80 Commits

Author SHA1 Message Date
Francisco Casas
877fd3f0b4 tests: Expect S_OK result on [vertex shader]. 2023-05-01 22:18:16 +02:00
Zebediah Figura
e34bdcab3a tests/shader_runner: Remove a redundant vkd3d_test_pop_context().
We already popped the context here.

Move the break inside the previous if to make control flow a little clearer.
2023-04-20 22:54:23 +02:00
Giovanni Mascellani
625155bd3c tests: Pop the shader runner context after processing the current section.
This way failures produced while compiling or preprocessing a shader
are shown with the appropriate context.
2023-04-19 20:46:53 +02:00
Zebediah Figura
dfa4bfdd03 include: Make test context information nestable.
Based on Wine.
2023-04-04 21:59:58 +02:00
Giovanni Mascellani
9a27df3a8c tests: Read integer uniforms with strtol() and strtoul().
Because %i sscanf() converters are deprecated, and in practice
clamp to [-2^31, 2^31) on 32 bit.
2023-04-03 18:00:14 +02:00
Zebediah Figura
9ea84ae8c9 tests/shader_runner: Use the global test_options structure.
Inspired by a patch by Giovanni Mascellani.
2023-03-10 21:13:05 +01:00
Giovanni Mascellani
8d7159b4be tests: Initialize shader_runner fields after having zeroed the struct. 2023-03-10 21:12:44 +01:00
Giovanni Mascellani
1717dc0516 tests: Print DLL versions when running tests on Windows. 2023-01-24 18:10:22 +01:00
Giovanni Mascellani
2445743002 tests: Run d3d9 and d3d12 tests on non-cross builds too.
On cross builds, shaders are compiled with d3dcompiler_47.dll and
run with d3dN.dll. On non-cross builds, shaders are compiled with
vkd3d-shader and run with d3dN.dll (on Windows) or Vulkan and vkd3d
(on Linux).
2023-01-24 18:10:17 +01:00
Giovanni Mascellani
44d9e2d728 tests: Distinguish between cross and non-cross Win32 builds.
Now the tests compile correctly on non-cross Win32 builds.
2023-01-24 18:10:15 +01:00
Zebediah Figura
9c817e5e6d vkd3d-shader/hlsl: Forbid recursive calls. 2023-01-19 19:16:27 +01:00
Zebediah Figura
503be4243c tests/shader_runner: Explicitly track the expected shader compilation HRESULT instead of using a boolean flag. 2023-01-19 19:16:26 +01:00
Zebediah Figura
c0782a9029 tests: Add some tests for HLSL attribute syntax. 2022-11-08 20:52:59 +01:00
Zebediah Figura
4d17758657 tests: Always compile HLSL shaders.
Do not rely on a draw or dispatch command to do this.

This allows more efficiently testing syntax, in cases where testing the actual
shader functionality is not interesting.
2022-11-08 20:52:57 +01:00
Zebediah Figura
75494a4ae6 tests: Add a basic shader test for compute shaders. 2022-10-19 21:59:29 +02:00
Zebediah Figura
eb70f1aeb5 tests: Add a test for asuint(). 2022-10-12 21:57:55 +02:00
Zebediah Figura
f821a1b29a tests: Add a test for multiple render targets.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:12 +02:00
Zebediah Figura
08e2a8e9bb tests: Add a basic shader test for UAVs.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:09 +02:00
Zebediah Figura
2b69ee67bd tests/shader_runner: Make the render target into a resource.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:13:06 +02:00
Zebediah Figura
ac404afe93 tests/shader_runner: Allow creating UAV resources.
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-06-09 19:12:59 +02:00
Giovanni Mascellani
6ff6cb4ed2 tests/shader_runner: Allow probing a single component.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:26 +02:00
Zebediah Figura
4a9d675c49 tests/shader_runner: Move the check_readback_data_vec4() call to shader_runner.c.
Split the probe_vec4() directive into get_rt_readback() and release_readback().

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-05-31 21:53:21 +02:00
Zebediah Figura
367bd15ec5 tests: Simplify "probe" directive syntax and parsing a bit.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:01:04 +02:00
Zebediah Figura
f187b48792 tests: Mark individual invalid shaders as todo.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-20 23:00:57 +02:00
Zebediah Figura
c3a5cd7c13 tests: Do not abort when an invalid shader test fails.
Signed-off-by: Giovanni Mascellani <gmascellani@codeweavers.com>
Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2022-04-15 21:18:09 +02:00