2517 Commits

Author SHA1 Message Date
Conor McCarthy
16882d1a50 vkd3d: Implement support for D3D12_FEATURE_SHADER_CACHE.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:19 +02:00
Conor McCarthy
6e0590adf6 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS2.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:16 +02:00
Conor McCarthy
fad3b12703 vkd3d: Implement support for D3D12_FEATURE_ARCHITECTURE1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:13 +02:00
Conor McCarthy
1d46f25ea2 vkd3d: Implement support for D3D12_FEATURE_D3D12_OPTIONS1.
Signed-off-by: Conor McCarthy <conor.mccarthy.444@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:10 +02:00
Hans-Kristian Arntzen
f3bf1612c1 vkd3d-shader: Increment the token pointer before reading the register space in the dcl_resource_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:06 +02:00
Hans-Kristian Arntzen
ea213e2b0d vkd3d-shader: Increment the token pointer before reading the register space in the dcl_uav_structured handler.
Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-05-22 14:25:03 +02:00
Conor McCarthy
a59f1982ad vkd3d: Remove redundant GetCopyableFootprints() resource size alignment checks.
The alignments are now checked in d3d12_resource_validate_desc().

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:25:50 +01:00
Henri Verbeet
d0586297c5 vkd3d-shader: Handle VKD3DSPR_GSINSTID in vkd3d_dxbc_compiler_get_register_name().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:22 +01:00
Henri Verbeet
ebac7ee24c vkd3d-shader: Avoid declaring outputs multiple times with incompatible types.
This would cause CoreValidation-Shader-InterfaceTypeMismatch validation
errors from Wine's test_shader_interstage_interface() d3d11 test. This
reverts parts of commits 1eb7eca411f71d8dec7cfae5c58c1dff9626a7e0 and
04ec461fb4224e126d271760123bb6d756c06582.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:20 +01:00
Henri Verbeet
61799500e2 vkd3d-shader: Handle normalised types in vkd3d_component_type_from_data_type().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:18 +01:00
Conor McCarthy
91555883ac vkd3d: Add stub for ID3D12GraphicsCommandList2::WriteBufferImmediate().
ID3D12GraphicsCommandList2 and WriteBufferImmediate() are used by
Hitman 2, but implementing the function on top of an AMD extension has
no effect on game behaviour. It's commonly used to write debug info.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:15 +01:00
Conor McCarthy
9c64642468 vkd3d: Add SetViewInstanceMask() to the ID3D12GraphicsCommandList1 interface.
This method was missing in version 10.0.15063.0 of the SDK, but is
present in version 10.0.18362.0, without a UUID change. Presumably that
means this was simply an omission in the older header, rather than an
API change in the newer header.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-12-06 20:11:10 +01:00
Conor McCarthy
7b88754ff2 vkd3d: Remove alignment validation from GetResourceAllocationInfo().
The right place for alignment validation is d3d12_resource_validate_desc().
The mod alignment test, which returns a size of ~0 on failure, is incorrect
on systems where Vulkan requires alignments of 0x20000 or more, and breaks
Hitman 2, which uses the returned value unchecked and allocates heaps of
0xffffffff bytes.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:37 +01:00
Conor McCarthy
5fe91bbf02 vkd3d: Validate dimension alignments for block-compressed textures.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:33 +01:00
Conor McCarthy
af60bc03ba vkd3d: Validate texture resource alignments.
Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-27 22:08:31 +01:00
Conor McCarthy
e783784cac vkd3d: Return valid node masks in external resource heap properties.
Hitman 2 calls GetHeapProperties() for each swapchain buffer and checks if
the creation node mask is 1. If not then it fails to store the resource
pointers for later rendering.

Signed-off-by: Conor McCarthy <cmccarthy@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:11 +01:00
Philip Rebohle
a204a681a1 vkd3d: Handle DXGI_FORMAT_R11G11B10_FLOAT in d3d12_command_list_ClearUnorderedAccessViewUint().
There is no bit-compatible UINT format, so we'll use DXGI_FORMAT_R32_UINT.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:07 +01:00
Philip Rebohle
207ca12725 vkd3d: Re-implement d3d12_command_list_ClearUnorderedAccessViewUint().
Addresses the following limitations of the previous implementation:
    - Only R32_{UINT,TYPELESS} were supported for buffers.
    - Clearing an image UAV did not behave correctly for images with non-UINT formats.
    - Due to the use of transfer operations, extra memory barriers were needed.

If necessary, this will create a temporary view with a bit-compatible
UINT format for the resource in order to perform a bit-exact clear.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:04 +01:00
Philip Rebohle
65ee0562f9 vkd3d: Set VK_IMAGE_MUTABLE_FORMAT_BIT for UAV images with non-UINT formats.
Needed to support ClearUnorderedAccessViewUint() for all formats.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:07:01 +01:00
Philip Rebohle
126a789019 vkd3d: Implement d3d12_command_list_ClearUnorderedAccessViewFloat().
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:59 +01:00
Hans-Kristian Arntzen
54d2a15aa6 vkd3d: Use size_t instead of SIZE_T for GPU VA sizes.
This also fixes a format specifier warning in an ERR for the 32-bit Linux
build.

Signed-off-by: Hans-Kristian Arntzen <post@arntzen-software.no>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-25 16:06:56 +01:00
Henri Verbeet
da68980fdc vkd3d: Properly check for program_invocation_name.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-15 17:42:03 +01:00
Philip Rebohle
72246862af vkd3d: Factor out root parameter invalidation.
Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:13 +01:00
Philip Rebohle
79da30adc7 vkd3d: Defer compute pipeline update to Dispatch time.
Needed to support compute-based clear and copy operations.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:09 +01:00
Philip Rebohle
1bfacf3727 vkd3d: Store view object type in vkd3d_view.
Currently, vkd3d_view_destroy_descriptor assumes image views
by default, but we need to be able to attach buffer views to
command allocators for UAV clears.

Signed-off-by: Philip Rebohle <philip.rebohle@tu-dortmund.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2019-11-13 16:40:04 +01:00