684 Commits

Author SHA1 Message Date
Giovanni Mascellani
862dcf27a6 tests: Acknowledge WARP accepting some unusual CreateCommittedResource() configuration.
A software implementation can conceivably satisfy some requests that
cannot work on real hardware.
2023-10-16 22:36:41 +02:00
Nikolay Sivov
9c6c7cb78f vkd3d: Add partial implementation for CreateCommittedResource1(). 2023-10-10 22:11:46 +02:00
Nikolay Sivov
6ba75fd92f vkd3d: Add partial implementation for CreateHeap1().
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-10-09 21:58:07 +02:00
Conor McCarthy
39be40ce94 tests: Destroy the test context in test_readback_map_stability(). 2023-10-02 22:25:10 +02:00
Henri Verbeet
5503a025d9 tests: Add some missing vkd3d_test_pop_context() calls to test_shader_instructions(). 2023-09-28 23:13:04 +02:00
Giovanni Mascellani
4374d45655 tests: Work around a MoltenVK bug in test_tgsm(). 2023-09-26 22:07:43 +02:00
Giovanni Mascellani
ca05e57e67 tests: Mark a bug as resolved on Mesa. 2023-09-22 11:06:57 +02:00
Giovanni Mascellani
d640b213b2 tests: Do not crash if the render target doesn't support MSAA 8.
This currently happens on MoltenVK.
2023-09-22 11:06:50 +02:00
Giovanni Mascellani
6dfdbb5c26 tests: Do not crash if a pipeline statistics query heap cannot be created.
This currently happens on MoltenVK.
2023-09-22 11:06:44 +02:00
Giovanni Mascellani
d742770499 tests: Compile HLSL shaders at runtime in test_draw_depth_only(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
4557ad36b0 tests: Compile HLSL shaders at runtime in test_draw_depth_no_ps(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
b7c951ba78 tests: Compile HLSL shaders at runtime in test_scissor(). 2023-09-22 11:06:41 +02:00
Giovanni Mascellani
15c5ef5bb5 tests: Compile HLSL shaders at runtime in test_fractional_viewports(). 2023-09-22 11:06:40 +02:00
Giovanni Mascellani
61b403a032 tests: Compile HLSL shaders at runtime in test_unknown_dsv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
264ff9e2da tests: Compile HLSL shaders at runtime in test_unknown_rtv_format(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
b1cae0dd1e tests: Compile HLSL shaders at runtime in test_multiple_render_targets(). 2023-09-13 23:11:04 +02:00
Giovanni Mascellani
f7354ff9e3 tests: Compile HLSL shaders at runtime in test_create_compute_pipeline_state(). 2023-09-13 23:11:04 +02:00
Evan Tang
f374934281 tests: Test CopyResource depth to color. 2023-08-24 21:43:59 +02:00
Conor McCarthy
1e178efa01 tests/d3d12: Add tests for GetResourceTiling().
Based on vkd3d-proton patches by Philip Rebohle and
Hans-Kristian Arntzen.
2023-07-31 21:07:56 +09:00
Conor McCarthy
31ff1fa9b6 tests: Test releasing the command signature immediately after use.
D3D12 docs are silent on a required lifetime and immediate release
works in Windows.
2023-07-24 22:40:54 +02:00
Conor McCarthy
9014183100 vkd3d: Return a null handle from GetGPUDescriptorHandleForHeapStart() for non-shader-visible heaps. 2023-07-20 22:33:17 +02:00
Conor McCarthy
981034e6e4 tests: Test GetGPUDescriptorHandleForHeapStart() on a non-shader-visible heap. 2023-07-20 22:33:07 +02:00
Conor McCarthy
6835e8176f vkd3d-shader/ir: Normalise signatures and input/output registers to the Shader Model 6 pattern.
In Shader Model 6 each signature element can span a range of register
indices, or 'rows', and system values do not share a register index with
non-system values. Inputs and outputs are referenced by element index
instead of register index. This patch merges multiple signature elements
into a single element under the following conditions:

- The register index in a load or store is specified dynamically by
  including a relative address parameter with a base register index. The
  dcl_index_range instruction is used to identify these.
- A register declaration is split across multiple elements which declare
  different components of the register.
- A patch constant function writes tessellation factors. These are an
  array in SPIR-V, but in SM 5.x each factor is declared as a separate
  register, and these are dynamically indexed by the fork/join instance
  id. Elimination of multiple fork/join phases converts the indices to
  constants, but merging the signature elements into a single arrayed
  element matches the SPIR-V output.

All references to input/output register indices are converted to element
indices. If a relative address is present, the element index is moved up
a slot so it cannot be confused with a constant offset. Existing code
only handles register index relative addressing for tessellation factors.
This patch adds generic support for it.
2023-05-24 22:00:29 +02:00
Nikolay Sivov
f470c00453 tests: Add support for UAV buffers to d3d12 runner.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:36 +02:00
Nikolay Sivov
74c0ad0a7a tests: Rename readback helper to be more generic.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2023-05-22 22:03:28 +02:00