Commit Graph

6099 Commits

Author SHA1 Message Date
Anna (navi) Figueiredo Gomes
61a700bcdc tests: Test depth bounds. 2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
e761b2cad1 tests/shader_runner: Introduce a "d3d12" tag. 2024-09-11 14:53:33 +02:00
Anna (navi) Figueiredo Gomes
3eb2a3d0e4 tests/shader_runner: Introduce a 'depth-bounds' test option. 2024-09-11 14:53:21 +02:00
Anna (navi) Figueiredo Gomes
12a7cde092 tests/shader_runner: Use ID3D12Device2_CreatePipelineState() when available. 2024-09-11 14:13:59 +02:00
Anna (navi) Figueiredo Gomes
04d7ad90e5 tests/shader_runner: Extract a pipeline creation function from d3d12_runner_draw(). 2024-09-11 14:08:37 +02:00
Nikolay Sivov
3b4e0ce8e9 vkd3d-shader/fx: Check modifiers when reusing types.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:48:03 +02:00
Giovanni Mascellani
d71966c77e vkd3d: Do not keep track of descriptor heaps when using virtual heaps.
Descriptors only need flushing when using Vulkan heaps, so let's avoid
uselessly scanning an array and taking and releasing a mutex if we're not.
2024-09-10 21:47:38 +02:00
Giovanni Mascellani
05a5bd620d vkd3d: Directly call the function to update descriptors.
For better code clarity.
2024-09-10 21:46:46 +02:00
Conor McCarthy
e550901efa vkd3d-shader/ir: Free the semantic names of deleted signature elements in shader_signature_merge(). (Valgrind) 2024-09-10 21:45:22 +02:00
Giovanni Mascellani
828dfdf1bd vkd3d-shader/ir: Run validation after normalising flat constants. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
1c285d40bd vkd3d-shader/ir: Run validation after normalising I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
d8c41cc270 vkd3d-shader/ir: Run validation after normalising Hull Shader control points I/O registers. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
a3fdc447de vkd3d-shader/ir: Run validation after flattening hull shader phases. 2024-09-10 21:43:14 +02:00
Giovanni Mascellani
5fd93c28c4 vkd3d-shader/ir: Run validation after remapping the output signature. 2024-09-10 21:43:14 +02:00
Anna (navi) Figueiredo Gomes
5ebbba6fff vkd3d/state: Replace ERR with WARN in vkd3d_validate_descriptor_set_count(). 2024-09-10 21:42:47 +02:00
Henri Verbeet
207664baca vkd3d-shader/d3dbc: Use VKD3D_SM1_REGISTER_TYPE_SHIFT and related constants in sm1_encode_register_type(). 2024-09-10 21:42:23 +02:00
Henri Verbeet
f163df787e vkd3d-shader/d3dbc: Avoid D3DVS_VERSION and D3DPS_VERSION. 2024-09-10 21:41:33 +02:00
Nikolay Sivov
de6abd964e vkd3d-shader/hlsl: Implement the mad() intrinsic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:40:32 +02:00
Nikolay Sivov
75299c04fd vkd3d-shader: Handle the SV_SampleIndex semantic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-10 21:39:03 +02:00
Giovanni Mascellani
bfd1fc9cd6 vkd3d-shader/ir: Assume that Hull Shaders have a control point phase in vsir_program_normalise_io_registers().
The control point phase is always introduced, when missing, by the
earlier instruction_array_normalise_hull_shader_control_point_io()
pass.
2024-09-05 16:33:05 +02:00
Giovanni Mascellani
7b9a1bf6df vkd3d-shader/ir: Run validation after materializing undominated SSAs to TEMPs. 2024-09-05 16:29:47 +02:00
Giovanni Mascellani
08c1f4d45e vkd3d-shader/ir: Run validation after flattening control flow constructs. 2024-09-05 16:29:17 +02:00
Giovanni Mascellani
455c826a6a vkd3d-shader/ir: Run validation after structurization. 2024-09-05 16:29:11 +02:00
Giovanni Mascellani
e935dcb88d vkd3d-shader/ir: Run validation after lowering switches to selection ladders. 2024-09-05 16:29:02 +02:00
Giovanni Mascellani
4a28433ef5 vkd3d-shader/ir: Run validation after materializing PHI SSAs to TEMPs. 2024-09-05 16:26:52 +02:00
Giovanni Mascellani
fade5dd54c vkd3d-shader/ir: Run validation after lowering instructions. 2024-09-05 16:25:33 +02:00
Giovanni Mascellani
ffb7284fb6 vkd3d-shader/ir: Do not decide the control flow type on NOPs. 2024-09-05 16:20:39 +02:00
Giovanni Mascellani
829e6f5cd0 vkd3d-shader/ir: Emit a warning instead of an error on validation failures. 2024-09-05 16:20:39 +02:00
Henri Verbeet
03d76f653b vkd3d-shader/d3dbc: Use VKD3D_SM1_INSTRUCTION_LENGTH_SHIFT instead of D3DSI_INSTLENGTH_SHIFT. 2024-09-05 12:47:43 +02:00
Henri Verbeet
b9693393fd vkd3d-shader/d3dbc: Store a enum vkd3d_sm1_opcode in struct sm1_instruction. 2024-09-05 12:45:43 +02:00
Nikolay Sivov
0a6bcf5da7 vkd3d-shader/tpf: Fix a typo when adding the SFI0 section.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-09-04 18:43:41 +02:00
Henri Verbeet
a214e96cf8 vkd3d-shader/tpf: Use enum vkd3d_sm4_data_type in sm4_resource_format(). 2024-09-04 18:42:26 +02:00
Henri Verbeet
b61675d0f3 vkd3d-shader/tpf: Use enum vkd3d_shader_component_type in write_sm4_signature(). 2024-09-04 18:40:56 +02:00
Shaun Ren
c1babbc8aa vkd3d-shader/hlsl: Validate hull shader attributes. 2024-09-04 18:30:04 +02:00
Shaun Ren
6c1dc53d15 vkd3d-shader/hlsl: Parse the patchconstantfunc attribute. 2024-09-04 18:30:04 +02:00
Shaun Ren
41cb29c4c8 vkd3d-shader/hlsl: Parse the partitioning attribute. 2024-09-04 18:28:59 +02:00
Shaun Ren
615ffb823b vkd3d-shader/hlsl: Parse the outputtopology attribute. 2024-09-04 18:28:57 +02:00
Shaun Ren
dae88bab52 vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute. 2024-09-04 18:28:46 +02:00
Shaun Ren
4dfd682446 vkd3d-shader/hlsl: Parse the domain attribute. 2024-09-04 18:21:15 +02:00
Shaun Ren
51e9b05fe5 vkd3d-shader/hlsl: Introduce parse_entry_function_attributes() helper. 2024-09-04 18:18:23 +02:00
Shaun Ren
62fad1c185 tests: Test hull shader function overloads. 2024-09-04 18:18:23 +02:00
Shaun Ren
ed1e74dd62 tests: Test hull shader attributes. 2024-09-04 18:18:23 +02:00
Shaun Ren
73ee5a135a vkd3d-shader/hlsl: Check for duplicate attributes in function declaration. 2024-09-04 18:18:23 +02:00
Petrichor Park
855b9713b8 vkd3d-shader/hlsl: Implement the sincos() intrinsic. 2024-09-04 18:16:37 +02:00
Petrichor Park
384810b4ba vkd3d-shader/hlsl: Implement the dst() intrinsic. 2024-09-04 18:08:24 +02:00
Francisco Casas
7ec44bd70b vkd3d-shader/hlsl: Parse the CompileShader() syntax. 2024-09-04 17:59:34 +02:00
Francisco Casas
45f18a7838 vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.

It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.

For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
Francisco Casas
379cd9b7b5 vkd3d-shader/hlsl: Save hlsl_ir_swizzles in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00
Francisco Casas
b46eac35c0 vkd3d-shader/hlsl: Save hlsl_ir_stores in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00
Francisco Casas
9aace1ac4e vkd3d-shader/hlsl: Save hlsl_ir_loads in the vsir_program for SM1. 2024-09-04 17:51:32 +02:00