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vkd3d-shader/hlsl: Fix writing the sincos extra constants.
Fixes: 4ed16108f0
This commit is contained in:
committed by
Henri Verbeet
parent
d075c3c274
commit
8f28956108
Notes:
Henri Verbeet
2025-03-10 15:23:55 +01:00
Approved-by: Francisco Casas (@fcasas) Approved-by: Henri Verbeet (@hverbeet) Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1410
@@ -7507,7 +7507,7 @@ static void sm1_generate_vsir_instr_expr_sincos(struct hlsl_ctx *ctx, struct vsi
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src_param->reg.idx[0].offset = ctx->d3dsincosconst1.id;
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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src_param = &ins->src[1];
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src_param = &ins->src[2];
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vsir_register_init(&src_param->reg, VKD3DSPR_CONST, VKD3D_DATA_FLOAT, 1);
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src_param->reg.idx[0].offset = ctx->d3dsincosconst2.id;
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src_param->swizzle = VKD3D_SHADER_NO_SWIZZLE;
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