1782 Commits

Author SHA1 Message Date
Victor Chiletto
105ef28273 vkd3d-shader/preproc: Treat CR as whitespace. 2024-05-23 23:11:58 +02:00
Giovanni Mascellani
a64426edf9 tests: Check device support for all the 16 bit image formats.
Otherwise the test crash on llvmpipe.
2024-05-22 22:15:32 +02:00
Victor Chiletto
fa5708d3b5 vkd3d-shader/hlsl: Fix XOR assign operator lexing. 2024-05-22 22:15:20 +02:00
Victor Chiletto
d8d2414132 tests/hlsl: Add a test for the XOR assign operator. 2024-05-22 22:15:19 +02:00
Conor McCarthy
7d3c286e9b tests/d3d12: Add a separate null 'views' pointer test in test_null_vbv(). 2024-05-22 22:15:14 +02:00
Conor McCarthy
fd416b492c tests/d3d12: Use get_cpu_sampler_handle() for the sampler heap in test_unbounded_samplers(). 2024-05-22 22:15:12 +02:00
Conor McCarthy
cc1877dadb tests/d3d12: Ensure stream output BufferFilledSizeLocation is always valid. 2024-05-22 22:15:11 +02:00
Conor McCarthy
42d369d595 tests/d3d12: Check UnalignedBlockTexturesSupported when testing GetCopyableFootprints(). 2024-05-22 22:15:09 +02:00
Conor McCarthy
0daba96025 tests/d3d12: Test format D32_FLOAT_S8X24_UINT in test_get_copyable_footprints(). 2024-05-22 22:15:07 +02:00
Conor McCarthy
f6db3330c8 tests/d3d12: Check the correct depth/stencil plane format and alignment in test_get_copyable_footprints(). 2024-05-22 22:15:05 +02:00
Conor McCarthy
23881bad7a tests/d3d12: Set the descriptor heaps for the draw call in test_graphics_uav_counters(). 2024-05-22 22:15:04 +02:00
Conor McCarthy
dcc715b4d1 tests/d3d12: Do not clear UAVs via a structured view. 2024-05-22 22:15:02 +02:00
Conor McCarthy
42eee382ec tests/d3d12: Do not test 3D depth textures in test_get_copyable_footprints(). 2024-05-22 22:15:00 +02:00
Conor McCarthy
bb2a79a8fb tests/d3d12: Do not test a typed UAV in test_atomic_instructions().
A shader typed UAV declaration must not map to a root descriptor UAV. We
now have shader runner tests for typed UAV atomics, so there is no need
to modify this test to use a descriptor heap.
2024-05-22 22:14:58 +02:00
Francisco Casas
061dc39036 vkd3d-shader/hlsl: Also lower matrix swizzles and index loads in const passes. 2024-05-15 21:17:51 +02:00
Francisco Casas
dff2f746bc tests: Test complex array size expression. 2024-05-15 21:17:51 +02:00
Francisco Casas
58a6db5589 tests: Test default values for constant buffer variables. 2024-05-15 21:17:49 +02:00
Francisco Casas
499b44a193 tests: Test default values for uniform variables. 2024-05-15 21:17:47 +02:00
Conor McCarthy
9e57039fce vkd3d-shader/dxil: Handle SV_ClipDistance and SV_CullDistance. 2024-05-14 20:44:22 +02:00
Conor McCarthy
01af0f94bb tests/hlsl: Add a test for SV_ClipDistance. 2024-05-14 20:44:20 +02:00
Conor McCarthy
4f50af4c83 vkd3d-shader/dxil: Handle SV_Coverage out. 2024-05-14 20:44:18 +02:00
Conor McCarthy
e4724b4635 tests/hlsl: Add a test for SV_Coverage out. 2024-05-14 20:44:16 +02:00
Conor McCarthy
e1c774bfeb vkd3d-shader/spirv: Implement the WAVE_READ_LANE_FIRST instruction. 2024-05-14 20:44:10 +02:00
Conor McCarthy
cb9b10bf4d tests/hlsl: Clear the RTV before the WaveReadLaneFirst() test. 2024-05-14 20:44:08 +02:00
Conor McCarthy
936d8e4f61 vkd3d-shader/spirv: Implement the WAVE_READ_LANE_AT instruction. 2024-05-14 20:44:04 +02:00