mirror of
https://gitlab.winehq.org/wine/vkd3d.git
synced 2024-09-13 09:16:14 -07:00
dfa4bfdd03
Based on Wine.
587 lines
18 KiB
C
587 lines
18 KiB
C
/*
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* Copyright (C) 2020 Zebediah Figura for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d12_crosstest.h"
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#include "vkd3d_common.h"
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struct test_options test_options = {0};
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#define check_preprocess(a, b, c, d, e) check_preprocess_(__LINE__, a, b, c, d, e)
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static void check_preprocess_(int line, const char *source, const D3D_SHADER_MACRO *macros,
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ID3DInclude *include, const char *present, const char *absent)
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{
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ID3D10Blob *blob, *errors;
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const char *code;
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SIZE_T size;
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HRESULT hr;
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hr = D3DPreprocess(source, strlen(source), NULL, macros, include, &blob, &errors);
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assert_that_(line)(hr == S_OK, "Failed to preprocess shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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code = ID3D10Blob_GetBufferPointer(blob);
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size = ID3D10Blob_GetBufferSize(blob);
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if (present)
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ok_(line)(vkd3d_memmem(code, size, present, strlen(present)),
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"\"%s\" not found in preprocessed shader.\n", present);
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if (absent)
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ok_(line)(!vkd3d_memmem(code, size, absent, strlen(absent)),
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"\"%s\" found in preprocessed shader.\n", absent);
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ID3D10Blob_Release(blob);
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}
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static const char test_include_top[] =
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"#include \"file1\"\n"
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"#include < file2 >\n"
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"ARGES\n";
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static const char test_include_file1[] =
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"#define BRONTES\n"
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"#include \"file3\"\n"
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"#ifndef BRONTES\n"
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"#define STEROPES\n"
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"#endif";
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static const char test_include_file2[] =
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"#ifdef STEROPES\n"
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"#define ARGES pass\n"
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"#undef STEROPES\n"
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"#include < file2 >\n"
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"#endif";
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static const char test_include_file3[] =
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"#undef BRONTES";
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static const char test_include2_top[] =
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"#define FUNC(a, b) a ## b\n"
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"#include \"file4\"\n"
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",ss)";
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static const char test_include2_file4[] =
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"FUNC(pa";
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static unsigned int refcount_file1, refcount_file2, refcount_file3, include_count_file2;
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static HRESULT WINAPI test_include_Open(ID3DInclude *iface, D3D_INCLUDE_TYPE type,
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const char *filename, const void *parent_data, const void **code, UINT *size)
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{
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ok(!*code, "Data pointer should be zeroed.\n");
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ok(!*size, "Size pointer should be zeroed.\n");
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if (!strcmp(filename, "file1"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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*code = test_include_file1;
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*size = strlen(test_include_file1);
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++refcount_file1;
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}
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else if (!strcmp(filename, " file2 "))
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{
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ok(type == D3D_INCLUDE_SYSTEM, "Got type %#x.\n", type);
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if (!include_count_file2++)
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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else
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ok(parent_data == test_include_file2, "Got parent data %p.\n", parent_data);
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*code = test_include_file2;
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*size = strlen(test_include_file2);
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++refcount_file2;
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}
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else if (!strcmp(filename, "file3"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(parent_data == test_include_file1, "Got parent data %p.\n", parent_data);
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*code = test_include_file3;
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*size = strlen(test_include_file3);
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++refcount_file3;
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}
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else if (!strcmp(filename, "file4"))
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{
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ok(type == D3D_INCLUDE_LOCAL, "Got type %#x.\n", type);
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ok(!parent_data, "Got parent data %p.\n", parent_data);
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*code = test_include2_file4;
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*size = strlen(test_include2_file4);
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}
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else
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{
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ok(0, "Unexpected filename \"%s\".\n", filename);
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}
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return S_FALSE;
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}
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static HRESULT WINAPI test_include_Close(ID3DInclude *iface, const void *code)
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{
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if (code == test_include_file1)
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--refcount_file1;
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else if (code == test_include_file2)
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--refcount_file2;
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else if (code == test_include_file3)
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--refcount_file3;
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return E_FAIL;
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}
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static const struct ID3DIncludeVtbl test_include_vtbl =
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{
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test_include_Open,
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test_include_Close,
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};
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static HRESULT WINAPI test_include_fail_Open(ID3DInclude *iface, D3D_INCLUDE_TYPE type,
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const char *filename, const void *parent_data, const void **code, UINT *size)
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{
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return 0xdeadbeef;
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}
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static HRESULT WINAPI test_include_fail_Close(ID3DInclude *iface, const void *code)
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{
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ok(0, "Unexpected call.\n");
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return E_FAIL;
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}
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static const struct ID3DIncludeVtbl test_include_fail_vtbl =
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{
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test_include_fail_Open,
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test_include_fail_Close,
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};
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static void test_preprocess(void)
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{
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ID3DInclude test_include_fail = {&test_include_fail_vtbl};
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ID3DInclude test_include = {&test_include_vtbl};
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D3D_SHADER_MACRO macros[3];
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ID3D10Blob *blob, *errors;
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unsigned int i;
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HRESULT hr;
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static const struct
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{
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const char *source;
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const char *present;
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const char *absent;
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}
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tests[] =
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{
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/* Stringification. */
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{
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"#define KEY(a) #a\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(a) # a\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(if) #if\n"
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"KEY(apple)",
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"\"apple\"",
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},
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{
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"#define KEY(a) #a\n"
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"KEY(\"apple\")",
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"\"\\\"apple\\\"\"",
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},
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{
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"#define KEY(a) #b\n"
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"KEY(apple)",
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"\"b\"",
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},
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{
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"#define KEY(a) a\n"
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"KEY(banana #apple)",
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"#",
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"\"apple\"",
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},
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{
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"#define KEY #apple\n"
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"KEY",
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"apple",
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"\"apple\"",
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},
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{
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"banana #apple\n",
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"apple",
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"\"apple\"",
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},
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{
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"banana #apple\n",
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"#",
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},
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/* #pragma is preserved. */
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{
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"#pragma pack_matrix(column_major)\n"
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"text",
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"#pragma pack_matrix(column_major)\n",
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},
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/* DOS-style newlines. */
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{
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"#define KEY(a, b) \\\r\n"
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" a ## b\r\n"
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"KEY(pa,\r\n"
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"ss\r\n"
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")\r\n"
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"#ifndef KEY\r\n"
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"fail\r\n"
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"#endif\r\n",
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"pass",
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"fail",
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},
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{
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"#define KEY(a, b) \\\r\n"
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" a ## b\n"
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"KEY(pa,\r\n"
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"ss\n"
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")\r\n"
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"#ifndef KEY\n"
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"fail\r\n"
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"#endif\n",
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"pass",
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"fail",
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},
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/* Pre-defined macros. */
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{
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"__LINE__",
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"1",
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"__LINE__",
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},
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{
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"\n"
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"__LINE__",
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"2",
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"__LINE__",
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},
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{
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"#define KEY __LINE__\n"
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"KEY",
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"2",
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},
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/* Tokens which must be preserved verbatim for HLSL (i.e. which cannot
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* be broken up with spaces). */
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{"<<", "<<"},
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{">>", ">>"},
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{"++", "++"},
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{"--", "--"},
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{"+=", "+="},
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{"-=", "-="},
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{"*=", "*="},
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{"/=", "/="},
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{"%=", "%="},
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{"&=", "&="},
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{"|=", "|="},
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{"^=", "^="},
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{"<<=", "<<="},
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{">>=", ">>="},
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{"0.0", "0.0"},
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{".0", ".0"},
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{"0.", "0."},
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{"1e1", "1e1"},
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{"1E1", "1E1"},
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{"1e+1", "1e+1"},
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{"1e-1", "1e-1"},
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{".0f", ".0f"},
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{".0F", ".0F"},
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{".0h", ".0h"},
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{".0H", ".0H"},
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{"0.f", "0.f"},
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{"1.1e-1f", "1.1e-1f"},
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/* Parentheses are emitted for object-like macros invoked like
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* function-like macros. */
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{
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"#define KEY value\n"
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"KEY(apple)",
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"(",
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},
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/* Function-like macro with no parentheses and no following tokens (a
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* corner case in our implementation). */
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{
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"#define pass(a) fail\n"
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"pass",
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"pass",
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"fail",
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},
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/* A single-line comment not terminated by a newline. */
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{
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"pass // fail",
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"pass",
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"fail",
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},
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};
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for (i = 0; i < ARRAY_SIZE(tests); ++i)
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{
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vkd3d_test_push_context("Source \"%s\"", tests[i].source);
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check_preprocess(tests[i].source, NULL, NULL, tests[i].present, tests[i].absent);
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vkd3d_test_pop_context();
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}
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macros[0].Name = "KEY";
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macros[0].Definition = "value";
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macros[1].Name = NULL;
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macros[1].Definition = NULL;
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check_preprocess("KEY", macros, NULL, "value", "KEY");
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check_preprocess("#undef KEY\nKEY", macros, NULL, "KEY", "value");
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macros[0].Name = NULL;
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check_preprocess("KEY", macros, NULL, "KEY", "value");
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macros[0].Name = "KEY";
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macros[0].Definition = NULL;
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check_preprocess("KEY", macros, NULL, NULL, "KEY");
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macros[0].Name = "0";
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macros[0].Definition = "value";
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check_preprocess("0", macros, NULL, "0", "value");
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macros[0].Name = "KEY(a)";
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macros[0].Definition = "value";
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check_preprocess("KEY(a)", macros, NULL, "KEY", "value");
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macros[0].Name = "KEY";
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macros[0].Definition = "value1";
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macros[1].Name = "KEY";
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macros[1].Definition = "value2";
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macros[2].Name = NULL;
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macros[2].Definition = NULL;
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check_preprocess("KEY", macros, NULL, "value2", NULL);
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macros[0].Name = "KEY";
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macros[0].Definition = "KEY2";
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macros[1].Name = "KEY2";
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macros[1].Definition = "value";
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check_preprocess("KEY", macros, NULL, "value", NULL);
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macros[0].Name = "KEY2";
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macros[0].Definition = "value";
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macros[1].Name = "KEY";
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macros[1].Definition = "KEY2";
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check_preprocess("KEY", macros, NULL, "value", NULL);
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check_preprocess(test_include_top, NULL, &test_include, "pass", "fail");
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ok(!refcount_file1, "Got %d references to file1.\n", refcount_file1);
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ok(!refcount_file2, "Got %d references to file1.\n", refcount_file2);
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ok(!refcount_file3, "Got %d references to file1.\n", refcount_file3);
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ok(include_count_file2 == 2, "file2 was included %u times.\n", include_count_file2);
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/* Macro invocation spread across multiple files. */
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check_preprocess(test_include2_top, NULL, &test_include, "pass", NULL);
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blob = errors = (ID3D10Blob *)0xdeadbeef;
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hr = D3DPreprocess(test_include_top, strlen(test_include_top), NULL, NULL, &test_include_fail, &blob, &errors);
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ok(hr == E_FAIL, "Got hr %#x.\n", hr);
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ok(blob == (ID3D10Blob *)0xdeadbeef, "Expected no compiled shader blob.\n");
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ok(!!errors, "Expected non-NULL error blob.\n");
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if (vkd3d_test_state.debug_level)
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trace("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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#define compile_shader(a, b) compile_shader_(__LINE__, a, b, 0)
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#define compile_shader_flags(a, b, c) compile_shader_(__LINE__, a, b, c)
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static ID3D10Blob *compile_shader_(unsigned int line, const char *source, const char *target, UINT flags)
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{
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ID3D10Blob *blob = NULL, *errors = NULL;
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HRESULT hr;
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hr = D3DCompile(source, strlen(source), NULL, NULL, NULL, "main", target, flags, 0, &blob, &errors);
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ok_(line)(hr == S_OK, "Failed to compile shader, hr %#x.\n", hr);
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if (errors)
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{
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if (vkd3d_test_state.debug_level)
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trace_(line)("%s\n", (char *)ID3D10Blob_GetBufferPointer(errors));
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ID3D10Blob_Release(errors);
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}
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return blob;
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}
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static void test_thread_id(void)
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{
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ID3D12GraphicsCommandList *command_list;
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struct d3d12_resource_readback rb;
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struct test_context context;
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ID3D12Resource *textures[3];
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ID3D12DescriptorHeap *heap;
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unsigned int i, x, y, z;
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ID3D12Device *device;
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ID3D10Blob *cs_code;
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HRESULT hr;
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static const char cs_source[] =
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"RWTexture3D<uint4> group_uav, thread_uav, dispatch_uav;\n"
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"[numthreads(5, 3, 2)]\n"
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"void main(uint3 group : sv_groupid, uint3 thread : sv_groupthreadid, uint3 dispatch : sv_dispatchthreadid)\n"
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"{\n"
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" group_uav[dispatch] = uint4(group, 1);\n"
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" thread_uav[dispatch] = uint4(thread, 2);\n"
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" dispatch_uav[dispatch] = uint4(dispatch, 3);\n"
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"}";
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static const D3D12_DESCRIPTOR_RANGE descriptor_range = {D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 3, 0, 0, 0};
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static const D3D12_ROOT_PARAMETER root_parameter =
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{
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.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE,
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.DescriptorTable = {1, &descriptor_range},
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};
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static const D3D12_ROOT_SIGNATURE_DESC root_signature_desc =
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{
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.NumParameters = 1,
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.pParameters = &root_parameter,
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};
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if (!init_compute_test_context(&context))
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return;
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command_list = context.list;
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device = context.device;
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hr = create_root_signature(device, &root_signature_desc, &context.root_signature);
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ok(hr == S_OK, "Failed to create root signature, hr %#x.\n", hr);
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heap = create_gpu_descriptor_heap(device, D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 3);
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for (i = 0; i < 3; ++i)
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{
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textures[i] = create_default_texture3d(device, 16, 8, 8, 1, DXGI_FORMAT_R32G32B32A32_UINT,
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D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_UNORDERED_ACCESS);
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ID3D12Device_CreateUnorderedAccessView(device, textures[i], NULL, NULL,
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get_cpu_descriptor_handle(&context, heap, i));
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}
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cs_code = compile_shader(cs_source, "cs_5_0");
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context.pipeline_state = create_compute_pipeline_state(device, context.root_signature,
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shader_bytecode(ID3D10Blob_GetBufferPointer(cs_code), ID3D10Blob_GetBufferSize(cs_code)));
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ID3D12GraphicsCommandList_SetPipelineState(command_list, context.pipeline_state);
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ID3D12GraphicsCommandList_SetComputeRootSignature(command_list, context.root_signature);
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ID3D12GraphicsCommandList_SetComputeRootDescriptorTable(command_list,
|
|
0, get_gpu_descriptor_handle(&context, heap, 0));
|
|
ID3D12GraphicsCommandList_Dispatch(command_list, 2, 2, 2);
|
|
|
|
transition_resource_state(command_list, textures[0],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(textures[0], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x / 5, y / 3, z / 2, 1};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, textures[1],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(textures[1], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x % 5, y % 3, z % 2, 2};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
transition_resource_state(command_list, textures[2],
|
|
D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COPY_SOURCE);
|
|
get_texture_readback_with_command_list(textures[2], 0, &rb, context.queue, command_list);
|
|
for (x = 0; x < 16; ++x)
|
|
{
|
|
for (y = 0; y < 8; ++y)
|
|
{
|
|
for (z = 0; z < 8; ++z)
|
|
{
|
|
const struct uvec4 *v = get_readback_data(&rb.rb, x, y, z, sizeof(struct uvec4));
|
|
struct uvec4 expect = {x, y, z, 3};
|
|
|
|
if (x >= 10 || y >= 6 || z >= 4)
|
|
memset(&expect, 0, sizeof(expect));
|
|
|
|
ok(compare_uvec4(v, &expect), "Got {%u, %u, %u, %u} at (%u, %u, %u).\n",
|
|
v->x, v->y, v->z, v->w, x, y, z);
|
|
}
|
|
}
|
|
}
|
|
release_resource_readback(&rb);
|
|
reset_command_list(command_list, context.allocator);
|
|
|
|
for (i = 0; i < 3; ++i)
|
|
ID3D12Resource_Release(textures[i]);
|
|
ID3D12DescriptorHeap_Release(heap);
|
|
destroy_test_context(&context);
|
|
}
|
|
|
|
START_TEST(hlsl_d3d12)
|
|
{
|
|
parse_args(argc, argv);
|
|
enable_d3d12_debug_layer();
|
|
init_adapter_info();
|
|
|
|
run_test(test_preprocess);
|
|
run_test(test_thread_id);
|
|
}
|