Conor McCarthy
7b4b0143bd
vkd3d-shader/dxil: Implement DX intrinsic TextureGatherCmp.
2024-03-11 22:09:20 +01:00
Conor McCarthy
5a6fd010ac
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
2024-03-11 22:09:18 +01:00
Giovanni Mascellani
75bc68962d
vkd3d-shader/dxbc: Add flag to ignore the DXBC checksum.
2024-03-11 22:08:55 +01:00
Giovanni Mascellani
23259263cf
vkd3d-shader/d3d-asm: Only emit signatures for SM4-6.
2024-03-08 23:36:44 +01:00
Henri Verbeet
1fc55d80cd
vkd3d-shader: Enable GLSL target support when VKD3D_SHADER_UNSUPPORTED_GLSL is defined.
2024-03-08 23:36:40 +01:00
Evan Tang
4553b2a0dc
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
...
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Giovanni Mascellani
21f76257b0
vkd3d-shader/d3d-asm: Print labels in red.
...
They are substantially different from any other register type, so
it makes sense to have them stand out. Also, they help segmenting
visually the code into blocks, because labels are usually found
either at the beginning or at the end of a block.
2024-03-08 23:36:25 +01:00
Conor McCarthy
e65055b435
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
2024-03-08 23:36:14 +01:00
Conor McCarthy
f212aad0ff
vkd3d-shader/dxil: Support FCMP_ORD and FCMP_UNO for CMP2.
2024-03-08 23:36:13 +01:00
Giovanni Mascellani
172e7edf2d
vkd3d-shader: Refactor common code for vkd3d_shader_compile().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
0e5d6a97cc
vkd3d-shader: Refactor common code for vkd3d_shader_scan().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
bbd37a76fc
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_compile().
2024-03-08 23:35:54 +01:00
Giovanni Mascellani
3a1c32acd4
vkd3d-shader: Treat the HLSL case specially in vkd3d_shader_scan().
...
The other cases are similar and common code can be refactored.
Ideally the HLSL parser will eventually fit the same model, but that
will require more extensive work.
2024-03-08 23:35:53 +01:00
Giovanni Mascellani
b940d79aa8
vkd3d-shader/ir: Keep loops contiguous in the topological sort.
2024-03-08 23:35:48 +01:00
Giovanni Mascellani
cf9a023566
vkd3d-shader/ir: Dump the topological order of the control flow graph.
2024-03-08 23:35:47 +01:00
Giovanni Mascellani
ed40646c8a
vkd3d-shader/ir: Topologically sort the control flow graph.
2024-03-08 23:35:46 +01:00
Giovanni Mascellani
880d781b57
vkd3d-shader/ir: Allow adding to a block list without checking for duplicates.
2024-03-08 23:35:45 +01:00
Nikolay Sivov
75c019074a
vkd3d-shader/hlsl: Allow modifiers on buffer declarations.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:40 +01:00
Nikolay Sivov
b13d60d805
vkd3d-shader/hlsl: Add determinant() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Giovanni Mascellani
8723b5d266
vkd3d-shader/ir: Sort each loop by block label.
2024-03-07 23:08:36 +01:00
Giovanni Mascellani
3d4092d9dc
vkd3d-shader/ir: Dump the loops in the control flow graph.
2024-03-07 23:08:35 +01:00
Giovanni Mascellani
8241ca2b67
vkd3d-shader/ir: Keep track of loops by header block.
2024-03-07 23:08:34 +01:00
Giovanni Mascellani
088a6c49a2
vkd3d-shader/ir: Keep a reference to the message context inside struct vsir_cfg.
2024-03-07 23:08:33 +01:00
Giovanni Mascellani
9ac842b36b
vkd3d-shader/ir: Compute the loops in the control flow graph.
2024-03-07 23:08:32 +01:00
Giovanni Mascellani
de15f55477
vkd3d-shader/ir: Introduce a helper to express block domination.
2024-03-07 23:08:31 +01:00