1341 Commits

Author SHA1 Message Date
Francisco Casas
5a1b0dbf44 vkd3d-shader/hlsl: Always go through implicit conversion in assignments.
Otherwise we silently skip some type checks.
2022-10-17 17:58:56 +02:00
Giovanni Mascellani
eb7b594002 vkd3d-shader/hlsl: Lower int division. 2022-10-17 17:58:17 +02:00
Giovanni Mascellani
4c13ae5764 vkd3d-shader/hlsl: Lower int absolute value. 2022-10-17 17:58:14 +02:00
Giovanni Mascellani
5442f4236c vkd3d-shader/hlsl: Write SM4 square root instructions. 2022-10-17 17:58:12 +02:00
Giovanni Mascellani
8e5aefb309 vkd3d-shader/hlsl: Parse length() intrinsic. 2022-10-17 17:58:09 +02:00
Zebediah Figura
6b45f290f7 vkd3d-shader/hlsl: Pass a location pointer to init_node().
Instead of a flat location structure.
2022-10-12 21:58:03 +02:00
Zebediah Figura
20fc4375ad vkd3d-shader/hlsl: Introduce a hlsl_new_expr() helper. 2022-10-12 21:58:01 +02:00
Zebediah Figura
1e10b5e616 vkd3d-shader/hlsl: Write SM4 reinterpret instructions. 2022-10-12 21:57:59 +02:00
Zebediah Figura
2d4d2e1244 vkd3d-shader/hlsl: Parse the asuint() intrinsic. 2022-10-12 21:57:57 +02:00
Giovanni Mascellani
1655d309bd vkd3d-shader/hlsl: Write SM4 rsq instructions. 2022-10-10 21:13:04 +02:00
Giovanni Mascellani
d600f0488e vkd3d-shader/hlsl: Parse normalize intrinsic.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
2022-10-10 21:13:03 +02:00
Zebediah Figura
b74a546034 vkd3d-shader/hlsl: Use hlsl_new_constant() in more places. 2022-09-28 19:11:08 +02:00
Zebediah Figura
f8da100052 vkd3d-shader/hlsl: Use hlsl_new_int_constant() in the "primary_expr" rule. 2022-09-28 19:11:05 +02:00
Zebediah Figura
3fc2fdc37f vkd3d-shader/hlsl: Introduce a hlsl_new_bool_constant() helper. 2022-09-28 19:11:02 +02:00
Zebediah Figura
4c5fd9c7b9 vkd3d-shader/hlsl: Introduce a hlsl_new_float_constant() helper. 2022-09-28 19:10:58 +02:00
Zebediah Figura
15a0b44ada vkd3d-shader/hlsl: Pass the arguments to hlsl_new_resource_load() as an indirect structure.
The function has far too many arguments, including multiple different arguments
with the same type. Use a structure for clarity and to avoid errors.

Merge hlsl_new_sample_lod() into hlsl_new_resource_load() accordingly.
2022-09-27 20:14:54 +02:00
Zebediah Figura
fb724d60e3 vkd3d-shader/hlsl: Make the source parameter to hlsl_copy_deref() const. 2022-09-27 20:14:53 +02:00
Zebediah Figura
e3123f5bd0 vkd3d-shader/hlsl: Pass only a template string to hlsl_new_synthetic_var().
Synthesize the internal name from the template inside of this function.
2022-09-27 20:14:51 +02:00
Zebediah Figura
991cddd139 vkd3d-shader/hlsl: Handle failure from hlsl_copy_deref(). 2022-09-27 20:14:49 +02:00
Giovanni Mascellani
d5fd309ef8 vkd3d: Add a macro to mark unreachable code.
This should silence warnings about some branches non returning any value
without requiring additional "return 0" statement or similar.

Also, in theory this might enable to compiler to optimize the program
a little bit more, though that's unlikely to have any measurable effect.
2022-09-27 20:14:27 +02:00
Henri Verbeet
56b2f56b86 Release 1.5. 2022-09-21 16:47:49 +02:00
Francisco Casas
8e07423ba1 vkd3d-shader/hlsl: Add offset parameter to 'Load' method.
Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
609632279f vkd3d-shader/hlsl: Properly check argument count in gather methods. 2022-08-23 15:57:54 -05:00
Francisco Casas
32e6f594f2 vkd3d-shader/hlsl: Properly check argument count in SampleLevel method.
Also, TextureCube and TextureCubeArray don't support the offset
argument, so this check is updated here too.

Signed-off-by: Francisco Casas <fcasas@codeweavers.com>
2022-08-23 15:57:54 -05:00
Francisco Casas
15b19b15c0 vkd3d-shader/hlsl: Use proper dimensions on SampleLevel method offset parameter. 2022-08-23 15:57:54 -05:00