd3d-shader/hlsl: Get rid of hlsl_type_is_void().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 21:09:12 +02:00
Zebediah Figura
ded7b381e5 vkd3d-shader/hlsl: SM4 immediate constants do not have a register index.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 21:09:07 +02:00
Henri Verbeet
18e838a1cc vkd3d-shader/sm4: Maintain the parser location in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:21 +02:00
Henri Verbeet
aca39afd73 vkd3d-shader/sm4: Store the message context pointer in the vkd3d_shader_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:20 +02:00
Henri Verbeet
6be802ac1f vkd3d-shader/sm4: Get rid of the redundant "shader_version" field in the vkd3d_shader_sm4_parser structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:18 +02:00
Henri Verbeet
3023d6ba46 vkd3d-shader/sm4: Rename the vkd3d_sm4_data structure to vkd3d_shader_sm4_parser.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:16 +02:00
Henri Verbeet
88c8d11805 vkd3d-shader/sm4: Store a vkd3d_shader_parser structure in the vkd3d_sm4_data structure.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-05 15:34:14 +02:00
Matteo Bruni
49eba71844 vkd3d-shader: Allocate memory for a string buffer at init time.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:52 +02:00
Matteo Bruni
c3f8531477 vkd3d-shader: Don't resize the buffer when there is enough free space.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:46 +02:00
Zebediah Figura
a1f938e8e4 vkd3d-shader/hlsl: Pass the original name string to hlsl_new_type().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:39 +02:00
Zebediah Figura
ec8d8e6f73 vkd3d-shader/hlsl: Cache matrix types.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:37 +02:00
Zebediah Figura
b8502ed51c vkd3d-shader/hlsl: Use cached vector types in more places.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:35 +02:00
Zebediah Figura
98cfd7b09f vkd3d-shader/hlsl: Avoid hardcoding the size of the operands array.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:32 +02:00
Giovanni Mascellani
897ba6a3c7 vkd3d-shader/hlsl: Specify the destination register in struct sm4_instruction as an array.
Some instructions (e.g. umul) have multiple destination registers.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:29 +02:00
Zebediah Figura
efab7c82a5 vkd3d-shader/hlsl: Parse state blocks in variable definitions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-10-01 19:32:26 +02:00
Conor McCarthy
04bb6c395f vkd3d-shader/sm4: Skip second-order extended operands.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:35 +02:00
Conor McCarthy
9e40fe5768 vkd3d-shader/sm4: Parse the "non-uniform" modifier.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:34 +02:00
Conor McCarthy
a422e37953 vkd3d-shader/sm4: Parse register precision modifiers.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:32 +02:00
Conor McCarthy
cddd978be6 vkd3d-shader/sm4: Parse register modifiers separately from the extended operand type.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:17:30 +02:00
Giovanni Mascellani
859f80930d vkd3d-shader/hlsl: Fix type comparison for column-major matrices.
Previously hlsl_types_are_equal considered two matrices of different
type if one of those had an explicit column-major modifier while the
other didn't have any (in which case the matrix is still considered
column-major by default).

Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:14:03 +02:00
Giovanni Mascellani
d6d6971fc9 vkd3d-shader/hlsl: Fix a few memory leaks.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:14:00 +02:00
Giovanni Mascellani
1502740d5b vkd3d-shader/hlsl: Fix a memory leak.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-28 20:13:58 +02:00
Zebediah Figura
58c80574d8 vkd3d-shader/hlsl: Factor out a variable_decl rule.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:48 +02:00
Zebediah Figura
19b21ed005 vkd3d-shader/hlsl: Get rid of append_unop().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:46 +02:00
Zebediah Figura
8930bb734f vkd3d-shader/hlsl: Get rid of the unary_op rule.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:44 +02:00
Zebediah Figura
9a627494a3 vkd3d-shader/hlsl: Factor out add_unary_expr().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:42 +02:00
Zebediah Figura
14e9a1ba1c vkd3d-shader/hlsl: Don't dereference a NULL offset_node in hlsl_offset_from_deref().
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-27 20:41:39 +02:00
Zebediah Figura
6765c1dfb4 vkd3d-shader/hlsl: Separate an add_constructor() helper.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:24:59 +02:00
Giovanni Mascellani
62b25bc52b vkd3d-shader/hlsl: Respect the deref offset for uniforms in sm4_register_from_deref().
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:24:53 +02:00
Zebediah Figura
6f85aad54b vkd3d-shader/hlsl: Do not try to dereference the else_instrs list pointer if there is no else block.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:51 +02:00
Zebediah Figura
2ebfa91062 vkd3d-shader/hlsl: Introduce an allocation helper for vkd3d_realloc() as well.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:48 +02:00
Zebediah Figura
b4e301b2d8 vkd3d-shader/hlsl: Store constant values as an array of unions.
This allows us to more easily manipulate individual elements in a type-agnostic
way. For example, it allows easier implementation of constant swizzle folding.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-23 20:22:44 +02:00
Zebediah Figura
e2b57f6d2b vkd3d-shader/hlsl: Write SM4 exponent instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:33 +02:00
Zebediah Figura
960a473c6d vkd3d-shader/hlsl: Write SM4 logarithm instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:31 +02:00
Zebediah Figura
2461ad601b vkd3d-shader/hlsl: Parse the pow() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:17 +02:00
Zebediah Figura
96fd5f74f9 vkd3d-shader/hlsl: Write SM4 absolute value instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:08 +02:00
Zebediah Figura
c5e50ae658 vkd3d-shader/hlsl: Parse the abs() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-20 20:53:01 +02:00
Zebediah Figura
75a1a24d63 vkd3d-shader: Factor out a vkd3d_shader_trace_text() helper and use it in vkd3d_spirv_dump() (Valgrind).
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:56:31 +02:00
Zebediah Figura
155812b124 vkd3d-shader/hlsl: Write SM4 saturate instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:56:31 +02:00
Zebediah Figura
f0955c164a vkd3d-shader/hlsl: Parse the saturate() intrinsic.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:56:27 +02:00
Zebediah Figura
4ecdd280ac vkd3d-shader/hlsl: Write SM4 min instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:13 +02:00
Zebediah Figura
ccaa7d2c2b vkd3d-shader/hlsl: Write SM1 min instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:07 +02:00
Zebediah Figura
c0a7e3e40a vkd3d-shader/hlsl: Write SM4 max instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:05 +02:00
Zebediah Figura
b46900bb82 vkd3d-shader/hlsl: Write SM1 max instructions.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:05:02 +02:00
Conor McCarthy
eadf0ba88e vkd3d: Do not attempt to enable primitive restart for non-strip topology.
Prevents a validation failure if a d3d12 strip cut value is supplied.
Based on a vkd3d-proton patch by Hans-Kristian Arntzen.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-17 22:04:27 +02:00
Giovanni Mascellani
46282caf0f vkd3d-shader/hlsl: Write constant buffer offsets in bytes.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:35:07 +02:00
Giovanni Mascellani
eeeb9a5c2a vkd3d-shader/hlsl: Write dimension for constant buffer registers.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:35:05 +02:00
Henri Verbeet
77b5125fda vkd3d-shader/glsl: Explicitly initialise "buffer" in vkd3d_glsl_generator_create().
So that we don't get in trouble if vkd3d_string_buffer_init() were to
start doing more than zeroing fields.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:34:46 +02:00
Zebediah Figura
c53a641b26 vkd3d-shader/hlsl: Write SM4 casts to uint.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:34:08 +02:00
Zebediah Figura
b08e8a9177 vkd3d-shader/hlsl: Write SM4 casts to int.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:34:06 +02:00
Zebediah Figura
9d54153271 vkd3d-shader/hlsl: Write SM4 casts to float.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-15 18:34:03 +02:00
Henri Verbeet
4509f089e5 vkd3d-shader: Introduce shader_sm4_reset().
This allows us to drop the "ptr" argument to various functions.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:16 +02:00
Henri Verbeet
26009069dd vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_is_end().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:14 +02:00
Henri Verbeet
bb482332bf vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_instruction().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:13 +02:00
Henri Verbeet
12190ee3a9 vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_read_header().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:11 +02:00
Henri Verbeet
661570254d vkd3d-shader: Pass a vkd3d_shader_parser structure to shader_sm4_free().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-09-09 17:52:09 +02:00