Conor McCarthy
7534b88a15
tests/shader-runner: Set the correct flag and format for raw UAVs.
2024-06-11 15:55:48 +02:00
Henri Verbeet
36c123c005
Release 1.12.
2024-05-29 22:05:28 +02:00
Conor McCarthy
00b0b8d65c
tests/hlsl: Add a geometry shader test.
2024-05-08 21:08:13 +02:00
Conor McCarthy
c2a787181f
tests/hlsl: Add SV_Coverage tests.
2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785
tests/hlsl: Add an SV_InstanceId test.
2024-04-30 16:32:10 +02:00
Henri Verbeet
2b6012df7d
tests/shader_runner: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Francisco Casas
3503145ced
tests: Report missing signature element in openGL runner.
2024-04-09 12:27:03 -05:00
Henri Verbeet
64418dd290
tests/shader_runner: Cleanup on insufficient GLSL support in gl_runner_init() (Valgrind).
2024-04-02 23:10:28 +02:00
Henri Verbeet
0715734dfb
tests/shader_runner: Add GLSL support to the GL runner.
2024-03-19 22:57:50 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Henri Verbeet
f866fb95ad
Release 1.11.
2024-03-05 20:39:45 +01:00
Henri Verbeet
5c637d68da
tests/shader_runner: Set the SPIR-V feature flags based on the runner caps.
2024-03-04 22:34:38 +01:00
Conor McCarthy
9180ea6591
tests/shader-runner: Add a test for a signed int typed buffer UAV.
...
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:04 +01:00
Conor McCarthy
081c9dbc96
tests/shader-runner: Support structured buffer UAVs.
2024-02-22 22:45:02 +01:00
Henri Verbeet
54142eb0bd
tests/shader_runner: Print information about the run configuration in run_shader_tests().
2024-02-19 21:12:33 +01:00
Henri Verbeet
f15a0ace3e
tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests().
2024-02-19 21:12:32 +01:00
Henri Verbeet
930fbcbb26
tests/shader_runner: Pass the runner capabilities to run_shader_tests().
...
Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
2024-02-19 21:12:30 +01:00
Francisco Casas
4d855611b7
tests/shader-runner: Support SRV buffers.
2024-02-19 21:11:51 +01:00
Francisco Casas
22a0f14a2f
tests/shader-runner: Separate resource_type into type and dimension.
...
If in the same shader_test file we have both a [buffer uav n] and a
[uav n] with the same slot "n", we want the last one to override the
first one instead of passing both resources to the backends.
Same for [buffer srv n] and [texture n] after we introduce SRV buffers.
2024-02-19 21:11:49 +01:00
Evan Tang
628acb6b96
tests: Add some tests for rasteriser-ordered views.
2024-02-14 21:48:53 +01:00
Henri Verbeet
0f3a42c34b
tests: Implement check_requirements() for the OpenGL shader runner.
2024-02-13 22:51:36 +01:00
Francisco Casas
671f4ec2b2
tests/shader-runner: Call each runner only once.
...
If the runners require multiple calls to run_shader_tests() for
different shader model ranges, these are moved inside the sole runner
call.
For the same reason, the trace() messages are also moved inside the
runner calls.
2024-01-24 22:37:34 +01:00
Henri Verbeet
0c33f82f72
Release 1.10.
2023-12-06 15:31:21 +01:00
Henri Verbeet
beb3f6e0c2
tests: Introduce an OpenGL shader runner.
2023-11-22 22:08:11 +01:00