Zebediah Figura
68562d375e
vkd3d-utils: Fix bounds comparison against element counts.
2024-05-06 22:12:48 +02:00
Zebediah Figura
2480eec98b
vkd3d-shader/hlsl: Move the "base_type" member to the class-specific union.
2024-05-06 22:12:41 +02:00
Zebediah Figura
4fd3f46109
vkd3d-shader/hlsl: Use a switch in hlsl_types_are_equal().
2024-05-06 22:12:39 +02:00
Zebediah Figura
d9f7a88329
vkd3d-shader/hlsl: Make HLSL_TYPE_PIXELSHADER into a separate class.
2024-05-06 22:12:37 +02:00
Zebediah Figura
874937dab4
vkd3d-shader/hlsl: Make HLSL_TYPE_VERTEXSHADER into a separate class.
2024-05-06 22:12:34 +02:00
Zebediah Figura
e904b4596a
vkd3d-shader/hlsl: Ensure that the type is numeric before calling expr_common_base_type().
2024-05-06 22:12:33 +02:00
Conor McCarthy
cfcc789b42
vkd3d-shader/spirv: Implement the WAVE_OP_* instructions.
2024-05-06 22:12:27 +02:00
Conor McCarthy
c71751edc9
vkd3d-shader/dxil: Implement DX intrinsics WaveActiveOp and WavePrefixOp.
2024-05-06 22:12:25 +02:00
Conor McCarthy
fef5760af0
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BIT_* instructions.
2024-05-06 22:12:24 +02:00
Conor McCarthy
af208135f3
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBit.
2024-05-06 22:12:22 +02:00
Conor McCarthy
1c49b3a779
vkd3d-shader/spirv: Implement the WAVE_ACTIVE_BALLOT instruction.
2024-05-06 22:12:21 +02:00
Conor McCarthy
174a692a17
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveBallot.
2024-05-06 22:12:19 +02:00
Henri Verbeet
592e902d47
vkd3d-shader: Pass a struct vsir_program to vkd3d_shader_parser_compile().
2024-05-02 22:19:18 +02:00
Henri Verbeet
fa7b623eac
vkd3d-shader: Pass a struct vsir_program to scan_with_parser().
2024-05-02 22:19:18 +02:00
Henri Verbeet
f948520504
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compile().
2024-05-02 22:19:17 +02:00
Henri Verbeet
e21215f466
vkd3d-shader/spirv: Pass a struct vsir_program to spirv_compiler_generate_spirv().
2024-05-02 22:19:16 +02:00
Giovanni Mascellani
5d78eeb6d3
vkd3d: Simplify control flow for swapchain images.
2024-05-02 22:19:08 +02:00
Conor McCarthy
95489899be
vkd3d-shader/spirv: Handle the WAVE_ANY_TRUE instruction.
2024-05-02 22:19:02 +02:00
Conor McCarthy
fb5eb3159d
vkd3d-shader/dxil: Implement DX intrinsic WaveAnyTrue.
2024-05-02 22:19:00 +02:00
Conor McCarthy
77ec2a5caa
vkd3d-shader/spirv: Handle the WAVE_ALL_TRUE instruction.
2024-05-02 22:18:59 +02:00
Conor McCarthy
8e2b351538
vkd3d-shader/dxil: Implement DX intrinsic WaveAllTrue.
2024-05-02 22:18:58 +02:00
Conor McCarthy
78f2d2936d
vkd3d-shader/spirv: Handle the WAVE_ACTIVE_ALL_EQUAL instruction.
2024-05-02 22:18:57 +02:00
Conor McCarthy
9aa9b112e6
vkd3d-shader/dxil: Implement DX intrinsic WaveActiveAllEqual.
2024-05-02 22:18:55 +02:00
Conor McCarthy
c770efc530
vkd3d-shader/spirv: Handle the WAVELANEINDEX register.
2024-05-02 22:18:54 +02:00
Conor McCarthy
fd590c2593
vkd3d: Initialise wave ops feature options.
...
Based in part on a vkd3d-proton patch by Philip Rebohle.
2024-05-02 22:18:50 +02:00
Conor McCarthy
a130c970a6
vkd3d-shader/spirv: Handle the WAVELANECOUNT register.
2024-05-02 22:18:49 +02:00
Conor McCarthy
6a56b4e5d8
vkd3d-shader/dxil: Implement DX intrinsics WaveGetLaneCount and WaveGetLaneIndex.
2024-05-02 22:18:48 +02:00
Conor McCarthy
127bcf90e4
vkd3d-shader/dxil: Implement DX intrinsic Coverage.
2024-04-30 16:32:10 +02:00
Conor McCarthy
36c76e1557
vkd3d-shader/dxil: Handle SV_PrimitiveId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
eef0f7c29e
vkd3d-shader/dxil: Handle SV_InstanceId.
2024-04-30 16:32:10 +02:00
Conor McCarthy
fb730b11cf
vkd3d-shader/dxil: Handle constexpr pointer cast.
2024-04-30 16:31:44 +02:00
Conor McCarthy
05510c118a
vkd3d-shader/dxil: Emit an error if a CMPXCHG instruction uses a forward-referenced pointer.
2024-04-30 16:31:42 +02:00
Conor McCarthy
b67a68b486
vkd3d-shader/dxil: Emit an error if a ATOMICRMW instruction uses a forward-referenced pointer.
2024-04-30 16:31:41 +02:00
Conor McCarthy
9615c38968
vkd3d-shader/dxil: Emit an error if a STORE instruction uses a forward-referenced pointer.
2024-04-30 16:31:40 +02:00
Conor McCarthy
b4b5af66ef
vkd3d-shader/dxil: Emit an error if a LOAD instruction uses a forward-referenced pointer.
2024-04-30 16:31:39 +02:00
Alexandre Julliard
91762a62c6
vkd3d-shader: Avoid non-constant initializer.
...
Fixes "initializer element is not constant" error with gcc < 8.
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=56508
2024-04-30 16:31:32 +02:00
Henri Verbeet
87c83e2ae2
vkd3d-shader: Get rid of struct vkd3d_shader_desc.
2024-04-30 16:31:19 +02:00
Henri Verbeet
b761f1a263
vkd3d-shader/spirv: Use location information from the current instruction.
2024-04-30 16:31:14 +02:00
Henri Verbeet
8b8ad07057
vkd3d-shader/hlsl: Use vkd3d_string_buffer_printf() in declare_predefined_types().
2024-04-30 16:31:09 +02:00
Francisco Casas
ee735e8eed
vkd3d-shader/hlsl: Fold x * 1 identities.
2024-04-30 16:31:05 +02:00
Francisco Casas
b14f935d0f
vkd3d-shader/hlsl: Fold x + 0 identities.
2024-04-30 16:31:02 +02:00
Stefan Dösinger
cb6c868460
vkd3d: Implement cache locking.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
71f1955cd6
vkd3d: Implement vkd3d_shader_cache_get.
2024-04-24 23:49:20 +02:00
Stefan Dösinger
aad76f4ed2
vkd3d: Implement vkd3d_shader_cache_put.
2024-04-24 23:49:15 +02:00
Henri Verbeet
af33caf036
vkd3d-common: Introduce vkd3d_atomic_exchange_ptr().
2024-04-24 23:49:12 +02:00
Henri Verbeet
b1c326ce56
vkd3d-common: Introduce vkd3d_atomic_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
5c8a90a6c9
vkd3d-common: Introduce vkd3d_atomic_compare_exchange_u32().
2024-04-24 23:49:11 +02:00
Henri Verbeet
bfbd29efe6
vkd3d: Get rid of vkd3d_atomic_compare_exchange_pointer().
...
The only uses of this were remove by commit
3ca2259807
.
2024-04-24 23:49:10 +02:00
Henri Verbeet
11db8c1719
vkd3d-common: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
534044181b
vkd3d-utils: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Henri Verbeet
d5717d333b
vkd3d: Use WIDL_C_INLINE_WRAPPERS.
2024-04-24 23:48:44 +02:00
Conor McCarthy
075979fa21
vkd3d-shader/ir: Always check for undominated SSA use in register relative addresses.
2024-04-24 23:48:13 +02:00
Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
d2427ea1bd
vkd3d-shader/ir: Lower IFC instructions to IF instructions.
2024-04-24 23:48:05 +02:00
Francisco Casas
e370ce5bf2
vkd3d-shader/d3dbc: Pass hlsl_block instead of function declaration.
2024-04-24 23:48:04 +02:00
Henri Verbeet
46fca3f9f4
vkd3d-common: Introduce VKD3D_BITMAP_SIZE.
2024-04-23 22:41:25 +02:00
Francisco Casas
aa35b2cecb
vkd3d-shader/hlsl: Cleanup parse_attribute_list structs (valgrind).
2024-04-23 22:38:03 +02:00
Conor McCarthy
e3dde09bb9
vkd3d-shader/ir: Accept undefined PHI incomings as valid.
...
An incoming can be undefined if the PHI result is not used if the
incoming's path was taken, or if the undefined value is consumed by
an instruction (dxc will compile such code without errors).
2024-04-23 22:37:33 +02:00
Zebediah Figura
d7da278693
vkd3d-shader/hlsl: Make HLSL_TYPE_RENDERTARGETVIEW into a separate class.
2024-04-23 22:37:09 +02:00
Zebediah Figura
ee2bde3aba
vkd3d-shader/hlsl: Make HLSL_TYPE_DEPTHSTENCILVIEW into a separate class.
2024-04-23 22:37:06 +02:00
Zebediah Figura
76971d811e
vkd3d-shader/hlsl: Make HLSL_TYPE_TECHNIQUE into a separate class.
2024-04-23 22:36:51 +02:00
Zebediah Figura
3c8c7426df
vkd3d-shader/hlsl: Make HLSL_TYPE_PASS into a separate class.
2024-04-23 22:36:38 +02:00
Zebediah Figura
24d3a352a6
vkd3d-shader/hlsl: Make HLSL_TYPE_EFFECT_GROUP into a separate class.
2024-04-23 22:36:32 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Giovanni Mascellani
c8af142bb0
vkd3d-shader/ir: Structurize each function of a hull shader.
2024-04-23 22:36:16 +02:00
Giovanni Mascellani
d8e4b19cdc
vkd3d-shader/ir: Skip invalid blocks when materializing undominated SSAs.
2024-04-23 22:36:14 +02:00
Henri Verbeet
7b4a1fdfbc
vkd3d: Move the vkd3d_cond implementation to vkd3d-common.
...
Much like the vkd3d_mutex implementation.
2024-04-22 23:15:20 +02:00
Henri Verbeet
8345b9b6f5
vkd3d-shader/glsl: Implement VKD3DSIH_NOP.
2024-04-22 23:14:30 +02:00
Conor McCarthy
079f8e4d52
vkd3d-shader/dxil: Implement DX intrinsic OutputControlPointID.
2024-04-22 23:13:31 +02:00
Conor McCarthy
3976738baf
vkd3d-shader/dxil: Implement DX intrinsic DomainLocation.
2024-04-22 23:13:30 +02:00
Conor McCarthy
e165f9cefc
vkd3d-shader/dxil: Implement DX intrinsic StorePatchConstant.
2024-04-22 23:13:29 +02:00
Conor McCarthy
3479962983
vkd3d-shader/dxil: Implement DX intrinsics LoadOutputControlPoint and LoadPatchConstant.
2024-04-22 23:13:28 +02:00
Conor McCarthy
4457181b2a
vkd3d-shader/dxil: Support patch constant functions and signatures.
2024-04-22 23:13:26 +02:00
Zebediah Figura
833c897aac
vkd3d-shader/hlsl: Parse register space reservations.
2024-04-22 23:13:15 +02:00
Zebediah Figura
29f6a7e5f7
vkd3d-shader/hlsl: Rename register_opt and packoffset_opt to register_reservation and packoffset_reservation.
...
"opt" seems to imply "optional", but the optional aspect of these reservations
is not (and never has been) encoded into these rules.
2024-04-22 23:13:13 +02:00
Henri Verbeet
4a209efb62
vkd3d-shader/hlsl: Support spirv-binary and spirv-text as target formats.
2024-04-19 22:24:07 +02:00
Henri Verbeet
0116e49d9b
vkd3d-shader/hlsl: Support d3d-asm as target format.
2024-04-19 22:24:06 +02:00
Henri Verbeet
414bb99542
vkd3d-shader/glsl: Add vkd3d-shader version information to the generated shader.
2024-04-19 22:23:55 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Giovanni Mascellani
296edf0d68
vkd3d-utils: Make all extensions optional in D3D12CreateDeviceVKD3D().
...
A D3D12 device can be useful even without a surface and swapchain.
On the other hand, just having the surface and swapchain extensions
doesn't give any feature (the client still has to manage them), so
there is no point in making them a requirement.
2024-04-19 22:23:28 +02:00
Zebediah Figura
171e097268
vkd3d-shader/hlsl: Make HLSL_TYPE_UAV into a separate class.
2024-04-19 22:23:20 +02:00
Zebediah Figura
93d7cd1785
vkd3d-shader/hlsl: Make HLSL_TYPE_TEXTURE into a separate class.
2024-04-19 22:23:19 +02:00
Zebediah Figura
220362cbad
vkd3d-shader/hlsl: Make HLSL_TYPE_SAMPLER into a separate class.
2024-04-19 22:23:18 +02:00
Zebediah Figura
f57db442b0
vkd3d-shader/hlsl: Make HLSL_TYPE_STRING into a separate class.
2024-04-19 22:23:16 +02:00
Zebediah Figura
cdcf2da2eb
vkd3d-shader/hlsl: Make HLSL_TYPE_VOID into a separate class.
2024-04-19 22:23:14 +02:00
Henri Verbeet
e17e481130
vkd3d-shader/glsl: Call vkd3d_shader_normalise().
2024-04-17 22:52:20 +02:00
Henri Verbeet
c7fc60a237
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_versioned_root_signature(). (Valgrind).
2024-04-17 22:52:07 +02:00
Henri Verbeet
8a7cb0295a
vkd3d: Avoid leaking "messages" when "error_blob" is NULL in vkd3d_serialize_root_signature(). (Valgrind).
2024-04-17 22:52:05 +02:00
Conor McCarthy
742288127f
vkd3d: Support DXGI_FORMAT_B4G4R4A4_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
8879521679
vkd3d: Support DXGI_FORMAT_B5G5R5A1_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
4cdf38d392
vkd3d: Support DXGI_FORMAT_B5G6R5_UNORM.
2024-04-17 22:51:57 +02:00
Conor McCarthy
270aa22d0b
vkd3d: Use Vulkan 1.1 if available.
2024-04-17 22:51:51 +02:00
Conor McCarthy
6975a8d726
vkd3d-shader: Introduce SPIRV_ENVIRONMENT_VULKAN_1_1.
...
The SPIR-V backend may emit SPIR-V 1.3 if Vulkan 1.1 is available.
Some extensions which provide wave op instructions are available in
SPIR-V 1.0, but these are not sufficient to implement all Shader Model 6
wave op intrinsics. SPIR-V 1.3 has all of the required instructions, but
does not support reading from a quad at a non-constant (but uniform) lane
index, so it may later prove necessary to introduce a Vulkan 1.2
environment.
2024-04-17 22:51:49 +02:00
Conor McCarthy
a7870e1793
vkd3d-shader/spirv: Emit a compiler warning if an atomic op is flagged volatile.
2024-04-17 22:51:43 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Henri Verbeet
1d6c3eae78
vkd3d-shader/ir: Remove VKD3DSIH_DCL_CONSTANT_BUFFER instructions.
2024-04-16 22:18:52 +02:00
Henri Verbeet
8a9364c124
vkd3d-shader/d3d-asm: Get rid of shader_addline().
2024-04-16 22:18:44 +02:00
Giovanni Mascellani
a359c42795
vkd3d-shader/ir: Only emit launchers when needed.
2024-04-16 22:18:33 +02:00
Giovanni Mascellani
df4731dc17
vkd3d-shader/ir: Only emit trampolines when needed.
2024-04-16 22:18:26 +02:00
Giovanni Mascellani
d6ba8b88fa
vkd3d-shader/ir: Swap selection branches if the if branch is empty.
2024-04-16 22:18:25 +02:00
Conor McCarthy
0515482e82
vkd3d-shader/ir: Validate tessellation declarations.
2024-04-16 22:18:18 +02:00
Conor McCarthy
e1abf1e48a
vkd3d-shader/dxil: Implement DX intrinsic PrimitiveID.
2024-04-16 22:18:17 +02:00
Conor McCarthy
54016b3ced
vkd3d-shader/dxil: Load hull shader properties.
2024-04-16 22:18:15 +02:00
Conor McCarthy
02cbc511bb
vkd3d-shader/dxil: Load domain shader properties.
2024-04-16 22:18:14 +02:00
Henri Verbeet
7d6f0f2592
vkd3d: Implement creating compute pipeline states from shaders with embedded root signatures.
2024-04-15 21:34:09 +02:00
Henri Verbeet
b8eadf4bab
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_interpolation_mode().
2024-04-15 21:33:58 +02:00
Henri Verbeet
1ad524072d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_primitive_type().
2024-04-15 21:33:57 +02:00
Henri Verbeet
7d72accce2
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_decl_usage().
2024-04-15 21:33:56 +02:00
Henri Verbeet
4d8c966ff4
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_shader_input_sysval_semantic().
2024-04-15 21:33:55 +02:00
Henri Verbeet
37401fa11c
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_reg_type().
2024-04-15 21:33:54 +02:00
Henri Verbeet
7c66c9122d
vkd3d-shader/d3d-asm: Pass a prefix and suffix to shader_dump_register().
2024-04-15 21:33:52 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00
Giovanni Mascellani
9112a5be58
vkd3d-shader/ir: Move DCL_TEMPS removal to the generic instruction lowering pass.
2024-04-15 21:33:34 +02:00
Giovanni Mascellani
8a17a5a08b
vkd3d-shader/ir: Introduce vsir_program_lower_instructions().
...
It is meant as generic pass to host all program changes to single
instructions that do not require keeping a global state, intstead
of having to loop through the whole program many times.
2024-04-15 21:33:32 +02:00
Giovanni Mascellani
a7dc6dcce2
vkd3d-shader/ir: Split handling jumps when emitting a structured program.
2024-04-15 21:33:28 +02:00
Giovanni Mascellani
1a8a4c7787
vkd3d-shader/ir: Split handling selections when emitting a structured program.
2024-04-15 21:33:26 +02:00
Giovanni Mascellani
052df4d693
vkd3d-shader/ir: Split handling loops when emitting a structured program.
2024-04-15 21:33:16 +02:00
Giovanni Mascellani
5e42f6779a
vkd3d-shader/ir: Split handling blocks when emitting a structured program.
2024-04-15 21:33:15 +02:00
Giovanni Mascellani
b4cfc24f67
vkd3d-shader/ir: Refactor declaration emission outside of the CFG structure.
...
This is in preparation of handling more than one function (as
it happens for Hull Shaders), which will require having a single
row of declarations, but handling more than one CFG.
2024-04-15 21:33:14 +02:00
Giovanni Mascellani
27801e5612
vkd3d-shader/ir: Split undominated SSA materialization.
2024-04-15 21:33:13 +02:00
Giovanni Mascellani
d891ac5017
vkd3d-shader/ir: Split program structurization.
2024-04-15 21:33:12 +02:00
Giovanni Mascellani
eb15f97083
vkd3d-shader/ir: Move breaks out of selections again after having optimized loops.
2024-04-15 21:33:08 +02:00
Giovanni Mascellani
be7eec75dc
vkd3d-shader/ir: Append code to the non-breaking branch if there is breaking one.
2024-04-15 21:33:07 +02:00
Giovanni Mascellani
a2c6b5450b
vkd3d-shader/ir: Prepare for changing the destination list in vsir_cfg_optimize_recurse().
2024-04-15 21:33:05 +02:00
Petrichor Park
1fb9e7526b
vkd3d-shader/hlsl: Implement tanh.
2024-04-15 21:32:59 +02:00
Petrichor Park
c4182cc272
vkd3d-shader/hlsl: Implement hyperbolic sin and cos.
2024-04-15 21:32:56 +02:00
Giovanni Mascellani
aad040af05
vkd3d-shader/ir: Remove loops that terminate with a `break'.
2024-04-11 09:22:14 -05:00
Giovanni Mascellani
105ccc4769
vkd3d-shader/ir: Count how many jumps target each loop.
2024-04-11 09:22:13 -05:00
Giovanni Mascellani
f5d1b5d263
vkd3d-shader/ir: Move `break's out of selection constructs when possible.
2024-04-11 09:22:11 -05:00
Nikolay Sivov
8d78e3a821
vkd3d-shader/hlsl: Support refract() intrinsic.
...
With some changes by Giovanni Mascellani.
2024-04-10 08:55:27 -05:00
Giovanni Mascellani
ecad299ba4
vkd3d-shader/hlsl: Emit half results when operating on half arguments.
2024-04-10 08:55:24 -05:00
Zebediah Figura
280bea9033
vkd3d-shader/fx: Use a switch in write_fx_2_initial_value().
2024-04-10 08:55:20 -05:00
Zebediah Figura
6c6106f780
vkd3d-shader/fx: Move unimplemented type checks into is_type_supported_fx_2().
2024-04-10 08:55:19 -05:00
Zebediah Figura
047040fc63
vkd3d-shader/fx: Don't use an array to write the type class.
2024-04-10 08:55:18 -05:00
Zebediah Figura
285059ef11
vkd3d-shader/d3dbc: Consider the class in sm1_base_type().
...
We want the base type to stop being a property of all types, and to stop using
the same enumeration for objects and numeric types. The backend should do the
work of translation; we want a more sensible and convenient representation for
the compiler itself.
2024-04-10 08:55:17 -05:00
Zebediah Figura
a882d60534
vkd3d-shader/hlsl: Map HLSL_TYPE_DOUBLE to D3DXPT_FLOAT.
2024-04-10 08:55:15 -05:00
Conor McCarthy
9d7f63dc26
vkd3d: Validate that a resource with initial state RENDER_TARGET is a render target.
2024-04-10 08:55:11 -05:00
Conor McCarthy
78301d7202
vkd3d: Validate presence of flag ALLOW_RENDER_TARGET or ALLOW_DEPTH_STENCIL for multisampled resources.
2024-04-10 08:55:11 -05:00
Stefan Dösinger
a7860ae752
vkd3d: Implement reopening existing caches.
2024-04-10 08:54:58 -05:00
Stefan Dösinger
f24005507c
vkd3d: Implement opening and closing shader caches.
2024-04-10 08:54:58 -05:00
Giovanni Mascellani
a2bb4ef301
vkd3d-shader/d3d-asm: Reset indent level on HS phases.
2024-04-10 08:54:29 -05:00
Conor McCarthy
cb5411408a
vkd3d-shader/dxil: Implement DX intrinsic CalculateLOD.
2024-04-10 08:54:23 -05:00
Francisco Casas
e9559c394b
vkd3d-shader/hlsl: Allow KW_PIXELSHADER and KW_VERTEXSHADER as stateblock lhs.
2024-04-10 08:54:23 -05:00
Francisco Casas
ef9ae22ed0
vkd3d-shader/hlsl: Store state block on pass variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
a99bcb1196
vkd3d-shader/hlsl: Parse list of state blocks.
2024-04-10 08:54:23 -05:00
Francisco Casas
80320f6129
vkd3d-shader/hlsl: Introduce hlsl_ir_stateblock_constant.
2024-04-10 08:54:23 -05:00
Francisco Casas
ee0d439a1b
vkd3d-shader/hlsl: Parse and store state blocks on variables.
2024-04-10 08:54:23 -05:00
Francisco Casas
4dedcc5885
vkd3d-shader/hlsl: Also call dce before lowering deref paths.
2024-04-10 08:54:23 -05:00