dae88bab52
vkd3d-shader/hlsl: Parse the outputcontrolpoints attribute.
2024-09-04 18:28:46 +02:00
4dfd682446
vkd3d-shader/hlsl: Parse the domain attribute.
2024-09-04 18:21:15 +02:00
45f18a7838
vkd3d-shader/hlsl: Parse the shader 'compile' syntax.
...
The hlsl_ir_compile node is introduced to represent the "compile"
syntax, and later the CompileShader() and ConstructGSWithSO()
constructs.
It basically represents a function call that remembers its arguments
using hlsl_srcs and keeps its own instruction block, which is discarded
when working on non-effect shaders.
For shader compilations it can be asserted that args_count is 1, and
that this argument (and the last node in hlsl_ir_effect_call.instrs)
is a regular hlsl_ir_call pointing to the declaration of the function
to be compiled.
2024-09-04 17:58:56 +02:00
23e3ec84f7
vkd3d-shader/hlsl: Save hlsl_ir_constants in the vsir_program for SM1.
2024-09-04 17:51:30 +02:00
9a564872c5
vkd3d-shader/hlsl: Store SM1 constant dcls on the vsir_program.
2024-09-04 17:44:46 +02:00
7abf3c3a37
vkd3d-shader/hlsl: Introduce hlsl_ir_vsir_instruction_ref.
...
This node type will be deleted once the hlsl->vsir->d3dbc translation is
complete. For now it serves the purpose of allowing to keep both real
hlsl_ir_nodes and vsir_instructions in the hlsl_block, until all the
former can be translated into the latter.
2024-09-04 16:49:00 +02:00
7a74e79f2d
vkd3d-shader/d3dbc: Return a vkd3d_decl_usage from hlsl_sm1_usage_from_semantic().
2024-09-02 19:14:01 +02:00
1c01560321
vkd3d-shader/tpf: Return a vkd3d_shader_sysval_semantic from hlsl_sm4_usage_from_semantic().
2024-09-02 19:12:53 +02:00
d1b8a7e745
vkd3d: Fix a few typos in the comments.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-19 14:17:41 +02:00
094e298c1c
vkd3d-shader/hlsl: Parse string default values.
2024-08-13 21:19:01 +02:00
b4d957f848
vkd3d-shader/hlsl: Handle NULL constants.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-13 21:10:45 +02:00
91e88fac2e
vkd3d-shader/hlsl: Add parser support for BlendState type.
2024-08-12 14:15:14 +02:00
b23874dad6
vkd3d-shader/hlsl: Add parser support for GeometryShader type.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-08 23:42:37 +02:00
8c3a5e5458
vkd3d-shader/hlsl: Implement f16tof32 intrinsic.
2024-08-08 23:35:02 +02:00
090df488ba
vkd3d-shader/hlsl: Parse string constants.
2024-08-07 15:48:59 +02:00
7c3677b114
vkd3d-shader/hlsl: Add parser support for ComputeShader, DomainShader, and HullShader types.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-06 16:54:19 +02:00
a3f4785720
vkd3d-shader/fx: Decompose function-style state assignments to individual states.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-08-05 16:01:33 +02:00
97a7ec8914
vkd3d-shader: Replace assert() with VKD3D_ASSERT() in hlsl.h.
2024-08-05 15:57:56 +02:00
e6e82ad3f6
vkd3d-shader/hlsl: Add missing src1 and src2 constants to sincos on SM2.
...
The sincos instruction expects two specific constants on 2.0 and 2.1 profiles.
Consider the following shader:
uniform float u;
float4 main() : sv_target
{
return sin(u);
}
On native, with ps_2_0, this compiles as:
ps_2_0
def c3, 0.159154937, 0.5, 6.28318548, -3.14159274
def c1, -1.55009923e-006, -2.17013894e-005, 0.00260416674, 0.00026041668
def c2, -0.020833334, -0.125, 1, 0.5
mov r0.xy, c3
mad r0.x, c0.x, r0.x, r0.y
frc r0.x, r0.x
mad r0.x, r0.x, c3.z, c3.w
sincos r1.y, r0.x, c1, c2
mov r0, r1.y
mov oC0, r0
We are not emitting the src1 and src2 constant arguments before this
patch.
2024-07-31 22:22:38 +02:00
0202393d41
vkd3d-shader/d3dbc: Implement HLSL_OP1_{COS,SIN}_REDUCED for SM1.
...
Also enable SM1 trigonometry function tests.
2024-07-16 19:03:52 +02:00
b4845b9dca
vkd3d-shader/hlsl: Implement sin/cos for SM1.
...
Also introduce HLSL_OP3_MAD.
2024-07-16 18:55:22 +02:00
71a3d55e8c
vkd3d-shader/hlsl: Implement the GetRenderTargetSampleCount() intrinsic.
2024-07-11 00:33:57 +02:00
5bc56d43bb
vkd3d-shader/hlsl: Parse loop and unroll loop attributes.
...
Based on a patch by Nikolay Sivov.
Co-authored-by: Nikolay Sivov <nsivov@codeweavers.com >
2024-07-11 00:32:53 +02:00
60c8a813a3
vkd3d-shader/hlsl: Validate state block function calls.
2024-07-09 20:38:08 +02:00
b5f2e7daeb
vkd3d-shader/hlsl: Parse function call syntax on state blocks.
2024-07-09 20:36:28 +02:00