Giovanni Mascellani
0c63824d9f
tests: Mark the coverage test as buggy on MoltenVK.
...
Apparently MoltenVK doesn't set the SampleMask built-in to the
fragment coverage mask.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
cf816a255c
tests: Pop the test context when leaving its scope.
2024-03-11 22:10:13 +01:00
Giovanni Mascellani
f6fe9a39db
tests: Mark the HS punned array test as buggy on MoltenVK.
...
MoltenVK doesn't support the Component decoration on tessellation
shaders.
2024-03-11 22:10:10 +01:00
Conor McCarthy
4f0e5b9069
vkd3d-shader/dxil: Support 16-bit types.
2024-03-11 22:10:06 +01:00
Conor McCarthy
581939f1ef
tests/shader-runner: Add tests for minimum-precision constants.
...
Values in DXIL have no signedness, so it is ambiguous whether 16-bit
constants should or should not be sign-extended when 16-bit execution
is not supported.
2024-03-11 22:10:01 +01:00
Francisco Casas
2b06bcc615
tests: Check that -0.0f is not less than 0.0f.
2024-03-11 22:09:44 +01:00
Francisco Casas
308c7941d4
tests: Test comparison and logic operators on SM1 vertex shaders.
...
Currently these are failing for SM1 because VKD3DSIH_SLT is not being
handled by spirv.c.
2024-03-11 22:09:43 +01:00
Francisco Casas
fda08de61d
tests/shader-runner: Pass uniforms to vertex shaders in d3d9 and d3d11.
2024-03-11 22:09:41 +01:00
Conor McCarthy
5a6fd010ac
vkd3d-shader/dxil: Implement DX intrinsic TextureGather.
2024-03-11 22:09:18 +01:00
Conor McCarthy
8337b99a2c
tests/shader-runner: Add a Gather test with non-constant offset.
2024-03-11 22:09:16 +01:00
Conor McCarthy
7fcf1b6ca2
tests/shader-runner: Add sampler comparison tests.
2024-03-11 22:09:08 +01:00
Evan Tang
4553b2a0dc
vkd3d-shader/spirv: Implement support for rasteriser-ordered views.
...
Using SPV_EXT_fragment_shader_interlock.
2024-03-08 23:36:35 +01:00
Conor McCarthy
e65055b435
vkd3d-shader/spirv: Handle the ORD and UNO instructions.
2024-03-08 23:36:14 +01:00
Conor McCarthy
94583815bc
tests/shader-runner: Add a test for FCMP_ORD (is ordered).
2024-03-08 23:36:12 +01:00
Conor McCarthy
4dafd6bedf
vkd3d: Implement GetCopyableFootprints1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
197f16efa9
vkd3d: Implement CreatePlacedResource1().
2024-03-08 23:36:08 +01:00
Conor McCarthy
e5ae6bd3c2
vkd3d: Implement CreateCommittedResource2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
6edba86a26
vkd3d: Implement GetResourceAllocationInfo2().
2024-03-08 23:36:08 +01:00
Conor McCarthy
2ed36efcb5
tests/d3d12: Add tests for GetCopyableFootprints1().
2024-03-08 23:36:06 +01:00
Conor McCarthy
9987b519a2
tests/d3d12: Add tests for CreatePlacedResource1().
2024-03-08 23:36:05 +01:00
Conor McCarthy
c09ae2c93f
tests/d3d12: Add tests for CreateCommittedResource2().
2024-03-08 23:36:04 +01:00
Conor McCarthy
81a4dbe52d
tests/d3d12: Add tests for GetResourceAllocationInfo2().
2024-03-08 23:36:02 +01:00
Francisco Casas
9e9b3d263f
tests: Get detailed information on failing tests.
2024-03-08 23:35:36 +01:00
Francisco Casas
faea8cd7c8
tests: Copy autotool's testsuite driver script.
...
For the driver script to run properly it is necessary to run
"autoreconf" in the source directory and call the configure script again
in the build directory.
2024-03-08 23:35:28 +01:00
Nikolay Sivov
b13d60d805
vkd3d-shader/hlsl: Add determinant() function.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-08 23:35:23 +01:00
Giovanni Mascellani
6163d82485
tests: Test emitting the signature.
2024-03-07 23:08:25 +01:00
Nikolay Sivov
a0d52dc385
vkd3d-shader/hlsl: Improve VertexShader/PixelShader types handling.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
4dd1bbae40
tests: Add some tests for shader object type names.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:25 +01:00
Nikolay Sivov
8c5db57ea7
vkd3d-shader/fx: Reject fx_2_0 output without techniques.
...
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:19 +01:00
Nikolay Sivov
dd5e42d347
vkd3d-shader/hlsl: Allow technique10 {} blocks for fx_2_0.
...
Such techniques are ignored later, but do not cause compilation errors.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2024-03-06 23:04:18 +01:00
Conor McCarthy
5082893e5d
vkd3d-shader/spirv: Always use a 64-bit write mask for IMMCONST64 src params.
...
There is no way to tell in spirv_compiler_emit_load_reg() if the write
mask is 64-bit. All loads are 32-bit except for IMMCONST64 and SSA, and
the latter ignores the mask, so the only issue lies with IMMCONST64.
2024-03-06 23:04:12 +01:00
Conor McCarthy
13143700b7
tests/shader-runner: Add raw UAV tests.
2024-03-06 23:04:11 +01:00
Francisco Casas
58c456ff2b
vkd3d-shader/d3dbc: Implement bool to float cast as MOV.
...
In SM1, bools are always represented as either 0.0f or 1.0f at runtime.
2024-03-06 23:04:07 +01:00
Francisco Casas
747511131d
vkd3d-shader/hlsl: Lower non-float operators for SM1.
2024-03-06 23:04:05 +01:00
Henri Verbeet
f866fb95ad
Release 1.11.
2024-03-05 20:39:45 +01:00
Henri Verbeet
5c637d68da
tests/shader_runner: Set the SPIR-V feature flags based on the runner caps.
2024-03-04 22:34:38 +01:00
Henri Verbeet
015fde5e23
tests/shader_runner: Set the vkd3d-shader API version in the Vulkan runner.
2024-03-04 22:34:37 +01:00
Giovanni Mascellani
500b61c383
tests: Test how constant folding works on SM1.
2024-02-26 23:04:08 +01:00
Conor McCarthy
c083b1d0fc
vkd3d-shader/dxil: Implement DX intrinsic GetDimensions.
2024-02-26 23:03:48 +01:00
Conor McCarthy
2330ffdeda
vkd3d-shader/dxil: Implement DX intrinsics SampleBias and SampleLevel.
2024-02-22 22:45:34 +01:00
Conor McCarthy
cab8b781ab
vkd3d-shader/dxil: Handle raw and structured buffers in sm6_parser_emit_dx_buffer_store().
2024-02-22 22:45:07 +01:00
Conor McCarthy
ce1875c435
vkd3d-shader/dxil: Implement DX intrinsic BufferStore.
2024-02-22 22:45:06 +01:00
Conor McCarthy
b447a725ec
tests/shader-runner: Add a test for a signed int structured buffer UAV.
...
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:05 +01:00
Conor McCarthy
9180ea6591
tests/shader-runner: Add a test for a signed int typed buffer UAV.
...
Check for backend type mismatches resulting from the absence of
signedness in SM 6.
2024-02-22 22:45:04 +01:00
Conor McCarthy
081c9dbc96
tests/shader-runner: Support structured buffer UAVs.
2024-02-22 22:45:02 +01:00
Petrichor Park
02a3667822
vkd3d-shader/hlsl: Implement atan and atan2.
...
Also narrows some more todos on the tests.
2024-02-21 23:23:13 +01:00
Petrichor Park
69294c290b
vkd3d-shader/hlsl: Implement acos and asin trig intrinsics.
...
Tests have already been implemented in 92044d5e; this commit also reduces
the scope of some of the todos (because now they're implemented!).
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=55154
2024-02-21 23:23:11 +01:00
Conor McCarthy
96a0685ba6
vkd3d-shader/dxil: Implement DX intrinsic AtomicCompareExchange.
2024-02-20 22:50:16 +01:00
Conor McCarthy
560c9413c3
vkd3d-shader/dxil: Implement DX intrinsic AtomicBinOp.
2024-02-20 22:50:15 +01:00
Conor McCarthy
3906c12476
tests/shader-runner: Add tests for UAV atomic ops.
2024-02-20 22:50:13 +01:00