vkd3d-shader: Explicitly initialize the parser status to VKD3D_OK.

That's already happening because all parsers are zero-initialized,
but making it explicit is clearer.
This commit is contained in:
Giovanni Mascellani
2025-10-27 10:38:41 +01:00
committed by Henri Verbeet
parent 25719f93fa
commit c8d95c2fe4
Notes: Henri Verbeet 2025-11-20 18:36:47 +01:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1813

View File

@@ -729,6 +729,7 @@ void vkd3d_shader_parser_init(struct vkd3d_shader_parser *parser,
parser->location.source_name = source_name;
parser->location.line = 1;
parser->location.column = 0;
parser->status = VKD3D_OK;
}
void VKD3D_PRINTF_FUNC(3, 4) vkd3d_shader_parser_error(struct vkd3d_shader_parser *parser,