83ddfb9e8d
vkd3d: Expose the image view usage to Vulkan.
...
This prevents a failure with MoltenVK, which is not able to
create 2D-array view for any usage other than color attachment.
2023-09-26 22:07:41 +02:00
2dd4211b77
ci: Wrap complex commands in CI scripts.
2023-09-26 22:07:36 +02:00
335f9fb31e
ci: Build crosstests with -Wno-array-bounds.
2023-09-26 22:07:36 +02:00
81da13b9e2
ci: Build crosstests in a dedicated CI job.
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Mostly to avoid polluting other logs and artifacts, and also to avoid
recompiling crosstests over and over. Eventually the artifacts produced
at this stage should be run on native Windows.
2023-09-26 22:07:35 +02:00
74d79c7e45
vkd3d-shader/d3dbc: Initialize register dimension for all register types.
2023-09-26 22:07:06 +02:00
33f47c5ae9
vkd3d-shader/tpf: Parse register dimension for all register types.
2023-09-26 22:07:04 +02:00
e904660497
vkd3d-shader: Turn vkd3d_shader_register.immconst_type into vkd3d_shader_register.dimension.
2023-09-26 22:07:04 +02:00
dc35125d73
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_dst_param().
2023-09-26 22:07:03 +02:00
51aa5a45e9
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm1_parse_src_param().
2023-09-26 22:07:02 +02:00
c1d9e776e2
vkd3d-shader/tpf: Use vsir_register_init() in shader_sm4_read_param().
2023-09-26 22:07:01 +02:00
6f5cb219f4
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_default_control_point_phase().
2023-09-26 22:07:00 +02:00
81802e27d0
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_resource_declaration().
2023-09-26 22:06:59 +02:00
314c6e4808
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_sampler_declaration().
2023-09-26 22:06:58 +02:00
b2f262467f
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_immediate_constant_buffer().
2023-09-26 22:06:56 +02:00
67f0196c33
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_cbv_declaration().
2023-09-26 22:06:55 +02:00
04529bc0b7
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_dcl_indexable_temp().
2023-09-26 22:06:54 +02:00
e174f6b413
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_emit_hull_shader_builtins().
2023-09-26 22:06:53 +02:00
89d7bd7a81
vkd3d-shader/spirv: Use vsir_register_init() in spirv_compiler_get_invocation_id().
2023-09-26 22:06:52 +02:00
5d6899888d
vkd3d-shader: Rename shader_register_init() to vsir_register_init().
2023-09-26 22:06:50 +02:00
d9c8b49ea0
vkd3d-shader/ir: Remove dead code during normalisation.
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The SPIR-V backend generates invalid SPIR-V code when
VSIR has dead code (except for NOPs).
2023-09-25 22:07:27 +02:00
fcda20a8c3
vkd3d-shader/hlsl: Use lower_ir() for lower_sqrt().
2023-09-25 22:07:23 +02:00
496a3a2093
vkd3d-shader/hlsl: Use lower_ir() for lower_division().
2023-09-25 22:07:22 +02:00
ecd781e809
vkd3d-shader/hlsl: Use lower_ir() for lower_int_abs().
2023-09-25 22:07:21 +02:00
7944ee9bed
vkd3d-shader/hlsl: Use lower_ir() for lower_casts_to_bool().
2023-09-25 22:07:20 +02:00
65bf6e997c
vkd3d-shader/hlsl: Use lower_ir() for more passes.
2023-09-25 22:07:18 +02:00