Francisco Casas
5e3515f191
vkd3d-shader/d3dbc: Support SM1 if conditionals.
...
According to the documentation, if_comp is available from 2_x pixel
and vertex shaders and, unlike "if bool" it doesn't expect a constant
boolean register (from the input signature), so:
if_neq cond -cond
seems like a convenient way to write these, for profiles above 2.0.
2024-04-24 23:48:06 +02:00
Francisco Casas
74c998a2a4
tests: Add additional conditional tests for shader model 3.0.
2024-04-24 23:48:04 +02:00
Nikolay Sivov
836fe05916
tests: Add some tests for string variables.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-04-23 22:37:19 +02:00
Giovanni Mascellani
6b841486d4
vkd3d-shader/ir: Materialize SSAs in each function of a hull shader.
2024-04-23 22:36:17 +02:00
Conor McCarthy
eae1411cdc
tests/hlsl: Add tests for texture UAV signed atomics.
2024-04-23 22:36:08 +02:00
Conor McCarthy
ee8ca0e9c2
tests/hlsl: Add tests for texture UAV atomics.
2024-04-23 22:36:06 +02:00
Conor McCarthy
1c73ac668f
tests/hlsl: Add a test for UAV InterlockedExchange().
2024-04-23 22:36:05 +02:00
Conor McCarthy
7e4fee658b
tests/hlsl: Add a test for a structured UAV scalar store.
2024-04-23 22:36:02 +02:00
Conor McCarthy
0f7095d2aa
tests/hlsl: Add tests for min() and integer max().
2024-04-23 22:35:51 +02:00
Conor McCarthy
d5c6e12dd3
tests/hlsl: Add wave op tests.
2024-04-22 23:13:20 +02:00
Zebediah Figura
6cf065e7fd
tests: Add tests for register space reservation syntax.
2024-04-22 23:13:16 +02:00
Zebediah Figura
f7a79517ae
tests: Add tests for profile syntax in register reservations.
2024-04-22 23:13:16 +02:00
Conor McCarthy
3205e08fb1
vkd3d-shader/dxil: Support SV_Depth, SV_DepthGreaterEqual and SV_DepthLessEqual.
2024-04-19 22:23:43 +02:00
Conor McCarthy
7eeca3fa39
tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual.
2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec
tests/hlsl: Add tests for SV_Depth.
2024-04-19 22:23:40 +02:00
Giovanni Mascellani
7196484e59
tests: Check that derivatives are still computed after discarding.
2024-04-19 22:23:35 +02:00
Giovanni Mascellani
12c457b43f
tests: Avoid using a different UAV for SM<6 and SM>=6.
2024-04-19 22:23:35 +02:00
Conor McCarthy
d9f42b2c51
vkd3d-shader/dxil: Implement the DXIL CMPXCHG instruction.
2024-04-17 22:51:41 +02:00
Conor McCarthy
f13c65abb0
tests/hlsl: Add an InterlockedCompareExchange() TGSM test.
2024-04-17 22:51:40 +02:00
Conor McCarthy
99996ed5b5
vkd3d-shader/dxil: Implement DX intrinsic RenderTargetGetSampleCount.
2024-04-17 22:51:34 +02:00
Conor McCarthy
fe5e821cca
vkd3d-shader/dxil: Implement DX intrinsics Texture2DMSGetSamplePosition and RenderTargetGetSamplePosition.
2024-04-17 22:51:32 +02:00
Conor McCarthy
696fc12061
tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount().
2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f
tests/hlsl: Add a tessellation test.
2024-04-16 22:18:12 +02:00
Conor McCarthy
425e0aa6c3
tests/hlsl: Supply data for all mip levels in calculate-lod.shader_test.
...
Fixes invalid read in the GL runner.
2024-04-15 21:33:40 +02:00
Conor McCarthy
23db066922
vkd3d-shader/ir: Implement MAD in two operations if flagged as precise.
...
With some changes by Giovanni Mascellani.
2024-04-15 21:33:35 +02:00