vkd3d-shader/glsl: Implement support for indirect constant buffer addressing.

This commit is contained in:
Shaun Ren
2025-02-12 12:46:39 -05:00
committed by Henri Verbeet
parent 16b0afc192
commit 766492d1cc
Notes: Henri Verbeet 2025-03-12 22:20:19 +01:00
Approved-by: Francisco Casas (@fcasas)
Approved-by: Elizabeth Figura (@zfigura)
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1388

View File

@@ -269,15 +269,15 @@ static void shader_glsl_print_register_name(struct vkd3d_string_buffer *buffer,
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
break;
}
if (reg->idx[0].rel_addr || reg->idx[2].rel_addr)
if (reg->idx[0].rel_addr)
{
vkd3d_glsl_compiler_error(gen, VKD3D_SHADER_ERROR_GLSL_INTERNAL,
"Internal compiler error: Unhandled constant buffer register indirect addressing.");
vkd3d_string_buffer_printf(buffer, "<unhandled register %#x>", reg->type);
break;
}
vkd3d_string_buffer_printf(buffer, "%s_cb_%u[%u]",
gen->prefix, reg->idx[0].offset, reg->idx[2].offset);
vkd3d_string_buffer_printf(buffer, "%s_cb_%u", gen->prefix, reg->idx[0].offset);
shader_glsl_print_subscript(buffer, gen, reg->idx[2].rel_addr, reg->idx[2].offset);
break;
case VKD3DSPR_THREADID:
@@ -485,8 +485,7 @@ static void shader_glsl_print_subscript(struct vkd3d_string_buffer *buffer, stru
vkd3d_string_buffer_printf(buffer, "[%s", r.str->buffer);
if (offset)
vkd3d_string_buffer_printf(buffer, " + %u", offset);
else
vkd3d_string_buffer_printf(buffer, "]");
vkd3d_string_buffer_printf(buffer, "]");
glsl_src_cleanup(&r, &gen->string_buffers);
}