Commit Graph

294 Commits

Author SHA1 Message Date
Józef Kucia
acfd64c20e libs/vkd3d: Avoid copying descriptors for dirty root descriptor tables. 2017-09-18 15:40:42 +02:00
Józef Kucia
2425e2939a libs/vkd3d: Match input layout elements with vertex shader inputs. 2017-09-11 22:35:16 +02:00
Józef Kucia
cd99601b3c libs/vkd3d: Implement offset computation for D3D12_APPEND_ALIGNED_ELEMENT. 2017-09-11 22:35:16 +02:00
Józef Kucia
8e802ed0af libs/vkd3d: Update descriptor table ranges only with matching descriptor types. 2017-09-11 22:35:16 +02:00
Józef Kucia
32966338df libs/vkd3d: Get rid of UAV counter count from d3d12_pipeline_state. 2017-09-08 15:30:48 +02:00
Józef Kucia
9afaed918d libs/vkd3d: Bind descriptor set for UAV counters. 2017-09-08 15:04:30 +02:00
Józef Kucia
0d28036d2a libs/vkd3d: Add UAV counter support for compute pipelines.
UAV counter descriptors are stored in a separate VkDescriptorSet.
A VkPipelineLayout created for compute pipeline is compatible for all
other descriptor sets with the VkPipelineLayout created for the root
signature. This ensures that only UAV counter bindings in the last
descriptor set may be disturbed when switching between pipelines with
compatible root signatures.

The implementation of vkd3d_popcount() is based on
https://graphics.stanford.edu/~seander/bithacks.html
2017-09-08 15:04:30 +02:00
Józef Kucia
7416c83ae2 libs/vkd3d-shader: Rename vkd3d_descriptor_type to vkd3d_shader_descriptor_type. 2017-09-07 17:15:54 +02:00
Józef Kucia
efdf2ec691 libs/vkd3d-shader: Rename vkd3d_shader_push_constant to vkd3d_shader_push_constant_buffer.
This should be clearer. Multiple constant buffers can be assigned to
a single push constant range.
2017-09-07 17:15:54 +02:00
Józef Kucia
bd0c886281 libs/vkd3d: Store push constant ranges in root signatures.
In prep for UAV counters support.
2017-09-07 17:15:54 +02:00
Józef Kucia
ce8a0290b4 libs/vkd3d: Factor out vkd3d_create_pipeline_layout() function. 2017-09-07 17:15:54 +02:00
Józef Kucia
22b019137b libs/vkd3d: Factor out vkd3d_create_descriptor_set_layout() function. 2017-09-07 17:15:53 +02:00
Józef Kucia
f587670445 libs/vkd3d: Drop support for SPIR-V shaders. 2017-09-07 17:15:53 +02:00
Józef Kucia
9eee65c3ab libs/vkd3d: Validate root signature size. 2017-09-05 11:53:55 +02:00
Józef Kucia
62bd4e6e63 libs/vkd3d: Add support for OffsetInDescriptorsFromTableStart. 2017-08-31 11:21:34 +02:00
Henri Verbeet
3019a3e8f1 libs/vkd3d: Support both native and Win32 wchar_t. 2017-08-29 16:36:05 +02:00
Józef Kucia
92bb7969a5 libs/vkd3d: Create push descriptor set only if needed. 2017-08-18 17:08:56 +02:00
Józef Kucia
1d5b8b7d32 libs/vkd3d: Implement depth/stencil resource views. 2017-08-16 17:38:33 +02:00
Józef Kucia
f5515c46df libs/vkd3d: Create default sampler for each root signature.
We need a sampler for SpvOpImageFetch aka texelFetch().
2017-08-16 13:11:52 +02:00
Józef Kucia
e3d6bac31b libs/vkd3d-shader: Introduce vkd3d_shader_interface structure. 2017-08-16 13:11:52 +02:00
Józef Kucia
32e69fa945 libs/vkd3d: Use KHR_push_descriptor for root descriptors.
Thanks to KHR_push_descriptor, we do not have to allocate descriptor
sets for subsequent root descriptor parameters updates.
2017-08-11 13:58:04 +02:00
Józef Kucia
5a9b625522 libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptor_tables() function. 2017-08-11 13:58:04 +02:00
Józef Kucia
cc0cfb5a81 libs/vkd3d: Factor out d3d12_root_signature_init_root_descriptors() function.
Root descriptors are going to be assigned to a separate descriptor set
in order to be used with VK_KHR_push_descriptor.
2017-08-11 13:58:04 +02:00
Józef Kucia
e3cdf5226f libs/vkd3d: Factor out d3d12_root_signature_init_static_samplers() function. 2017-08-11 13:58:04 +02:00
Józef Kucia
9c2b126f38 libs/vkd3d: Factor out d3d12_root_signature_init_descriptor_pool_size(). 2017-08-11 13:58:04 +02:00