64 Commits

Author SHA1 Message Date
Nikolay Sivov
e5ba79b4f1 vkd3d-shader/hlsl: Implement the ByteAddressBuffer.Load*() methods.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-11-06 22:09:23 +01:00
Henri Verbeet
aeae8322da tests: Add a test for actual multisample loads.
The existing test loads from a single sample texture.
2024-10-28 17:58:05 +01:00
Henri Verbeet
cc340b2838 tests/shader_runner: Handle render target sizes other than 640x480. 2024-10-28 17:58:05 +01:00
Elizabeth Figura
b3eee0a323 tests/shader_runner: Centralize the compile_hlsl() helper in shader_runner.c. 2024-10-28 17:23:10 +01:00
Elizabeth Figura
b492ebc374 tests/shader_runner: Store shader sources as an array. 2024-10-28 17:23:06 +01:00
Elizabeth Figura
d39e840c14 tests/shader_runner: Store shader caps using an array. 2024-10-28 16:20:27 +01:00
Francisco Casas
b701f8d393 tests/shader_runner: Explicitly require UAV load support.
The used UAV formats are explicitly added in the [require] section of
every test that uses them.

Some of these tests were failing on Intel UHD graphics 770 because of
missing support for additional UAV load types, explicitly requiring
these formats allows these tests to be skipped.
2024-08-22 16:22:18 +02:00
Elizabeth Figura
fe21318b5f tests/shader_runner: Factor out a resource_desc structure. 2024-07-11 00:33:57 +02:00
Conor McCarthy
7534b88a15 tests/shader-runner: Set the correct flag and format for raw UAVs. 2024-06-11 15:55:48 +02:00
Conor McCarthy
00b0b8d65c tests/hlsl: Add a geometry shader test. 2024-05-08 21:08:13 +02:00
Conor McCarthy
c2a787181f tests/hlsl: Add SV_Coverage tests. 2024-04-30 16:32:10 +02:00
Conor McCarthy
0bd6083785 tests/hlsl: Add an SV_InstanceId test. 2024-04-30 16:32:10 +02:00
Zebediah Figura
e3e93b76d2 tests: Do not run the d3d11 backend with shader model 5.1. 2024-04-22 23:13:16 +02:00
Conor McCarthy
7eeca3fa39 tests/hlsl: Add tests for SV_DepthLessEqual and SV_DepthGreaterEqual. 2024-04-19 22:23:42 +02:00
Conor McCarthy
b68a9ae3ec tests/hlsl: Add tests for SV_Depth. 2024-04-19 22:23:40 +02:00
Conor McCarthy
696fc12061 tests/hlsl: Add tests for GetSamplePosition() and GetSampleCount(). 2024-04-17 22:51:30 +02:00
Conor McCarthy
2379bda36f tests/hlsl: Add a tessellation test. 2024-04-16 22:18:12 +02:00
Conor McCarthy
bdfa14d219 tests/hlsl: Add tests for CalculateLevelOfDetail().
Includes improvements made by Giovanni Mascellani.
2024-04-10 08:54:23 -05:00
Conor McCarthy
52a831ba0d tests/hlsl: Add UAV counter tests. 2024-03-18 23:07:21 +01:00
Francisco Casas
fda08de61d tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11. 2024-03-11 22:09:41 +01:00
Conor McCarthy
7fcf1b6ca2 tests/shader-runner: Add sampler comparison tests. 2024-03-11 22:09:08 +01:00
Conor McCarthy
081c9dbc96 tests/shader-runner: Support structured buffer UAVs. 2024-02-22 22:45:02 +01:00
Henri Verbeet
54142eb0bd tests/shader_runner: Print information about the run configuration in run_shader_tests(). 2024-02-19 21:12:33 +01:00
Henri Verbeet
f15a0ace3e tests/shader_runner: Print a summary of the runner capabilities in run_shader_tests(). 2024-02-19 21:12:32 +01:00
Henri Verbeet
930fbcbb26 tests/shader_runner: Pass the runner capabilities to run_shader_tests().
Allowing these to be checked by run_shader_tests() itself, instead of
reimplementing those checks in each individual runner.
2024-02-19 21:12:30 +01:00