Commit Graph

5997 Commits

Author SHA1 Message Date
Victor Chiletto
9bf94ff034 vkd3d-shader/hlsl: Emit texture declarations for SRV structured buffers. 2025-09-04 13:29:51 +02:00
Henri Verbeet
2aefcf5d99 vkd3d-shader/dxil: Use vkd3d_shader_parser_error() to report errors in vsir_data_type_from_dxil(). 2025-09-03 13:04:21 +02:00
Henri Verbeet
fdc1edb647 vkd3d-shader/d3d-asm: Check the actual index count in shader_print_register().
vsir_register_init() does initialise offsets to ~0u, but at this point
that's not something that should be relied on.
2025-09-03 13:02:36 +02:00
Shaun Ren
1083b31dfd vkd3d-shader/hlsl: Implement texCUBEbias(). 2025-09-03 12:01:34 +02:00
Henri Verbeet
d6bed4be37 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_buffer_parameter(). 2025-09-02 11:36:37 +02:00
Henri Verbeet
b68096f52d vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_emit_spec_constant(). 2025-09-02 11:36:37 +02:00
Henri Verbeet
c81b5398c2 vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_type_id_for_reg(). 2025-09-02 11:36:37 +02:00
Henri Verbeet
23c042f8ee vkd3d-shader/spirv: Rename vkd3d_spirv_get_type_id_for_data_type() to spirv_get_type_id(). 2025-09-02 11:36:37 +02:00
Henri Verbeet
3c006b2ae9 vkd3d-shader/spirv: Rename vkd3d_spirv_get_type_id() to spirv_get_type_id_for_component_type(). 2025-09-02 11:36:37 +02:00
Henri Verbeet
744a49ea4d vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_uav_register(). 2025-09-02 11:35:34 +02:00
Henri Verbeet
3443206235 vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_resource_register(). 2025-09-02 11:35:33 +02:00
Henri Verbeet
2be5348383 vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_sampler_register(). 2025-09-02 11:35:33 +02:00
Henri Verbeet
3063bbe3de vkd3d-shader/ir: Use vsir_data_type_get_name() in vsir_validate_label_register(). 2025-09-02 11:35:33 +02:00
Henri Verbeet
9f2e122239 vkd3d-shader/ir: Introduce vsir_data_type_get_name(). 2025-09-02 11:35:33 +02:00
Elizabeth Figura
02d70be6ef vkd3d-shader/hlsl: Use unique temps for per-component operations. 2025-09-02 11:33:25 +02:00
Elizabeth Figura
25ae2fcc84 vkd3d-shader/hlsl: Use unique temps for non-indexable variables. 2025-09-02 11:33:25 +02:00
Elizabeth Figura
933907d3b7 vkd3d-shader/ir: Reallocate temps. 2025-09-02 11:32:35 +02:00
Elizabeth Figura
887da605c5 vkd3d-shader/hlsl: Initialize the allocator with a type. 2025-09-02 11:26:30 +02:00
Henri Verbeet
979d7e4b85 vkd3d-shader/ir: Remove VSIR_OP_DCL_OUTPUT_TOPOLOGY instructions. 2025-09-01 15:15:32 +02:00
Henri Verbeet
392da43dd3 vkd3d-shader/ir: Remove VSIR_OP_DCL_INPUT_PRIMITIVE instructions. 2025-09-01 15:15:32 +02:00
Henri Verbeet
b9b9920593 vkd3d-shader/glsl: Implement support for VKD3DSPR_SAMPLEMASK registers. 2025-09-01 15:15:32 +02:00
Henri Verbeet
05b58c9963 vkd3d-shader/glsl: Handle SV_INSTANCE_ID inputs. 2025-09-01 15:15:32 +02:00
Henri Verbeet
9b375b3dae vkd3d-shader/glsl: Implement VSIR_OP_UREM. 2025-09-01 15:15:32 +02:00
Henri Verbeet
71ed37f26d vkd3d-shader/ir: Pass NULL locations to vkd3d_shader_error() in vsir_program_insert_vertex_fog(). 2025-09-01 15:14:07 +02:00
Henri Verbeet
9d5cbd7efd vkd3d-shader/ir: Pass NULL locations to vkd3d_shader_error() in vsir_program_insert_fragment_fog(). 2025-09-01 15:14:06 +02:00