Commit Graph

43 Commits

Author SHA1 Message Date
Giovanni Mascellani
4f67675a51 tests: Support using the Agility SDK in the crosstests. 2024-07-09 16:57:03 +02:00
Victor Chiletto
44725a651b tests: Add reflection tests for register expressions. 2024-07-03 17:09:16 -03:00
Elizabeth Figura
f0cd35b40d tests: Add reflection tests for register space. 2024-06-11 15:49:30 +02:00
Francisco Casas
f5bfa728eb vkd3d-shader/hlsl: Reorder default values for matrices for SM4.
Default value initializers behave differently than regular initializers
for matrices on SM4 profiles.

While regular initializers assign the rhs elements in reading-order
(completing one row at the time), default initializers assing the rhs
elements in Chinese reading-order (completing one column at the time).

So after lowering a default value to a constant, the index of the
component to which this default value is stored is computed to meet
this expectation. This can be done because the default values.

For reference, compiling this shader:

    row_major int2x3 m = {1, 2, 3, 4, 5, 6};

    float4 main() : sv_target
    {
        return float4(m[0][0], 99, 99, 99);
    }

gives the following buffer definition:

    // cbuffer $Globals
    // {
    //
    //   row_major int2x3 m;                // Offset:    0 Size:    28
    //      = 0x00000001 0x00000003 0x00000005 0x00000000
    //        0x00000002 0x00000004 0x00000006
    //
    // }

Given that the matrix is column-major, m's default value is actually
{{1, 3, 5}, {2, 4, 6}}, unlike the {{1, 2, 3}, {4, 5, 6}} one would
expect in a regular initializer.

SM1 profiles assign the elements in regular reading order.
2024-06-11 15:46:40 +02:00
Francisco Casas
253c994155 vkd3d-shader/tpf: Write default values for SM4. 2024-06-11 15:46:40 +02:00
Francisco Casas
b44a25ce19 tests: Test default values using reflection. 2024-06-11 15:46:40 +02:00
Victor Chiletto
105ef28273 vkd3d-shader/preproc: Treat CR as whitespace. 2024-05-23 23:11:58 +02:00
Zebediah Figura
cefd6f9de6 vkd3d-utils: Implement ID3D12ShaderReflection::GetResourceBindingDesc(). 2024-05-06 22:12:50 +02:00
Zebediah Figura
694d39ffe6 tests: Test bounds checking in ID3D12ShaderReflection. 2024-05-06 22:12:50 +02:00
Zebediah Figura
7b3c47ba2e vkd3d-shader/tpf: Write the field offset in bytes. 2024-05-06 22:12:48 +02:00
Zebediah Figura
ddfa94fdca tests: Add more tests for resource and struct RDEF contents. 2024-03-27 22:36:43 +01:00
Zebediah Figura
98b90dde78 tests: Test constant and resource reflection via D3DReflect().
Ported from Wine.
2024-03-27 22:36:40 +01:00
Giovanni Mascellani
dff22c9ed7 tests: Clear the UAV before testing.
There is no guarantee that a resource is cleared upon creation. This
fixes the test on NVIDIA and llvmpipe.
2024-03-11 22:10:15 +01:00
Giovanni Mascellani
2359ebc976 tests: Release the code blob in test_thread_id() (Valgrind). 2024-02-09 22:47:47 +01:00
Henri Verbeet
fef30dac2c vkd3d-shader/d3dbc: Do not fail parsing the shader when undeclared inputs are encountered.
These can be disassembled by D3DDisassemble() just fine, and perhaps
more importantly, shader model 1 vertex shaders do not require dcl_
instructions in Direct3D 8.
2024-01-29 22:33:46 +01:00
Henri Verbeet
8c6f5b847b vkd3d-utils: Implement D3DDisassemble().
Very loosely based on Wine's d3dcompiler_43.
2024-01-29 22:33:44 +01:00
Zebediah Figura
0f46e7bbad tests: Test signature reflection via D3DReflect().
Ported from Wine.
2024-01-24 22:37:53 +01:00
Henri Verbeet
f75bdd6e21 vkd3d-utils: Implement D3DStripShader(). 2023-10-19 23:07:50 +02:00
Henri Verbeet
b63c853688 vkd3d-utils: Implement D3DGetBlobPart().
This was largely adapted from Wine's d3dcompiler_43, with some style
adjustments.
2023-10-18 20:58:22 +02:00
Henri Verbeet
47d4097efa vkd3d-utils: Check for a NULL 'blob' pointer in D3DCreateBlob(). 2023-10-16 22:36:58 +02:00
Zebediah Figura
250a24bd3f vkd3d-shader/preproc: Strip whitespace when stringifying. 2023-08-02 20:19:20 +09:00
Zebediah Figura
6fc3ae2b5c vkd3d-shader/preproc: Stringify text immediately in macro invocations. 2023-08-02 20:19:19 +09:00
Nikolay Sivov
74c0ad0a7a tests: Rename readback helper to be more generic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Zebediah Figura
9ea84ae8c9 tests/shader_runner: Use the global test_options structure.
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
c8a05a8b10 tests: Collect D3D12 test options in a dedicated structure. 2023-03-10 21:12:46 +01:00
Zebediah Figura
653cc02f4c vkd3d-shader/hlsl: Write SM4 thread ID registers. 2023-01-25 22:47:46 +01:00
Zebediah Figura
809a43f06b tests: Add a test for compute thread IDs. 2023-01-25 22:10:30 +01:00
Zebediah Figura
275f949a19 vkd3d-shader: Add predefined macros to the macro list.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-26 21:28:14 +01:00
Zebediah Figura
ba32e91aca vkd3d-shader: Implement #pragma.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:54 +01:00
Zebediah Figura
e72c2461cd vkd3d-shader: Implement __LINE__.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-18 20:15:50 +01:00
Zebediah Figura
d33a896403 vkd3d-shader: Implement stringification.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:22 +01:00
Zebediah Figura
33df515f10 vkd3d-shader: Implement concatenation.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:19 +01:00
Zebediah Figura
e1a956f8f2 vkd3d-shader: Implement function-like macro expansion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:17 +01:00
Zebediah Figura
668820f069 vkd3d-shader: Implement macro body expansion.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-14 21:12:13 +01:00
Zebediah Figura
8c927c491c vkd3d-shader: Implement #include.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:02 +01:00
Zebediah Figura
568983596e vkd3d-shader: Implement #ifndef.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:35:00 +01:00
Zebediah Figura
9a1317ff0f vkd3d-shader: Partially implement #define.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-12 20:34:56 +01:00
Zebediah Figura
86cb863bc2 vkd3d-shader: Implement basic support for #if and #endif.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-01-04 21:01:04 +01:00
Zebediah Figura
12180a8e30 vkd3d-shader: Preserve some tokens verbatim for HLSL.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:53 +01:00
Zebediah Figura
f544cb38e5 vkd3d-shader: Implement an initial pass-through HLSL preprocessor.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-09 19:59:49 +01:00
Zebediah Figura
f4bbbb2975 tests: Add a test for macro invocation split across multiple files.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-12-02 16:28:57 +01:00
Zebediah Figura
ffa7bd39f3 tests: Add some C HLSL preprocessor tests.
That is, tests in C, for features of the HLSL preprocessor which are difficult
to test using the shader_runner framework.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-11-24 22:28:11 +01:00