Shaun Ren
7ab7b2ab8b
vkd3d-shader/hlsl: Implement copy-propagation of derefs with a non-constant index.
...
We implement a transformation that propagates loads with a single
non-constant index in its deref path. Consider a load of the form
var[[a0][a1]...[i]...[an]], where ak are integral constants, and i is
an arbitrary non-constant node. If, for all j, the following holds:
var[[a0][a1]...[j]...[an]] = x[[c0*j + d0][c1*j + d1]...[cm*j + dm]],
where ck, dk are constants, then we can replace the load with
x[[c0*i + d0]...[cm*i + dm]]. This pass is implemented by
copy_propagation_replace_with_deref().
2025-03-12 18:16:59 +01:00
Shaun Ren
f484527cfb
vkd3d-shader/hlsl: Rename init_deref() to hlsl_init_deref().
2025-03-12 17:22:44 +01:00
Shaun Ren
2bc7fa568f
vkd3d-shader/hlsl: Introduce component_index_from_deref_path_node().
2025-03-12 17:19:56 +01:00
Shaun Ren
2368ff6637
vkd3d-shader/hlsl: Introduce simplify_exprs().
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Also invoke simplify_exprs() after replace_deref_path_with_offset().
2025-03-12 17:18:52 +01:00
Shaun Ren
c6f18c9394
vkd3d-shader/hlsl: Support indirect addressing of uniforms in sm4_generate_vsir_reg_from_deref().
2025-03-12 17:14:52 +01:00
Shaun Ren
f6c35144e4
vkd3d-shader/hlsl: Support patch arrays in hlsl_reg_from_deref().
2025-03-12 17:10:32 +01:00
Shaun Ren
261b5120f6
vkd3d-shader/hlsl: Allow non-constant indices in register_deref_usage().
2025-03-12 17:10:32 +01:00
Shaun Ren
1c2434f4d3
vkd3d-shader/hlsl: Allow uint1-typed deref path nodes.
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When derefs with non-constant indices are copy-propagated, it is
possible to end up with uint1-typed path nodes.
Also, introduce hlsl_is_vec1().
2025-03-12 17:09:35 +01:00
Shaun Ren
766492d1cc
vkd3d-shader/glsl: Implement support for indirect constant buffer addressing.
2025-03-12 17:06:47 +01:00
Shaun Ren
16b0afc192
vkd3d-shader/tpf: Write non-zero static offsets in relative addressing mode in sm4_write_register_index().
2025-03-12 17:04:52 +01:00
Elizabeth Figura
8f28956108
vkd3d-shader/hlsl: Fix writing the sincos extra constants.
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Fixes: 4ed16108f0
2025-03-10 15:17:19 +01:00
Elizabeth Figura
d075c3c274
vkd3d-shader/hlsl: Fix temp allocation for ps 1.x.
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Iterate over the extern vars, not the parameters. The synthesized inputs and
output don't go in the function parameters.
Fixes: 8b57a612d7
2025-03-10 15:17:19 +01:00
Nikolay Sivov
553e37314a
vkd3d-shader/fx: Print string object entries for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-10 15:14:32 +01:00
Nikolay Sivov
3749171656
vkd3d-shader/fx: Output object initialiser IDs for fx_2_0.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-03-10 15:14:24 +01:00
Elizabeth Figura
f4042ba752
vkd3d-shader/hlsl: Add a hlsl_block_add_resource_store() helper.
2025-03-10 14:56:11 +01:00
Elizabeth Figura
e7ff5da5b1
vkd3d-shader/hlsl: Add a hlsl_block_add_index() helper.
2025-03-10 14:56:11 +01:00
Elizabeth Figura
e5cabeafe5
vkd3d-shader/hlsl: Add a hlsl_block_add_loop() helper.
2025-03-10 14:56:11 +01:00
Elizabeth Figura
62196b2bf1
vkd3d-shader/hlsl: Add a hlsl_block_add_if() helper.
2025-03-10 14:56:11 +01:00
Elizabeth Figura
20aa37237d
vkd3d-shader/hlsl: Add a hlsl_block_add_jump() helper.
2025-03-10 14:56:11 +01:00
Henri Verbeet
5d55a5894c
vkd3d-shader/spirv: Handle "BitEnum" operands.
2025-03-10 14:47:03 +01:00
Henri Verbeet
00039ba629
vkd3d-shader/spirv: Handle "ValueEnum" operands.
2025-03-10 14:47:03 +01:00
Henri Verbeet
321154d25a
vkd3d-shader/spirv: Handle "LiteralString" operands.
2025-03-10 14:47:03 +01:00
Henri Verbeet
0e092aef70
vkd3d-shader/spirv: Handle "LiteralInteger" operands.
2025-03-10 14:47:03 +01:00
Henri Verbeet
8afeb13035
vkd3d-shader/spirv: Handle "IdResultType" operands.
2025-03-10 14:47:03 +01:00
Henri Verbeet
b9e78f2e2e
vkd3d-shader/spirv: Handle "IdResult" operands.
2025-03-10 14:47:03 +01:00