Commit Graph

1621 Commits

Author SHA1 Message Date
Józef Kucia
702cdccf53 tests: Get rid of vk_driver_id static variable.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:31 +01:00
Józef Kucia
68222e458d tests: Implement --adapter option for Vulkan tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:29 +01:00
Józef Kucia
f640602ce8 vkd3d: Add feature level 11_1.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:27 +01:00
Józef Kucia
38e3c5d2d3 vkd3d: Rework Vulkan queues initialisation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-06 16:00:25 +01:00
Józef Kucia
f4ba057279 tests: Skip DXGI_FORMAT_R24G8_TYPELESS tests on radv.
Allows running all tests cleanly on radv. We have to implement formats
emulation in vkd3d to fix the test.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:35 +01:00
Józef Kucia
af50b9d2a0 tests: Mark driver-specific test failures as bugs.
Allows running all tests cleanly on Intel and Nvidia.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:31 +01:00
Józef Kucia
e36024c87d tests: Print driver info from VK_KHR_driver_properties.
In preparation for the next commit.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:24 +01:00
Józef Kucia
085456005c vkd3d: Set Vulkan object names for NULL CBV resources.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:20 +01:00
Józef Kucia
f91422eb40 tests: Accumulate coverage mask from all fragments.
Clipping may divide the triangle and produce multiple fragments per
pixel.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:16 +01:00
Józef Kucia
7858eb6a83 vkd3d: Prefer cached memory for readback heaps.
Reading uncached memory is slow.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:12 +01:00
Józef Kucia
e20ddc48a6 tests: Add basic test for NULL CBV descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:09 +01:00
Józef Kucia
401739a387 vkd3d: Emulate NULL CBV descriptors.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-03-04 19:46:05 +01:00
Józef Kucia
02ca005ada vkd3d: Use vkCmdResolveImage() to resolve typeless resources if possible.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-28 16:37:52 +01:00
Józef Kucia
98d89c09fe tests: Fix domain shader code in test_tessellation_dcl_index_range().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:23 +01:00
Józef Kucia
5bfd2b8ed4 tests: Add test for hull shader control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:21 +01:00
Józef Kucia
0ffaf4a2b7 vkd3d-shader: Introduce is_control_point_phase() helper.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:19 +01:00
Józef Kucia
ff132543c1 vkd3d-shader: Index control point phase outputs by InvocationId.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:16 +01:00
Józef Kucia
0328118947 vkd3d-shader: Handle partial shader output updates in epilogue functions.
Fork and join phases quite often write only a few components of an
output variable.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:14 +01:00
Józef Kucia
bc441fd6c6 vkd3d-shader: Add more advanced helper for vector shuffle.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:10 +01:00
Józef Kucia
6c70edf511 vkd3d-shader: Remove output register symbols while leaving control point phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:08 +01:00
Józef Kucia
9eebb38e56 tests: Add test for SV_RenderTargetArrayIndex in pixel shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-26 22:08:01 +01:00
Józef Kucia
b277b12f5f tests: Add test for vkd3d shader function pointers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:08 +01:00
Józef Kucia
d96076a919 include: Add typedefs for vkd3d-shader function pointers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:06 +01:00
Józef Kucia
02cbc53b96 vkd3d-shader: Get rid of vkd3d_dxbc_compiler_emit_swizzle_ext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:05 +01:00
Józef Kucia
cb24be8e83 vkd3d-shader: Do not assume float type for arrayed shader outputs.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:03 +01:00
Józef Kucia
04e2091afa vkd3d-shader: Do not assume vec4 destination in vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:08:01 +01:00
Józef Kucia
95b6d5222d vkd3d-shader: Call vkd3d_dxbc_compiler_leave_shader_phase() also for last phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:59 +01:00
Józef Kucia
38f75846b4 vkd3d-shader: Emit epilogue functions while leaving shader phases.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:57 +01:00
Józef Kucia
61aeaae0c2 vkd3d-shader: Factor out vkd3d_dxbc_compiler_emit_store().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:55 +01:00
Józef Kucia
64f7ff3898 vkd3d-shader: Merge ifs in vkd3d_dxbc_compiler_emit_swizzle_ext().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:52 +01:00
Philip Rebohle
c560fdfa26 vkd3d-shader: Decorate integer fragment shader builtins as flat.
From the Vulkan spec, 8.13 "Interpolation Decorations":

    Fragment shader inputs that are signed or unsigned integers,
    integer vectors, or any double-precision floating-point type
    must be decorated with Flat.

This also matches glslang behaviour.

Specifically, this fixes tone-mapping in Unreal Engine 4 on RADV
and AMDGPU-PRO, where gl_Layer is used as a fragment shader input.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-25 19:07:50 +01:00
Józef Kucia
d1e0ac115c vkd3d-shader: Avoid generating unique array types for immediate constant buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:44 +01:00
Józef Kucia
992dfb1a55 tests: Add more tessellation tests.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:42 +01:00
Józef Kucia
a0069d9fb7 vkd3d-shader: Use correct base index for relative addressing of aggregates.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:39 +01:00
Józef Kucia
d300e6f84c vkd3d-shader: Remove v{Fork, Join}InstanceID from symbol table when leaving shader phase.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:37 +01:00
Józef Kucia
9c46011b43 vkd3d-shader: Simplify vkd3d_dxbc_compiler_get_register_id().
Special casing is not needed.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:35 +01:00
Józef Kucia
3cbdad5f29 vkd3d-shader: Translate vPrim register.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:33 +01:00
Józef Kucia
7466758f08 vkd3d-shader: Fix swizzle for scalars.
In rare cases, OpCompositeExtract was generated for scalars.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:30 +01:00
Józef Kucia
a6bf217af8 build: Fix 'make dist'.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-22 12:30:27 +01:00
Józef Kucia
197c1d9612 vkd3d-shader: Handle VKD3DSPR_INCONTROLPOINT in vkd3d_dxbc_compiler_get_register_id().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:14 +01:00
Józef Kucia
d3622628bf tests: Add another hull shader to NOP tessellation shaders test.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:12 +01:00
Józef Kucia
b6de566e3a vkd3d-shader: Add basic support for dcl_index_range.
We can address SPIR-V arrays dynamically.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:10 +01:00
Józef Kucia
a248aced81 tests: Add test for quad tessellation.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:08 +01:00
Józef Kucia
d274318fe2 vkd3d-shader: Avoid using SPIR-V built-ins for shader interface between tessellation stages.
We can do this because both tessellation shaders are required in
Direct3D.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:04 +01:00
Józef Kucia
2ce7b2305a vkd3d: Implement SO statistics queries.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:03 +01:00
Józef Kucia
7b84adec32 vkd3d-shader: Set xxxx swizzle for scalar registers.
Mainly for vOutputControlPointID.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:15:00 +01:00
Józef Kucia
3fbbc68160 vkd3d-shader: Replace VKD3DSIH_TABLE_SIZE with VKD3DSIH_INVALID.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-20 19:14:58 +01:00
Józef Kucia
70822141b7 vkd3d: Avoid passing invalid viewport to Vulkan.
Needs more tests.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:16 +01:00
Józef Kucia
c333fddaf9 vkd3d-shader: Add support for OpenGL tessellation shaders.
In DXBC tessellator parameters are specified in hull shaders. In OpenGL,
even in SPIR-V, tessellator parameters must be specified in the
tessellation evaluation shader.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:14 +01:00
Józef Kucia
22330b5414 vkd3d: Avoid using VK_WHOLE_SIZE for uniform buffer descriptors.
It is invalid to use VK_WHOLE_SIZE when a buffer is larger than
maxUniformBufferRange.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-02-14 16:01:12 +01:00