64126a00c3
vkd3d-shader/ir: Give more meaningful names to I/O normalisation levels.
...
The previous names "not normalised" and "fully normalised" have meanings
which are likely to change with time. OTOH including a description of the
normalisation level in the enumerant seems excessive. Relating
normalisation levels to shader model versions might be a reasonable
compromise.
2024-12-12 17:21:49 +01:00
1c93d706d7
vkd3d-shader/ir: Merge removing I/O declarations in the general instruction lowering pass.
2024-12-03 14:36:13 +01:00
18e422dfe4
vkd3d-shader/ir: Encode I/O declarations in vsir_program.
...
Most I/O registers are already described by the shader signatures.
The registers that are not do not have any property other then
being used by the program or not, so they can be collectively
described with a bitmap.
2024-12-03 14:19:24 +01:00
756b98f093
vkd3d-shader/glsl: Implement VKD3DSIH_LD2DMS.
2024-11-06 22:57:12 +01:00
ca42adbf6b
vkd3d-shader/glsl: Handle SV_SAMPLE_INDEX inputs.
2024-11-06 22:56:02 +01:00
3dbaf11f8c
vkd3d-shader/glsl: Implement support for static texel offsets in shader_glsl_sample().
2024-11-06 22:55:36 +01:00
6ae4da02c9
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4_PO.
2024-11-06 22:53:55 +01:00
466d849c72
vkd3d-shader/glsl: Implement support for VKD3D_SHADER_COMPONENT_INT outputs.
2024-11-06 22:53:31 +01:00
5e9edf25d0
vkd3d-shader/glsl: Implement VKD3DSIH_GATHER4.
2024-10-24 20:52:37 +02:00
d477a00734
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_GRAD.
2024-10-24 20:52:37 +02:00
d58282c6d1
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_LOD.
2024-10-24 20:52:37 +02:00
85697d76be
vkd3d-shader/glsl: Implement VKD3DSIH_UMAX and VKD3DSIH_UMIN.
2024-10-24 20:52:37 +02:00
6a119b6946
vkd3d-shader/glsl: Implement VKD3DSGF_FORCE_EARLY_DEPTH_STENCIL.
2024-10-24 20:52:37 +02:00
1113d24a70
vkd3d-shader/ir: Store the global flags in struct vsir_program.
2024-10-22 20:40:31 +02:00
21e9029177
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C_LZ.
2024-10-22 20:39:31 +02:00
5958e527e5
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_C.
2024-10-22 20:39:31 +02:00
19c493722e
vkd3d-shader/glsl: Implement VKD3DSIH_SAMPLE_B.
2024-10-22 20:39:31 +02:00
e408f1d984
vkd3d-shader/glsl: Implement support for the VKD3DSPR_THREADID register.
2024-10-22 20:39:31 +02:00
f76dd80cba
vkd3d-shader/glsl: Implement VKD3DSIH_LD_UAV_TYPED.
2024-10-22 20:39:31 +02:00
ed4d45355a
vkd3d-shader/ir: Represent the normalisation level with an enumeration.
2024-10-21 18:21:39 +02:00
d9508558a9
vkd3d-shader: Keep track of whether programs have normalised hull shader control point I/O.
2024-10-17 17:34:55 +02:00
eba8fd4720
vkd3d-shader: Keep track of whether programs have normalised I/O.
2024-10-17 17:34:55 +02:00
104435df5f
vkd3d-shader/tpf: Use dcl_input_ps_sgv for sv_isfrontface.
...
As the native compiler does.
2024-10-15 16:44:38 +02:00
bf71b13797
vkd3d-shader/glsl: Implement support for compute shaders.
2024-10-10 20:00:45 +02:00
fb17ba18ae
vkd3d-shader/glsl: Implement VKD3DSIH_STORE_UAV_TYPED.
2024-10-10 20:00:45 +02:00