Commit Graph

6329 Commits

Author SHA1 Message Date
Elizabeth Figura
c50210f230 vkd3d-shader: Implement shader model 1.0-1.3 texture projection. 2025-11-20 18:15:15 +01:00
Giovanni Mascellani
44c80c60b8 vkd3d-shader/dxil: Parse string attributes with string value in parameter attribute groups. 2025-11-20 17:47:47 +01:00
Giovanni Mascellani
64738f5d9f vkd3d-shader/dxil: Parse string attributes in parameter attribute groups. 2025-11-20 17:43:07 +01:00
Giovanni Mascellani
e8db25750c vkd3d-shader/dxil: Parse well-known attributes with numeric value in parameter attribute groups. 2025-11-20 17:42:23 +01:00
Giovanni Mascellani
090490576a vkd3d-shader/dxil: Parse well-known attributes in parameter attribute groups. 2025-11-20 17:41:00 +01:00
Giovanni Mascellani
b174c64308 vkd3d-shader/dxil: Parse the parameter attribute group records.
Except that individual attributes are not parsed yet.
2025-11-20 17:30:22 +01:00
Giovanni Mascellani
c8d95c2fe4 vkd3d-shader: Explicitly initialize the parser status to VKD3D_OK.
That's already happening because all parsers are zero-initialized,
but making it explicit is clearer.
2025-11-20 17:24:39 +01:00
Conor McCarthy
25719f93fa vkd3d-shader/dxil: Get rid of struct sm6_block.
Emission of code into individual block instruction arrays was done to
enable construction of a control flow graph. A graph is constructed from
the flat instruction array in a later pass, so blocks are not needed.

It is possible to emit instructions directly into the array in struct
vsir_program instead of from sm6_function_emit_instructions(), but since
the patch constant function occurs first in DXIL hull shaders, this would
reverse the current order of functions in the flat array. That may be
acceptable, but it is left for a later patch in case any issues arise.
2025-11-20 17:21:16 +01:00
Conor McCarthy
6643c848fd vkd3d-shader/dxil: Emit phi instructions during parsing. 2025-11-20 17:21:16 +01:00
Conor McCarthy
28e58e0c85 vkd3d-shader/dxil: Move relative index validation outside sm6_parser_get_value_index().
This allows sm6_parser_get_value_index() to be called with relative indices
requiring different validation.
2025-11-20 17:21:16 +01:00
Conor McCarthy
7d3a520060 vkd3d-shader/dxil: Initialise or validate forward-referenced values in a helper function.
A future patch needs to call this function from another location.
2025-11-20 17:21:16 +01:00
Conor McCarthy
8a6c5cb401 vkd3d-shader/dxil: Emit an error if a return instruction has operands. 2025-11-20 17:21:16 +01:00
Conor McCarthy
32d0613bcb vkd3d-shader/dxil: Emit return instructions during parsing. 2025-11-20 17:21:15 +01:00
Conor McCarthy
c9f660ec55 vkd3d-shader/dxil: Emit switch instructions during parsing. 2025-11-20 17:21:15 +01:00
Conor McCarthy
8fdc156adb vkd3d-shader/dxil: Emit branch instructions during parsing. 2025-11-20 17:21:15 +01:00
Henri Verbeet
cfe9cd3794 Release 1.18. 2025-11-20 11:36:06 +01:00
Francisco Casas
5fe8a0c70f vkd3d-shader/hlsl: Retrieve error_instr instead of NULL in hlsl_block_add_resource_load().
Fixes: 06a503975f
2025-11-20 11:31:00 +01:00
Francisco Casas
06a503975f vkd3d-shader/hlsl: Avoid member access on NULL resource load (ubsan).
In some scenarios this resource load is NULL, and we are still doing
&load->node on it.

    vkd3d/libs/vkd3d-shader/hlsl.c:2195:12: runtime error: member access
            within null pointer of type 'struct hlsl_ir_resource_load'

This happens in tests/hlsl/sampler-state.shader_test, in the following
test:

    [pixel shader fail]
    Texture2D tex;

    float4 main(): sv_target
    {
        return tex.Sample(sampler_state {}, float2(0, 0));
    }
2025-11-18 17:42:11 +01:00
Anna (navi) Figueiredo Gomes
dd3524444d vkd3d-shader/hlsl: Properly free default values when discarding them. 2025-11-17 15:17:45 +01:00
Giovanni Mascellani
7f377879fc vkd3d-shader/spirv: Clamp push constant CBV sizes to those of the push constant ranges backing them.
Otherwise invalid SPIR-V may be generated, because the CBV field in
"push_cb_struct" may end up overlapping with a subsequent one.
2025-11-12 15:24:30 +01:00
Henri Verbeet
4039168bca vkd3d-shader/hlsl: Consider scalars to be equivalent to 1-component vectors in hlsl_add_conditional(). 2025-11-12 15:12:30 +01:00
Henri Verbeet
5d385fbce0 vkd3d-shader/d3d-asm: Avoid shader_print_data_type() in shader_dump_resource_data_type(). 2025-11-12 15:11:10 +01:00
Giovanni Mascellani
065430547c vkd3d-shader/dxil: Parse the gather offset as an int2.
Instead of an int3.

Gather operations expect an offset with only two components.
Currently the following field (which is the gather channel) is
parsed as a third component, which leads to wrong and invalid
results.

This fixes a crash on a shader from WRC Generations.
2025-11-12 15:08:42 +01:00
Henri Verbeet
cb3367c66d vkd3d-common: Get rid of "vkd3d_dbg_env_name". 2025-11-12 15:06:42 +01:00
Elizabeth Figura
1569bb3fb8 vkd3d-shader/hlsl: Only prepend a $ for parameters with the uniform keyword. 2025-11-10 16:20:08 +01:00