cbd504e888
vkd3d-shader/hlsl: Implement the InterlockedOr() intrinsic.
2025-01-20 15:42:45 +01:00
5b9634a7b7
vkd3d-shader/hlsl: Implement the InterlockedMin() intrinsic.
2025-01-20 15:42:43 +01:00
63fbe161f2
vkd3d-shader/hlsl: Implement the InterlockedMax() intrinsic.
2025-01-20 15:42:07 +01:00
b447fdce51
vkd3d-shader/hlsl: Implement the InterlockedExchange() intrinsic.
2025-01-20 15:41:07 +01:00
22ab08f4d8
vkd3d-shader/hlsl: Implement the InterlockedCompareExchange() intrinsic.
2025-01-20 15:41:07 +01:00
3b19a4aaf3
vkd3d-shader/hlsl: Implement the InterlockedAnd() intrinsic.
2025-01-20 15:41:07 +01:00
660a71ef22
vkd3d-shader/hlsl: Implement the InterlockedAdd() intrinsic.
2025-01-20 15:40:34 +01:00
a082daeb56
vkd3d-shader/hlsl: Implement the isinf() intrinsic.
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Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2025-01-16 19:25:02 +01:00
4227858cfe
vkd3d-shader/hlsl: Move RDEF generation to hlsl_codegen.c.
2025-01-10 20:03:14 +01:00
29bac62ba2
vkd3d-shader/hlsl: Move the "dimx" and "dimy" fields to the type-specific union.
2025-01-10 19:38:13 +01:00
0236c480e3
vkd3d-shader/hlsl: Make sm4_get_interpolation_mode() static.
2024-12-19 21:09:32 +01:00
f09ac4959e
vkd3d-shader/hlsl: Implement the GatherCmp() methods.
2024-12-18 17:27:43 +01:00
e8cc288426
vkd3d-shader/hlsl: Move CTAB generation to hlsl_codegen.c.
2024-12-17 16:42:53 +01:00
09095403ac
vkd3d-shader/hlsl: Store swizzles in vsir format.
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The previous format matched sm1 and sm4, but if we're going to be feeding
everything through vsir, we want vsir's format.
2024-12-12 17:20:23 +01:00
474a0ac4e2
vkd3d-shader/hlsl: Use swizzle helpers in more places.
2024-12-12 17:11:53 +01:00
a905a78a96
vkd3d-shader/hlsl: Use a structure for matrix swizzles.
2024-12-12 17:11:27 +01:00
70e2148fcb
vkd3d-shader/hlsl: Document matrix swizzles.
2024-12-12 16:56:52 +01:00
ed6061dfae
vkd3d-shader/hlsl: Drop the _ir_ infix from enum hlsl_loop_unroll_type.
2024-12-12 16:54:07 +01:00
351d58a95b
vkd3d-shader/hlsl: Partially defer continue resolution.
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We need 'for' iter blocks to be separate for loop unrolling.
2024-12-12 16:41:34 +01:00
2c9cf7c78b
vkd3d-shader/hlsl: Implement normalization of binary expressions.
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We normalize binary expressions by attempting to group constants
together, in order to facilitate further simplification of the
expressions.
For any binary operator OP, non-constants x, y, and constants a, b, we
apply the following rewrite rules:
a OP x -> x OP a, if OP is commutative.
(x OP a) OP b -> x OP (a OP b), if OP is associative.
(x OP a) OP y -> (x OP y) OP a, if OP is associative and commutative.
x OP (y OP a) -> (x OP y) OP a, if OP is associative.
Note that we consider floating point operations to be
non-associative.
2024-12-11 15:32:22 +01:00
65b67e84a8
vkd3d-shader/tpf: Remove hlsl_ctx from tpf_compiler.
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This completes the hlsl->vsir->tpf translation.
2024-12-10 15:52:52 +01:00
347e7a396d
vkd3d-shader/hlsl: Generate CTAB outside sm1_generate_vsir().
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For consistency with the sm4_generate_rdef() and sm4_generate_vsir()
functions.
2024-12-10 15:52:52 +01:00
ca9bb2e089
vkd3d-shader/hlsl: Generate RDEF outside tpf_compile().
2024-12-10 15:52:52 +01:00
3a6bf3be24
vkd3d-shader/hlsl: Lower separated samplers for SM1.
...
The combined sampler is created as a SAMPLER instead of a TEXTURE
because that fits all our current infrastructure. The only problem is
that in the CTAB it must appear as a Texture, so the new field
hlsl_type.is_combined_sampler is added.
Co-authored-by: Elizabeth Figura <zfigura@codeweavers.com >
2024-12-10 15:51:43 +01:00
d3108de72a
vkd3d-shader/hlsl: Store ROV feature requirement in the vsir_program.
2024-12-09 16:09:16 +01:00