vkd3d-shader/spirv: Use spirv_get_type_id() in spirv_compiler_get_buffer_parameter().

This commit is contained in:
Henri Verbeet
2025-09-01 11:15:28 +02:00
parent b68096f52d
commit d6bed4be37
Notes: Henri Verbeet 2025-09-02 11:46:22 +02:00
Approved-by: Henri Verbeet (@hverbeet)
Merge-Request: https://gitlab.winehq.org/wine/vkd3d/-/merge_requests/1708

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@@ -4048,7 +4048,7 @@ static uint32_t spirv_compiler_get_buffer_parameter(struct spirv_compiler *compi
unsigned int index = parameter - compiler->program->parameters;
uint32_t type_id, ptr_id, ptr_type_id;
type_id = spirv_get_type_id_for_component_type(builder, vkd3d_component_type_from_data_type(type), component_count);
type_id = spirv_get_type_id(builder, type, component_count);
ptr_type_id = vkd3d_spirv_get_op_type_pointer(builder, SpvStorageClassUniform, type_id);
ptr_id = vkd3d_spirv_build_op_access_chain1(builder, ptr_type_id,
compiler->spirv_parameter_info[index].buffer_id,